Quiet Footsteps
Katana-
Join Date: 2008-11-25 Member: 65575Members
<div class="IPBDescription">I feel like they need to be louder</div>I've noticed that the footstep sounds in ns2 are quieter than they were in ns1.
In ns1 tracking players by their footsteps was essential, both tracking friends and foes. I've found in ns2 I can rarely ever hear the footsteps of marines, or the footsteps of skulks.
does any one else have this problem?
In ns1 tracking players by their footsteps was essential, both tracking friends and foes. I've found in ns2 I can rarely ever hear the footsteps of marines, or the footsteps of skulks.
does any one else have this problem?
Comments
Sometimes there still seem to be some sound bugs occasionally happening, e.g. stop hearing the own footsteps, not hearing the armory sounds for myself (only others), not getting an acoustic information that I've just been given a new order from the commander, not hearing alerts (need medpack/need ammo/base under attack) as commander e.t.c.
So maybe the acoustic tracking problems are related to soundbugs, too.
I can never hear marine footsteps when playing alien.
The fade, lerk, and gorge seem to make no sound at all for marines.
As a skulk, your own footsteps are way loud. Marines are a bit difficult to hear.
^This
And props have the same lack of sound currently :)
+1