NS2 server errors
MOOtant
Join Date: 2010-06-25 Member: 72158Members
Here are some errors I found in my server logs. I assume that UWE doesn't send them automatically to themselves (which would help). I'm still scanning logs so I'll add few more to them later. #12 needs fixing as soon as possible. It leaves server in zombie state (alive but not answering).
1. WARNING! UNHEALABLE TARGETS FOUND! {class "Hydra",class "Harvester"}
2. Scan:GetAttachPointIndex(target): model is nil
ScriptActor:GetAttachPointOrigin(scan, target): Attach point not found.
3. Player:SetPoseParam(intensity): Actor animations locked during OnProcessMove(). (happens for almost every single class out there)
4. EncodeStringForNetwork(Hades@DK) error - Strings can't contain '@' characters. - Server
5. Player:SetViewAnimation(taunt) - couldn't find view model - Server
6.
Script Error: lua/Alien.lua:252: None of the overloads for Entity.PlaySound match the supplied arguments:
Entity.PlaySound(Entity, nil)
Overloads:
Entity.PlaySound(Entity self, string soundEventName)
PlaySound [C]:-1
ExecuteSaying lua/Alien.lua:252
lua/NetworkMessages_Server.lua:95
7.
LookupTechData(, mapname, nil) called improperly.
8.
Script Error: lua/Marine.lua:751: None of the overloads for Entity.PlaySound match the supplied arguments:
Entity.PlaySound(Entity, nil)
Overloads:
Entity.PlaySound(Entity self, string soundEventName)
PlaySound [C]:-1
ExecuteSaying lua/Marine.lua:751
lua/NetworkMessages_Server.lua:95
9.
Script Error: lua/Utility.lua:459: attempt to perform arithmetic on local 'target' (a nil value)
Slerp lua/Utility.lua:459
UpdateAngles lua/ARC.lua:251
lua/ARC.lua:274
10.
Sentry:SetAnimation(power_up): Actor animations locked during OnProcessMove() and previous animation (deploy) already queued.
11.
Script Error: lua/Alien.lua:256: attempt to call method 'TriggerAlert' (a nil value)
ExecuteSaying lua/Alien.lua:256
lua/NetworkMessages_Server.lua:95
12. (server doesn't respond, this gets logged/written to console)
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)
[C]:-1
13.
Script Error: lua/NS2Gamerules.lua:868: attempt to index local 'player' (a nil value)
lua/NS2Gamerules.lua:868
(tail call):-1
lua/NS2ConsoleCommands_Server.lua:55
14.
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)
UpdateClientRelevancyMask lua/Player_Server.lua:323
SetControllingPlayer lua/Player_Server.lua:299
Replace lua/Player_Server.lua:586
ReplaceRespawnPlayer lua/PlayingTeam.lua:424
SpawnPlayer lua/InfantryPortal.lua:186
lua/InfantryPortal.lua:282
15.
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)
UpdateClientRelevancyMask lua/Player_Server.lua:323
SetControllingPlayer lua/Player_Server.lua:299
Replace lua/Player_Server.lua:586
lua/Player_Server.lua:373
16.
Script Error: lua/Player.lua:1490: attempt to call method 'SetPhysicsDirty' (a nil value)
lua/Player.lua:1490
17.
Script Error: lua/FireMixin.lua:90: None of the overloads for Shared.GetEntity match the supplied arguments:
Shared.GetEntity(nil)
Overloads:
Shared.GetEntity(number id)
[C]:-1
18.
Script Error: lua/NS2Gamerules.lua:582: attempt to call method 'GetTeamNumber' (a nil value)
[C]:-1
19.
Script Error: lua/LiveMixin.lua:327: attempt to call method 'GetDamageType' (a nil value)
[C]:-1
20.
Script Error: lua/Commander_Server.lua:373: attempt to index a nil value
ProcessTechTreeAction lua/Commander_Server.lua:373
OnSelectionChanged lua/Commander_Selection.lua:54
OnSelectionChanged lua/MarineCommander.lua:79
InternalSetSelection lua/Commander_Selection.lua:441
OnEntityChange lua/Commander.lua:496
OnEntityChange lua/NS2Gamerules.lua:235
SendEntityChanged lua/ScriptActor_Server.lua:139
Replace lua/Player_Server.lua:570
ReplaceRespawnPlayer lua/ReadyRoomTeam.lua:27
JoinTeam lua/NS2Gamerules.lua:880
lua/NS2Gamerules.lua:687
ForAllPlayers [C]:-1
UpdateToReadyRoom lua/NS2Gamerules.lua:689
lua/NS2Gamerules.lua:724
[C]:-1
21.
Script Error: Entity:SetAngles called with bad values (1.#QNAN0 -1.#IND00 0.000000)
PreUpdateMovePhysics lua/Skulk.lua:324
lua/Player.lua:1452
1. WARNING! UNHEALABLE TARGETS FOUND! {class "Hydra",class "Harvester"}
2. Scan:GetAttachPointIndex(target): model is nil
ScriptActor:GetAttachPointOrigin(scan, target): Attach point not found.
3. Player:SetPoseParam(intensity): Actor animations locked during OnProcessMove(). (happens for almost every single class out there)
4. EncodeStringForNetwork(Hades@DK) error - Strings can't contain '@' characters. - Server
5. Player:SetViewAnimation(taunt) - couldn't find view model - Server
6.
Script Error: lua/Alien.lua:252: None of the overloads for Entity.PlaySound match the supplied arguments:
Entity.PlaySound(Entity, nil)
Overloads:
Entity.PlaySound(Entity self, string soundEventName)
PlaySound [C]:-1
ExecuteSaying lua/Alien.lua:252
lua/NetworkMessages_Server.lua:95
7.
LookupTechData(, mapname, nil) called improperly.
8.
Script Error: lua/Marine.lua:751: None of the overloads for Entity.PlaySound match the supplied arguments:
Entity.PlaySound(Entity, nil)
Overloads:
Entity.PlaySound(Entity self, string soundEventName)
PlaySound [C]:-1
ExecuteSaying lua/Marine.lua:751
lua/NetworkMessages_Server.lua:95
9.
Script Error: lua/Utility.lua:459: attempt to perform arithmetic on local 'target' (a nil value)
Slerp lua/Utility.lua:459
UpdateAngles lua/ARC.lua:251
lua/ARC.lua:274
10.
Sentry:SetAnimation(power_up): Actor animations locked during OnProcessMove() and previous animation (deploy) already queued.
11.
Script Error: lua/Alien.lua:256: attempt to call method 'TriggerAlert' (a nil value)
ExecuteSaying lua/Alien.lua:256
lua/NetworkMessages_Server.lua:95
12. (server doesn't respond, this gets logged/written to console)
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)
[C]:-1
13.
Script Error: lua/NS2Gamerules.lua:868: attempt to index local 'player' (a nil value)
lua/NS2Gamerules.lua:868
(tail call):-1
lua/NS2ConsoleCommands_Server.lua:55
14.
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)
UpdateClientRelevancyMask lua/Player_Server.lua:323
SetControllingPlayer lua/Player_Server.lua:299
Replace lua/Player_Server.lua:586
ReplaceRespawnPlayer lua/PlayingTeam.lua:424
SpawnPlayer lua/InfantryPortal.lua:186
lua/InfantryPortal.lua:282
15.
Script Error: lua/Player_Server.lua:323: attempt to index fieldref 'client' (a nil value)
UpdateClientRelevancyMask lua/Player_Server.lua:323
SetControllingPlayer lua/Player_Server.lua:299
Replace lua/Player_Server.lua:586
lua/Player_Server.lua:373
16.
Script Error: lua/Player.lua:1490: attempt to call method 'SetPhysicsDirty' (a nil value)
lua/Player.lua:1490
17.
Script Error: lua/FireMixin.lua:90: None of the overloads for Shared.GetEntity match the supplied arguments:
Shared.GetEntity(nil)
Overloads:
Shared.GetEntity(number id)
[C]:-1
18.
Script Error: lua/NS2Gamerules.lua:582: attempt to call method 'GetTeamNumber' (a nil value)
[C]:-1
19.
Script Error: lua/LiveMixin.lua:327: attempt to call method 'GetDamageType' (a nil value)
[C]:-1
20.
Script Error: lua/Commander_Server.lua:373: attempt to index a nil value
ProcessTechTreeAction lua/Commander_Server.lua:373
OnSelectionChanged lua/Commander_Selection.lua:54
OnSelectionChanged lua/MarineCommander.lua:79
InternalSetSelection lua/Commander_Selection.lua:441
OnEntityChange lua/Commander.lua:496
OnEntityChange lua/NS2Gamerules.lua:235
SendEntityChanged lua/ScriptActor_Server.lua:139
Replace lua/Player_Server.lua:570
ReplaceRespawnPlayer lua/ReadyRoomTeam.lua:27
JoinTeam lua/NS2Gamerules.lua:880
lua/NS2Gamerules.lua:687
ForAllPlayers [C]:-1
UpdateToReadyRoom lua/NS2Gamerules.lua:689
lua/NS2Gamerules.lua:724
[C]:-1
21.
Script Error: Entity:SetAngles called with bad values (1.#QNAN0 -1.#IND00 0.000000)
PreUpdateMovePhysics lua/Skulk.lua:324
lua/Player.lua:1452
Comments
The fifth issue is directly related to model animation playback I'm pretty sure. Most of the time when tickrate is down this error tends to display. Restarting the server may fix this issue.
See if you can reproduce any of those and confirm them next time you play and are seeing these issues, would love to hear the results!