End the jump spam
Wilson
Join Date: 2010-07-26 Member: 72867Members
I've played in a few games now where the marines have just spammed jump while strafing left and right and it can be very difficult to hit them (esp. as skulk). It's really frustrating to play against and it looks pretty daft too. I think it'd be much better if jumping didn't give you any advantage in combat, but I don't really have any ideas of how to fix it at the moment other than slowing it down or taking it away. I don't really know if that's the right approach.
I'm hoping someone else has a better idea of how to stop jump spamming.
I'm hoping someone else has a better idea of how to stop jump spamming.
Comments
Yes, there is the SKILL BABY !
There; combat jumping is gone and movement is unaffected. As an added bonus, it makes perfect sense.
*Reads post*
*Looks at avatar*
*Reads poster name*
*Finally connects the dots after over a week of forum browsing and user interaction*
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WILSON!!!!!
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I'm opposed to not being able to shoot while jumping
I'm opposed to not being able to shoot while jumping<!--QuoteEnd--></div><!--QuoteEEnd-->
How would being unable to shoot and jump affect you negatively?
How does preventing people from shooting while jumping, which they can't do while sprinting either, impair movement?
It's not impairing peoples ability to move. It's simply stopping the spamming of the jump key and making combat more fluid rather than a tango dance. In most other games I've played you can't jump and shoot at the same time, just the same as you can't sprint and shoot at the same time.
I don't think it takes much skill to spam the space key. To me it's just cheap.
We're ninjas.
Don't you watch NTAS? Good guy ninjas stand still for attacks and wear bright orange jumpsuits; only evil ninjas use cowardly techniques like dodging kill-moves or surprising people.
Marines still get to jump and shoot, but they just can't spam it.
Marines still get to jump and shoot, but they just can't spam it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Why do you need to jump and shoot at all? What does that do? What does it solve?
If removing jump-shooting decreases marine survivability in firefights, I think the solution is to nerf things that jump-shooting protects against, not keep an awkward mechanic in the game simply because it's already there.
If removing jump-shooting decreases marine survivability in firefights, I think the solution is to nerf things that jump-shooting protects against, not keep an awkward mechanic in the game simply because it's already there.<!--QuoteEnd--></div><!--QuoteEEnd-->
I can think of at least one scenario: Shooting or lobbing grenades over obstacles. It is useful for aliens too, who can repeatedly jump up from behind creates to perform pot shots.
As for marines, jumping repeatedly while shooting looks rather unnatural, and can be considered unfair against Skulks, as marines' jumping movement is too unpredictable, diminishing Skulks' advantage in close quarter combat.
My suggestion is to simply reduce Marines' movement speed after landing, similar to the effect in Counter Strike.
This times a thousand! We don't need a fix that impairs on our abilities and fun for a problem that doesn't exist.
I'm opposed to not being able to shoot while jumping<!--QuoteEnd--></div><!--QuoteEEnd-->
No, in realistic FPS like Operation Flashpoint you are not able to jump at all.
edit: But don't get me wrong... NS2 just isn't realistic.
- reduced movement speed after landing
- fatigue after 3rd jump
This obviously is due to peoples personal opinions.
In my opinion the alien team should rely on movement skills (especially for dodging bullets) in combat while marines should rely on aiming skills and teamwork more. It would finally make the teams feel a little more different again. The new res model, alien commander and marines improved mobility (sprint) made the teams feel a little too similar for my taste.
Your opinion is different and I respect that. Maybe there should be a poll asking people if they want to keep the current dance-like style of fighting or rather want the style I'm thinking of.
I understood the OPs intention more like trying to improve a gameplay aspect rather than trying to fix something that is broken.
And the S key is absolutely useless most of the times...
Not because its unfair or skilless...however it does take advantage of lag and hit detection to an extent...so it not a completely innocent "feature".
There are plenty of FPS games with no bunny hoping...and I don't miss it in those games.
<!--quoteo(post=1854139:date=Jun 18 2011, 01:59 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jun 18 2011, 01:59 AM) <a href="index.php?act=findpost&pid=1854139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for marines, jumping repeatedly while shooting looks rather unnatural, and can be considered unfair against Skulks, as marines' jumping movement is too unpredictable, diminishing Skulks' advantage in close quarter combat.<!--QuoteEnd--></div><!--QuoteEEnd-->
That too....in addition to looking stupid and turning marines into super hero ninjas. In some fps game Im fine with bunny hopping. It fits with the game...it doesn't fit in NS2.
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Circle starfing is much better and allows you to actually kill the skulk.
People will learn this in time but it stills needs some kind of change so it doesn't look stupid.