<strike><a href="http://en.wikipedia.org/wiki/Levitation" target="_blank">http://en.wikipedia.org/wiki/Levitation</a></strike><!--QuoteEnd--></div><!--QuoteEEnd--> finally an pantz factory for mah Fade!
<!--quoteo(post=1872857:date=Sep 3 2011, 09:07 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 3 2011, 09:07 AM) <a href="index.php?act=findpost&pid=1872857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well so far for names I've mentioned 'Vagabond' and Scotty suggested 'Intrepid' though I am curious to hear what people think of calling this map.<!--QuoteEnd--></div><!--QuoteEEnd-->
In my opinion you should name it <b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Ophidian<!--sizec--></span><!--/sizec--></b> (It means <b>"snakelike"</b>)
I believe it truly suits your architecture in that it curves and shows a brilliant smoothness which I've rarely seen in other maps.
<!--quoteo(post=1873242:date=Sep 6 2011, 01:21 AM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Sep 6 2011, 01:21 AM) <a href="index.php?act=findpost&pid=1873242"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns_Zuriki<!--QuoteEnd--></div><!--QuoteEEnd--> Now that is something I can get behind, where do I put my money?
Here is a little update on the Server bay I rotated the whole server rack by 90 degrees and moved the surroundings to fit around it. I also changed the room by adding the some curves consistent with the connecting corridor into the existing geometry of the server bay, which I then extended the curved window section to continue the natural flow.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1874022:date=Sep 10 2011, 04:35 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 10 2011, 04:35 AM) <a href="index.php?act=findpost&pid=1874022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is a little update on the Server bay I rotated the whole server rack by 90 degrees and moved the surroundings to fit around it. I also changed the room by adding the some curves consistent with the connecting corridor into the existing geometry of the server bay, which I then extended the curved window section to continue the natural flow.
Still some minor details needed, but I want to get show off the 2nd tech room for the marines first.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good stuff, epic first impression. My observations:
- The shadows from the rails on the windows go on too long. I'd say maybe chop it in half so it's more plausible. - The lighting in the last screen is a bit wonky, and the light on the floor looks iffy. Maybe put a different texture immediately surrounding the light so it has a darker base.
Just one thing - there are hanging so many servers, why is there no computer station to control this? Seems a bit akward. I would switch the railing to a kinda little server control station with displays so you also have a bit more sight cover for the resource node and a logical functioning room. :) Just an idea.
Its great indeed, but i miss the prop-placement and wall geometry from the first version of server bay. Marine start is perhaps the best thing i have seen in NS2.
It's very gray. I love the design idea of the hanging racks and the architecture, although it needs a bit of 'je ne sais quois', a bit more TLC with the texturing.
<!--quoteo(post=1874160:date=Sep 11 2011, 01:10 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 11 2011, 01:10 PM) <a href="index.php?act=findpost&pid=1874160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's very gray. I love the design idea of the hanging racks and the architecture, although it needs a bit of 'je ne sais quois', a bit more TLC with the texturing.<!--QuoteEnd--></div><!--QuoteEEnd--> ^This
It's very hard to think of a way to improve the room (your work is brilliant btw). It's just missing....something.....
<img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" /> The empty space beside the light could be used to liven it up a bit, a bit of contrast or personality would really do it justice. That would be my suggestion.
Perhaps lights that dot the curving beams could be used to emphasise the technological aspect of the room.
I think that the light prop on the floor looks a tad out of place atm, but other than that the room looks great as is. Just move on the next room for now, please. :)
Comments
gravity
traction
core
fissure
rift
collapse
breakdown
fracture
cause a lot of the geometry reminds me of DNA helixes
ns2_levitation (or levi(s)tation)
<a href="http://en.wikipedia.org/wiki/Levitation" target="_blank">http://en.wikipedia.org/wiki/Levitation</a>
ns2_levitation (or levi(s)tation)
<strike><a href="http://en.wikipedia.org/wiki/Levitation" target="_blank">http://en.wikipedia.org/wiki/Levitation</a></strike><!--QuoteEnd--></div><!--QuoteEEnd-->
finally an pantz factory for mah Fade!
what people think of calling this map.<!--QuoteEnd--></div><!--QuoteEEnd-->
In my opinion you should name it <b><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->Ophidian<!--sizec--></span><!--/sizec--></b>
(It means <b>"snakelike"</b>)
I believe it truly suits your architecture in that it curves and shows a brilliant smoothness which I've rarely seen in other maps.
-miasma
-pshent
-nemesis
-probose
"A style for every story."
I really like Ophidian!
Now that is something I can get behind, where do I put my money?
Yes, that's right. Ns_nancy joke up in here!
<!--quoteo(post=1873569:date=Sep 8 2011, 09:01 AM:name=Supernorn)--><div class='quotetop'>QUOTE (Supernorn @ Sep 8 2011, 09:01 AM) <a href="index.php?act=findpost&pid=1873569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ns_Mother.<!--QuoteEnd--></div><!--QuoteEEnd-->
Rave is old? I'll add a Dub(step) room?
Yes. Dubstep. The bane of everyone's lives.
Oh and make sure it's very bad dubstep with lots of "wub-wub" and drops.
Also +1 for the dub room.
I also changed the room by adding the some curves consistent with the connecting corridor into the existing geometry of the server bay,
which I then extended the curved window section to continue the natural flow.
<img src="http://img268.imageshack.us/img268/9223/2011091000003.jpg" border="0" class="linked-image" />
<img src="http://img508.imageshack.us/img508/6489/2011091000002.jpg" border="0" class="linked-image" />
<img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" />
Still some minor details needed, but I want to get show off the 2nd tech room for the marines first.
I also changed the room by adding the some curves consistent with the connecting corridor into the existing geometry of the server bay,
which I then extended the curved window section to continue the natural flow.
<img src="http://img268.imageshack.us/img268/9223/2011091000003.jpg" border="0" class="linked-image" />
<img src="http://img508.imageshack.us/img508/6489/2011091000002.jpg" border="0" class="linked-image" />
<img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" />
Still some minor details needed, but I want to get show off the 2nd tech room for the marines first.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good stuff, epic first impression. My observations:
- The shadows from the rails on the windows go on too long. I'd say maybe chop it in half so it's more plausible.
- The lighting in the last screen is a bit wonky, and the light on the floor looks iffy. Maybe put a different texture immediately surrounding the light so it has a darker base.
Nice skybox
Just one thing - there are hanging so many servers, why is there no computer station to control this? Seems a bit akward. I would switch the railing to a kinda little server control station with displays so you also have a bit more sight cover for the resource node and a logical functioning room. :) Just an idea.
I love the window! Keep it up!
^This
It's very hard to think of a way to improve the room (your work is brilliant btw).
It's just missing....something.....
<img src="http://img12.imageshack.us/img12/6919/2011091000001.jpg" border="0" class="linked-image" />
The empty space beside the light could be used to liven it up a bit, a bit of contrast or personality would really do it justice.
That would be my suggestion.
Perhaps lights that dot the curving beams could be used to emphasise the technological aspect of the room.