Impressions from the Beta
xtcmen
Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
<div class="IPBDescription">ARCS/Resource Model</div>Hey all,
Avid NS1 player here and am loving the beta. I do have a few concerns that I thought would be worth mentioning. Feel free to discuss / provide input.
1. ARCS VS Siege cannon debate: Now while the ARCS are extremely cool and make an awesome noise, I feel they should be more of a last TIER weapon. Siege cannons would be a better alternative because sieging a hive in NS1 involved lots of teamwork, timing, and placement. ARCS just have not provided that same experience for me, and would love to have the siege cannons make a return in NS2. With that being said, I do still think there is a place for ARCS.
Here is my suggestion: Bring back the siege cannon, and allow 2 siege cannons per power back.
For ARCS: Only allow 1 to be made, have it be really expensive, and do more damage. Have it be a 3 hive breaker, and be able to target Onos, and buildings.
This will not only create that "Holy S***" moment when the aliens encounter this, but it seems like a better overal fit for a moving tank.
2. Resource model: The current model right now is confusing, and makes things way more complicated than it needs to be. The main issue I see with the current model is the fact that as a marine, after a certain point, you can keep purchasing weapons after you die. In the games I have played, I was able to keep purchasing weapons after each death, with having at least 100 resources left over, but when I call for a medpack the commander can't drop anything because of his limited resources.
My suggestion: Bring back shared resoruces from NS1. Keep the model of buying weapons the same, and allow the commander to distribute resources to players to spend on weapons, and the ability to drop them. Migrate RFK to team resources.
example: Commander has 100 res. Can either distribute 50 (10 to 5 players) or drop the weapons himself.
Thanks for reading,
xtc
Avid NS1 player here and am loving the beta. I do have a few concerns that I thought would be worth mentioning. Feel free to discuss / provide input.
1. ARCS VS Siege cannon debate: Now while the ARCS are extremely cool and make an awesome noise, I feel they should be more of a last TIER weapon. Siege cannons would be a better alternative because sieging a hive in NS1 involved lots of teamwork, timing, and placement. ARCS just have not provided that same experience for me, and would love to have the siege cannons make a return in NS2. With that being said, I do still think there is a place for ARCS.
Here is my suggestion: Bring back the siege cannon, and allow 2 siege cannons per power back.
For ARCS: Only allow 1 to be made, have it be really expensive, and do more damage. Have it be a 3 hive breaker, and be able to target Onos, and buildings.
This will not only create that "Holy S***" moment when the aliens encounter this, but it seems like a better overal fit for a moving tank.
2. Resource model: The current model right now is confusing, and makes things way more complicated than it needs to be. The main issue I see with the current model is the fact that as a marine, after a certain point, you can keep purchasing weapons after you die. In the games I have played, I was able to keep purchasing weapons after each death, with having at least 100 resources left over, but when I call for a medpack the commander can't drop anything because of his limited resources.
My suggestion: Bring back shared resoruces from NS1. Keep the model of buying weapons the same, and allow the commander to distribute resources to players to spend on weapons, and the ability to drop them. Migrate RFK to team resources.
example: Commander has 100 res. Can either distribute 50 (10 to 5 players) or drop the weapons himself.
Thanks for reading,
xtc
Comments
It would have to be an all or nothing strategy, costing a massive amount of resources to make up for how powerful it would be, and if it fails it would leave the marines basically vulnerable.
I think it's a bit to hasty for a decision like this as well. ARC's are still relatively new and haven't been properly balanced yet, so give it time and if it doesn't work out then perhaps come back to this.
It would have to be an all or nothing strategy, costing a massive amount of resources to make up for how powerful it would be, and if it fails it would leave the marines basically vulnerable.
I think it's a bit to hasty for a decision like this as well. ARC's are still relatively new and haven't been properly balanced yet, so give it time and if it doesn't work out then perhaps come back to this.<!--QuoteEnd--></div><!--QuoteEEnd-->
While I guess it is very early to make this decision, I just do not forsee ARCS filling the same role as siege cannons.
But I guess I do have a biased perspective, because I would love to see this game transition into NS1's fast paced, intense teamwork game. And the ARC's and the current resource model haven't done it for me.
(NS1 virgin :<)