QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
IMHO, that animation is too much even for an idle one. What if you're standing in a corner, not moving, waiting for a skulk and that stupid animation plays at the critical moment? It needs to be toned down so it doesn't block your view, even when it correctly plays just during idle.
<!--quoteo(post=1853029:date=Jun 15 2011, 01:22 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jun 15 2011, 01:22 PM) <a href="index.php?act=findpost&pid=1853029"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IMHO, that animation is too much even for an idle one. What if you're standing in a corner, not moving, waiting for a skulk and that stupid animation plays at the critical moment? It needs to be toned down so it doesn't block your view, even when it correctly plays just during idle.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, it is way too much. The animation should be removed completely. If the player just rotated the gun an almost unnoticeable amount, or rubbed the ammo readout (like the marine does for rifle), then that would be acceptable.
Comments
I don't like 80% of my view being blocked by my damn weapon.
I got skulkowned today at least twice already because of the annoying thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
This has been answered before by a dev somewhere.
There is an idle animation for the shotgun. Currently that triggers all the time even while running.
In the future their will be two idle animations (one for running and the current stationary one). \
This second animation (for running) will not impede your view.
I agree, it is way too much. The animation should be removed completely. If the player just rotated the gun an almost unnoticeable amount, or rubbed the ammo readout (like the marine does for rifle), then that would be acceptable.