Turret seems to be oldfashioned
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">miss turrets at NS1</div>I love the idea that turret has own direction and distance of firing just like Company Of Heroes, but don't you guys think that it looks and works too oldfashioned? I'd rather choose the turret of NS1 that is much more SF-like and worked and even sounded really good.
If you devs don't wanna let the turret of NS2 down, why don't you just take both of them? The current turret of NS2 with more powerful(also with some disadvantages: costs more or fires slower), and also the all-rounded turret around Robotics Factory like NS1 to assist the other turret or buildings but less powerful. Just to defense the base.
The current one is still good, but i don't like to see those current turrets needed to be just a bit abused to assist other turret, and again and again. It's just like chain, and it doesn't fit in my opinion for SF game.
Significantly, this doesn't mean to take current turret off, but just to add the other one, MODERN-LOOKED turret just like NS1
If you devs don't wanna let the turret of NS2 down, why don't you just take both of them? The current turret of NS2 with more powerful(also with some disadvantages: costs more or fires slower), and also the all-rounded turret around Robotics Factory like NS1 to assist the other turret or buildings but less powerful. Just to defense the base.
The current one is still good, but i don't like to see those current turrets needed to be just a bit abused to assist other turret, and again and again. It's just like chain, and it doesn't fit in my opinion for SF game.
Significantly, this doesn't mean to take current turret off, but just to add the other one, MODERN-LOOKED turret just like NS1
Comments
No.
Ok :(
Firstly: If he wanted your opinion he would have given one to you.
Secondly: you are not allowed to convey your opinions on a forum, or the internet for that matter.
<i>now shut up and give him your money.</i>