Hydra Collision
Zuriki
Join Date: 2010-11-20 Member: 75105Members
<div class="IPBDescription">Problematic Hydra Collision (Hydra Walls)</div>I was playing a game recently, I was fade and just blinked in took out a few Marines and blinked out, but I was on fire and low health - I wasn't worried though, there was a hive at arms length (so to speak). Unfortunately, I blinked in and collided straight into a hydra wall at the top of the surface access ramp, subsequently got jerky physics and died. :(
I know that pretty much everyone hates hydra walls, even aliens. So force minimum radius around hydras (approx 1.2x fade collision width) this dissolves walls and allows any alien to easily move through hydra spam because there is enough space to do so without jumping/blinking/leaping/flying like a maniac. Just like with any command-built structures, but obviously a smaller radius.
On that note-sentries (though it affects them much less) should also have a minimum radius, I would say slight larger than the hydra radius (1.4x marine width), because sentry walls do happen on rare occasions.
I know that pretty much everyone hates hydra walls, even aliens. So force minimum radius around hydras (approx 1.2x fade collision width) this dissolves walls and allows any alien to easily move through hydra spam because there is enough space to do so without jumping/blinking/leaping/flying like a maniac. Just like with any command-built structures, but obviously a smaller radius.
On that note-sentries (though it affects them much less) should also have a minimum radius, I would say slight larger than the hydra radius (1.4x marine width), because sentry walls do happen on rare occasions.
Comments
later on that could be animated as well.
I know that pretty much everyone hates hydra walls, even aliens. So force minimum radius around hydras<b> (approx 1.2x fade collision width)</b> this dissolves walls and allows any alien to easily move through hydra spam because there is enough space to do so without jumping/blinking/leaping/flying like a maniac. Just like with any command-built structures, but obviously a smaller radius.
On that note-sentries (though it affects them much less) should also have a minimum radius, I would say slight larger than the hydra radius (1.4x marine width), because sentry walls do happen on rare occasions.<!--QuoteEnd--></div><!--QuoteEEnd-->
That wouldnt work either since the onos would be way larger and prone to the same problems.
<!--quoteo(post=1855348:date=Jun 22 2011, 03:03 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jun 22 2011, 03:03 PM) <a href="index.php?act=findpost&pid=1855348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tf2 engineer style clipping would solve the problem for hydras. Friendlies can run through the hydras but enemies cant.<!--QuoteEnd--></div><!--QuoteEEnd-->
This would work tho.