Quiet Footsteps

Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
<div class="IPBDescription">I feel like they need to be louder</div>I've noticed that the footstep sounds in ns2 are quieter than they were in ns1.
In ns1 tracking players by their footsteps was essential, both tracking friends and foes. I've found in ns2 I can rarely ever hear the footsteps of marines, or the footsteps of skulks.

does any one else have this problem?

Comments

  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    I can hear footsteps of skulks rather easy, it's the marine footsteps I'm having difficulty hearing
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    Agreed, but maybe they don't need to be louder but just don't fall off with the distance that fast.

    Sometimes there still seem to be some sound bugs occasionally happening, e.g. stop hearing the own footsteps, not hearing the armory sounds for myself (only others), not getting an acoustic information that I've just been given a new order from the commander, not hearing alerts (need medpack/need ammo/base under attack) as commander e.t.c.

    So maybe the acoustic tracking problems are related to soundbugs, too.
  • _Thresh__Thresh_ Join Date: 2008-01-11 Member: 63385Members
    Yeah they need to be louder and less drop off.
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    I don't think all textures have sounds tied to them yet. But at the parts I do hear footsteps, they do seem a bit quiet.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    It seems to me like the skulks become silent(or almost) when they wallwalk.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    It feels too loud when playing skulk and hearing your own footsteps. It feels just right as marine listening for a skulk.

    I can never hear marine footsteps when playing alien.

    The fade, lerk, and gorge seem to make no sound at all for marines.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Skulks are pretty easy to hear as a marine, but the other aliens are not.

    As a skulk, your own footsteps are way loud. Marines are a bit difficult to hear.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1854156:date=Jun 18 2011, 08:42 AM:name=Blasphemy)--><div class='quotetop'>QUOTE (Blasphemy @ Jun 18 2011, 08:42 AM) <a href="index.php?act=findpost&pid=1854156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think all textures have sounds tied to them yet. But at the parts I do hear footsteps, they do seem a bit quiet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ^This

    And props have the same lack of sound currently :)
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1854212:date=Jun 18 2011, 01:54 PM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Jun 18 2011, 01:54 PM) <a href="index.php?act=findpost&pid=1854212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As a skulk, your own footsteps are way loud. Marines are a bit difficult to hear.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
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