Natural Selection 2 News Update - NS2 Build 179

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Comments

  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    so balance is more shotguns and easier marine rounds?

    havent lost a single marine game in 179.
    you can pretty much play with shotguns the entire round
    fades are almost too easy to kill (killed 6 fades and died to 1) that was 1 round....

    some of you people have a warped sense of what balance is.
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1853341:date=Jun 16 2011, 01:22 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 16 2011, 01:22 AM) <a href="index.php?act=findpost&pid=1853341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Placing infestation is still buggy. I could put down a few spots then no more unless i went to another hive. That happened consistently and was a great handicap.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You know that placing DI costs hive energy?
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    Team #156 West Coast is now up with Build 179. Sorry for the delay, I was not expecting a update yesterday.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1853560:date=Jun 16 2011, 05:42 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Jun 16 2011, 05:42 PM) <a href="index.php?act=findpost&pid=1853560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know that placing DI costs hive energy?<!--QuoteEnd--></div><!--QuoteEEnd-->


    I do

    Venem you say it's easy for marines now but Zuriki wrote its 30% marine wins only so far.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--quoteo(post=1853553:date=Jun 16 2011, 06:28 PM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Jun 16 2011, 06:28 PM) <a href="index.php?act=findpost&pid=1853553"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so balance is more shotguns and easier marine rounds?

    havent lost a single marine game in 179.
    you can pretty much play with shotguns the entire round
    fades are almost too easy to kill (killed 6 fades and died to 1) that was 1 round....

    some of you people have a warped sense of what balance is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    and i won all alien games so far. Looks pretty balanced then :)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    peregrinus: Temporary workaround for that bug is to go into the upgrades menu, then back. It should work then.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--quoteo(post=1853527:date=Jun 16 2011, 11:27 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jun 16 2011, 11:27 AM) <a href="index.php?act=findpost&pid=1853527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Had some great games last night. It seemed very balanced and always felt the team I was on had a chance. Love bilebomb!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. You and I had a pretty good game. (i play as "video games") It felt like a pretty balanced back and forth between the marines and aliens.
  • RUben1RUben1 Join Date: 2010-11-24 Member: 75246Members
    Need better servers!, they're either full or broken..
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    <!--quoteo(post=1853593:date=Jun 16 2011, 07:09 PM:name=RUben1)--><div class='quotetop'>QUOTE (RUben1 @ Jun 16 2011, 07:09 PM) <a href="index.php?act=findpost&pid=1853593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Need better servers!, they're either full or broken..<!--QuoteEnd--></div><!--QuoteEEnd-->
    broken ^= 1 ghost player + black screen a few (15?) seconds after join a team!?
    It seems like the ghost player bug is not fixed but changed in a way that leaves a server unusable.
    But... I might be wrong.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1853566:date=Jun 16 2011, 11:52 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 16 2011, 11:52 AM) <a href="index.php?act=findpost&pid=1853566"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do

    Venem you say it's easy for marines now but Zuriki wrote its 30% marine wins only so far.<!--QuoteEnd--></div><!--QuoteEEnd-->


    whats your point, i wasnt having problems winning marine games in the "unbalanced" 178 beta either.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited June 2011
    fade's blink still feels chunky, movement feels forced. He doesn't glide naturally, why doesn't he have momentum?
    I want to be able to tap on blink, and move - not constantly hold blink till i'm out of energy.
    And in blink state his movement still feel slow, was air control added? I simply cannot tell the difference.

    the spread of the shotgun still isn't fixed, I shouldn't be able to hit someone across the room with the shotgun.
    its a close-range combat weapon not a long range rifle.

    edit

    as for bile bomb, all I can say its about time it was given to the gorges.
    I do believe the bile bomb splash should be bigger, like it was in ns1.
    Also the bile bomb itself changed colors, it looks like a beach ball to me, haha.

    AND, allow bile bomb to spread infestation by its splash, this way the gorge can have two abilities in one.
    which only enhances the gorges roles wider.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1853570:date=Jun 16 2011, 12:02 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jun 16 2011, 12:02 PM) <a href="index.php?act=findpost&pid=1853570"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and i won all alien games so far. Looks pretty balanced then :)<!--QuoteEnd--></div><!--QuoteEEnd-->


    won all marine games in 178. does that mean its balanced? good players adapt, whiners cry. water is wet.
  • fUnciefUncie Join Date: 2010-02-20 Member: 70648Members
    <!--quoteo(post=1853429:date=Jun 16 2011, 10:28 AM:name=revbass)--><div class='quotetop'>QUOTE (revbass @ Jun 16 2011, 10:28 AM) <a href="index.php?act=findpost&pid=1853429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can't play anymore, when I join a server I end up with a black screen and all I can do is ctrl alt del.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same problem here.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    <!--quoteo(post=1853560:date=Jun 16 2011, 10:42 AM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Jun 16 2011, 10:42 AM) <a href="index.php?act=findpost&pid=1853560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know that placing DI costs hive energy?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was having this same issue. Had enough hive energy but DI wouldn't happen. I kept having to click between hives to get it to work. Very frustrating...
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2011
    This is rapidly becoming a joke.

    The last build makes the game almost unplayable due to the terrible balance, this build makes the game quite literally unplayable by breaking all the servers and introducing constant game breaking bugs on the few that can actually run.

    How is it that you can attempt to improve the game and somehow manage to make it even more broken? Even more, how is it that you can attempt to improve server performance and manage to instead <i>completely break the servers...</i>

    I could understand producing a bug somewhere else as a result of a change, but this is almost exactly what the patch is supposed to fix, and instead it is causing the problem.
  • RUben1RUben1 Join Date: 2010-11-24 Member: 75246Members
    <!--quoteo(post=1853601:date=Jun 16 2011, 07:26 PM:name=fUncie)--><div class='quotetop'>QUOTE (fUncie @ Jun 16 2011, 07:26 PM) <a href="index.php?act=findpost&pid=1853601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Same problem here.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Open console, and type disconnect. You don't have to crtl alt del.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    A few servers had issues (like not being able to build anything), but the gameplay change improvements are well worth dealing with these bugs IMHO. Maybe 30% of the servers I joined last night had issues, which were resolved upon restarting.
  • chrisfoosechrisfoose Join Date: 2011-05-13 Member: 98657Members
    This was an awesome update.

    I think my FPS improved.
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Members
    Had a quick go on a server that had some space and a low ping...

    Seems to be getting better in some ways but there was some real issues for me.

    I got blasted by a SHOTGUN at long range, in 2 shots ? I thought shotguns were short ranged high damage and rifles were the long ranged weapons of the Marines, so why are shotguns effective at medium to long range ?
    I still think the shotgun is way too effective, as a Skulk you need to sneak and dodge and pull all sorts of tricks just to get close to the range superior marines, and the marines are still more effective at melee range than a skulk anyways.
    This is me ... *sneak* *wallwalk* drop down behind unsuspecting Marine , chomp chomp *boom* ....... dead skulk.
    I think the damage to Skulks ( maybe Lerks ) should be significantly less when using a shotgun , but as strong as it is now versus Fades and Onos... its a bloody elephant gun and aliens dont have the elephants yet.
    I mean think about it , a melee heavy attacker creature vs a short range weapon that can 1 shot the creature whereas the creature requires at least 3 bites to kill the shotgun wielder... then add disorientation due to the camera effects when biting.
    ... and UWE reduces the cost of the gun to make it even more prevalant in the game.
    Anti Fade buffs are really bad , when there aint any Fades.

    Lag , wth ... this could of been the actual server but, a few times the server rolled back the action ...once it rolled back a good 5 secs worth of play. This wasnt even a large number of players... not the 20 man some claimed ran well.
    But as I said this may of been the actual server, now if we had a official server set up as specified by UWE... server disparity issues could be isolated.
  • warbuckswarbucks Join Date: 2011-06-16 Member: 104794Members
    I put one of my servers back up (look for gcgaming.net). I'll get a couple more up and running later today.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited June 2011
    <!--quoteo(post=1853374:date=Jun 15 2011, 11:58 PM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Jun 15 2011, 11:58 PM) <a href="index.php?act=findpost&pid=1853374"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bile bombs don't seem to hurt arcs for some reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The damage type for Bilebombs is StructuresOnly. The ARC is not a Structure, it's , so it cannot be damaged by Bilebomb.

    <!--quoteo(post=1853489:date=Jun 16 2011, 09:20 AM:name=Plasma)--><div class='quotetop'>QUOTE (Plasma @ Jun 16 2011, 09:20 AM) <a href="index.php?act=findpost&pid=1853489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh and new fade blink is much better (being able to control yourself).
    I'd like an option to NOT have forward momentum though until I press forward, can that be done?<!--QuoteEnd--></div><!--QuoteEEnd-->
    This would drastically change the skillset of Blink and has it's own subset of balance issues. Since the two aren't strictly equivalent from a gameplay perspective, a Toggle Option is not really viable.

    <!--quoteo(post=1853598:date=Jun 16 2011, 02:22 PM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Jun 16 2011, 02:22 PM) <a href="index.php?act=findpost&pid=1853598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->whats your point, i wasnt having problems winning marine games in the "unbalanced" 178 beta either.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Perhaps you're just Pro. An outlier. (Not disagreeing with you on balance, just positing a theory.)

    <!--quoteo(post=1853599:date=Jun 16 2011, 02:22 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 16 2011, 02:22 PM) <a href="index.php?act=findpost&pid=1853599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the spread of the shotgun still isn't fixed, I shouldn't be able to hit someone across the room with the shotgun.
    its a close-range combat weapon not a long range rifle.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess I like repeating myself as much as you do, because here I am...

    The capacity for a projectile to travel a distance is called it's RANGE.

    The (relevant) global variables for the Shotgun in Balance.lua are as follows:<ul><li> Max Damage (18 per Bullet)</li><li> Min Damage (14 per Bullet)</li><li> Damage Type (Normal)</li><li> Fire Delay (0.9 seconds)</li><li> Clip Size (8)</li><li> Bullets Per Shot (10)</li><li> Minimum Damage Range (20)</li><li> Maximum Damage Range (2)</li><li> Spread Degrees (20)</li></ul>

    And you're saying the problem variable here is... Spread?

    <!--quoteo(post=1853599:date=Jun 16 2011, 02:22 PM:name=luns)--><div class='quotetop'>QUOTE (luns @ Jun 16 2011, 02:22 PM) <a href="index.php?act=findpost&pid=1853599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->AND, allow bile bomb to spread infestation by its splash, this way the gorge can have two abilities in one.
    which only enhances the gorges roles wider.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The Gorge already has two abilities in one with Healspray/Infest. If every ability spreads Infestation, the Gorge isn't making the choice to spread it himself, it's just a consequence of his other abilities. Removing choice from players in many cases limits the skillcap for players.

    I don't know about you, but I'd rather play the game myself than have the game play it for me.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    edited June 2011
    when I said bile bomb should spread infestation it doesn't mean healsrpay should spray should also spread infestation. I guess I should of been more clear..

    the way the gorge spreads infestation is actually pretty damn poor. With bile bomb spreading infestation through splash effect would make more sense. lets forget gorges infestation is next to useless since even if its connected to the rest of infestation it dies anyway, so why does he spread it really? as I said pretty poor system, needs to change. bile bomb splash makes more sense, giving the gorge wider roles to play assuming if connected to infestation it wouldn't just die off.

    as for the shotgun - I shouldn't be able to hit someone across the room with this weapon. its close range weapon not long range rifle.
    them "fixing" the damage but allowing this weapon to be long range is pretty bad idea, and now dropping the cost of the weapon everyone can easily buy this gun every round they spawn.

    if the problem isn't in spread but somewhere else, great fix that but people shouldn't say shotguns are fine. All the shotgun is missing is a scope at this point, honestly. And once performance is somewhat better people will realize how easy it is to aim in this game since much of the alien movement still feels sluggish.
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    edited June 2011
    Worst patch I've ever had. Now I can't see any textures at all. Just lights and skybox. The only way to see anything is to change the render mode to normal. It also kills my framerate as the walls are pretty much transparent and made out of shadow. Here's a screenshot.

    <a href="http://imageshack.us/f/691/ns2xm.jpg/" target="_blank">http://imageshack.us/f/691/ns2xm.jpg/</a>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--quoteo(post=1853637:date=Jun 16 2011, 09:02 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Jun 16 2011, 09:02 PM) <a href="index.php?act=findpost&pid=1853637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Worst patch I've ever had. Now I can't see any textures at all. Just lights and skybox. The only way to see anything is to change the render mode to normal.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Stop being a baby. Try this: <a href="http://getsatisfaction.com/unknownworlds/topics/walls_are_slightly_transparent_and_everything_is_extremely_dark_in_fullscreen_mode#reply_3990726" target="_blank">http://getsatisfaction.com/unknownworlds/t...e#reply_3990726</a>
  • Lemming JesusLemming Jesus Join Date: 2010-04-13 Member: 71385Members
    <!--quoteo(post=1853638:date=Jun 16 2011, 02:05 PM:name=Supernorn)--><div class='quotetop'>QUOTE (Supernorn @ Jun 16 2011, 02:05 PM) <a href="index.php?act=findpost&pid=1853638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stop being a baby. Try this: <a href="http://getsatisfaction.com/unknownworlds/topics/walls_are_slightly_transparent_and_everything_is_extremely_dark_in_fullscreen_mode#reply_3990726" target="_blank">http://getsatisfaction.com/unknownworlds/t...e#reply_3990726</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Excuse me for not knowing about a fix for a bug we've had for seven months.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1853641:date=Jun 16 2011, 08:09 PM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Jun 16 2011, 08:09 PM) <a href="index.php?act=findpost&pid=1853641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excuse me for not knowing about a fix for a bug we've had for seven months.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hehe, funny thing is, <a href="http://www.unknownworlds.com/forums/index.php?showtopic=113820" target="_blank">this popped up as a thread</a> just yesterday as well :P
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1853641:date=Jun 17 2011, 06:09 AM:name=Lemming Jesus)--><div class='quotetop'>QUOTE (Lemming Jesus @ Jun 17 2011, 06:09 AM) <a href="index.php?act=findpost&pid=1853641"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Excuse me for not knowing about a fix for a bug we've had for seven months.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Driver based AA over rides i don't think there is much they can do about it.
  • hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Members
    great patch, server performance improved a lot for me. since the last few patches i've also haven't had any FPS issues anymore.
    i agree about the fade blink, it's too clunky. needs to be more skill based like the ns1 blink.

    also, when is skulk leap while in the air coming in? that would really make a huge difference in skulk vs marine combat.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Fixed bug where "ghost" players could get left on the server if a client crashed during connection

    It's not fixed.

    And I got CTD with this Build after around 2h of playing.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1853604:date=Jun 17 2011, 04:31 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 17 2011, 04:31 AM) <a href="index.php?act=findpost&pid=1853604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is rapidly becoming a joke.

    The last build makes the game almost unplayable due to the terrible balance, this build makes the game quite literally unplayable by breaking all the servers and introducing constant game breaking bugs on the few that can actually run.

    How is it that you can attempt to improve the game and somehow manage to make it even more broken? Even more, how is it that you can attempt to improve server performance and manage to instead <i>completely break the servers...</i>

    I could understand producing a bug somewhere else as a result of a change, but this is almost exactly what the patch is supposed to fix, and instead it is causing the problem.<!--QuoteEnd--></div><!--QuoteEEnd-->
    wait so you got the fade nerf you asked for + 40% reduction in shotgun cost and you stil think its unbalanced? server performance is way up too. This isnt world of warcraft where you whine untill the developers make the game easy enough for you. l2teamwork.
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