NS2 server errors

MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
edited June 2011 in NS2 General Discussion
Here are some errors I found in my server logs. I assume that UWE doesn't send them automatically to themselves (which would help). I'm still scanning logs so I'll add few more to them later. #12 needs fixing as soon as possible. It leaves server in zombie state (alive but not answering).

1. WARNING! UNHEALABLE TARGETS FOUND! {class "Hydra",class "Harvester"}

2. Scan:GetAttachPointIndex(target): model is nil
ScriptActor:GetAttachPointOrigin(scan, target): Attach point not found.

3. Player:SetPoseParam(intensity): Actor animations locked during OnProcessMove(). (happens for almost every single class out there)

4. EncodeStringForNetwork(Hades@DK) error - Strings can't contain '@' characters. - Server

5. Player:SetViewAnimation(taunt) - couldn't find view model - Server

6.
Script Error: lua/Alien.lua:252: None of the overloads for Entity.PlaySound match the supplied arguments:

Entity.PlaySound(Entity, nil)

Overloads:

Entity.PlaySound(Entity self, string soundEventName)

PlaySound [C]:-1

ExecuteSaying lua/Alien.lua:252

lua/NetworkMessages_Server.lua:95

7.
LookupTechData(, mapname, nil) called improperly.

8.
Script Error: lua/Marine.lua:751: None of the overloads for Entity.PlaySound match the supplied arguments:

Entity.PlaySound(Entity, nil)

Overloads:

Entity.PlaySound(Entity self, string soundEventName)

PlaySound [C]:-1

ExecuteSaying lua/Marine.lua:751

lua/NetworkMessages_Server.lua:95

9.
Script Error: lua/Utility.lua:459: attempt to perform arithmetic on local 'target' (a nil value)

Slerp lua/Utility.lua:459

UpdateAngles lua/ARC.lua:251

lua/ARC.lua:274

10.
Sentry:SetAnimation(power_up): Actor animations locked during OnProcessMove() and previous animation (deploy) already queued.

11.
Script Error: lua/Alien.lua:256: attempt to call method 'TriggerAlert' (a nil value)

ExecuteSaying lua/Alien.lua:256

lua/NetworkMessages_Server.lua:95


12. (server doesn't respond, this gets logged/written to console)
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)

[C]:-1

13.
Script Error: lua/NS2Gamerules.lua:868: attempt to index local 'player' (a nil value)

lua/NS2Gamerules.lua:868

(tail call):-1

lua/NS2ConsoleCommands_Server.lua:55

14.
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)

UpdateClientRelevancyMask lua/Player_Server.lua:323

SetControllingPlayer lua/Player_Server.lua:299

Replace lua/Player_Server.lua:586

ReplaceRespawnPlayer lua/PlayingTeam.lua:424

SpawnPlayer lua/InfantryPortal.lua:186

lua/InfantryPortal.lua:282


15.
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)

UpdateClientRelevancyMask lua/Player_Server.lua:323

SetControllingPlayer lua/Player_Server.lua:299

Replace lua/Player_Server.lua:586

lua/Player_Server.lua:373


16.
Script Error: lua/Player.lua:1490: attempt to call method 'SetPhysicsDirty' (a nil value)

lua/Player.lua:1490


17.
Script Error: lua/FireMixin.lua:90: None of the overloads for Shared.GetEntity match the supplied arguments:

Shared.GetEntity(nil)

Overloads:

Shared.GetEntity(number id)

[C]:-1

18.
Script Error: lua/NS2Gamerules.lua:582: attempt to call method 'GetTeamNumber' (a nil value)

[C]:-1

19.
Script Error: lua/LiveMixin.lua:327: attempt to call method 'GetDamageType' (a nil value)

[C]:-1

20.
Script Error: lua/Commander_Server.lua:373: attempt to index a nil value

ProcessTechTreeAction lua/Commander_Server.lua:373

OnSelectionChanged lua/Commander_Selection.lua:54

OnSelectionChanged lua/MarineCommander.lua:79

InternalSetSelection lua/Commander_Selection.lua:441

OnEntityChange lua/Commander.lua:496

OnEntityChange lua/NS2Gamerules.lua:235

SendEntityChanged lua/ScriptActor_Server.lua:139

Replace lua/Player_Server.lua:570

ReplaceRespawnPlayer lua/ReadyRoomTeam.lua:27

JoinTeam lua/NS2Gamerules.lua:880

lua/NS2Gamerules.lua:687

ForAllPlayers [C]:-1

UpdateToReadyRoom lua/NS2Gamerules.lua:689

lua/NS2Gamerules.lua:724

[C]:-1

21.
Script Error: Entity:SetAngles called with bad values (1.#QNAN0 -1.#IND00 0.000000)

PreUpdateMovePhysics lua/Skulk.lua:324

lua/Player.lua:1452

Comments

  • acid_rainacid_rain NS2 NAPT Mascot Austin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    I know the first bug is related to killing a crag when it attempts to heal a target. We've tested this like crazy and it's really hard to reproduce.

    The fifth issue is directly related to model animation playback I'm pretty sure. Most of the time when tickrate is down this error tends to display. Restarting the server may fix this issue.

    See if you can reproduce any of those and confirm them next time you play and are seeing these issues, would love to hear the results!
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