Please for the love of God

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Comments

  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1854468:date=Jun 19 2011, 03:23 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jun 19 2011, 03:23 PM) <a href="index.php?act=findpost&pid=1854468"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mootant, and he was on the server at the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yep, I can kick/ban but I had no idea who that person was.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <a href="http://www.play4dead.com/ns2/" target="_blank">http://www.play4dead.com/ns2/</a>
    <!--coloro:#48D1CC--><span style="color:#48D1CC"><!--/coloro-->Gameplay task Add ability to mute other player's voice chat transitioned from Delivered to Accepted
    <!--colorc--></span><!--/colorc-->
    <a href="http://www.play4dead.com/ns2/" target="_blank">http://www.play4dead.com/ns2/</a>
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    Woohoo. About time. As much as I like music the constant spam of guitar riffs over voice in one game was too much for me.
  • acid_rainacid_rain NS2 NAPT Mascot Austin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    I think that we'll see some microphone improvements very soon. It's a good idea to follow NS2 on Twitter if you have it. They announced a little while back that mic improvements are in the works. I know there's a little work yet to be done with the microphones, but I would imagine soon after the voice optimizations are completed, we'll see something to help get rid of mic-spamming. There are some small bugs with the web-admin module that runs with NS2, so sometimes kicking a player does nothing. I'm sure that'll get worked out in time.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    The voice mute thing is on it's way - don't worry :-)
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    edited June 2011
    <!--quoteo(post=1854596:date=Jun 20 2011, 02:26 AM:name=Darkhand)--><div class='quotetop'>QUOTE (Darkhand @ Jun 20 2011, 02:26 AM) <a href="index.php?act=findpost&pid=1854596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you are talking for more than 30 seconds you should just get muted for like 5 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    While I agree with the most points in your post, this is just ridiculous.

    commander taking a little too long to explain his strategy --> automute
    griefer being smart enough to make a 1 second brake after talking 20 seconds --> no automute

    There is no reliable method how the game could decide if it's griefing or not. This has to be up to players.
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