some suggestions for the masses
nils
Join Date: 2011-06-23 Member: 106039Members
Hi!
First of all i want to appologize for my bad english ;).
I have played this game now for about 20 hours and must say it is very similar to NS1. Very cool and funny Game.
But perhaps for the normal Player it is a little bit to complicated, and it is a bit too hard work for most Gamers.
So I would have some suggestions.
The most important thing is that the Alien Commander is pretty complicated. For me it was not clear what i had to do there.
And also the Marine Commander is not easy for most Players. I dont now , but i think a Techtree in the Game would help a lot.
So that everyone can see what they had to do for Flame throwers and so on. And 1,2,3 typically tactics should be illustrated for both
teams.
And then there are a few very anoying things which slow the game to much down. In my opinion destroying and reparing of power nodes is much too slow. It would be much more funny if you could kill power node very fast and kill in that way an outpost, or repair it and get the alien asses out of there ;).
And a very important point for me is that in the command center should be a battery pack at first, it is anoying to loose a game because an skulk kicks the power node near the base. Often when a fade makes chaos in base a skulk has enough time and then the game is ver fast over. Or in small teams your not fast enough back to base.
The next point is killing the infestation with the flamethrower. It takes half an hour to kill the infestation, ok you could kill a long way with one small field. But most time you need to kill the front of the infestation because there is the fighting front with towers on both sides.
My suggestion is that it should go fast at the front to kill the infestion,but if you delete more infested fields it should take a little bit longer for every field.
Then i think a sniper would be cool as it is mentioned in other threads, beacause it is logicaly that a marine army would have sniper guns.
thx for listening and see you on the servers.
nils
First of all i want to appologize for my bad english ;).
I have played this game now for about 20 hours and must say it is very similar to NS1. Very cool and funny Game.
But perhaps for the normal Player it is a little bit to complicated, and it is a bit too hard work for most Gamers.
So I would have some suggestions.
The most important thing is that the Alien Commander is pretty complicated. For me it was not clear what i had to do there.
And also the Marine Commander is not easy for most Players. I dont now , but i think a Techtree in the Game would help a lot.
So that everyone can see what they had to do for Flame throwers and so on. And 1,2,3 typically tactics should be illustrated for both
teams.
And then there are a few very anoying things which slow the game to much down. In my opinion destroying and reparing of power nodes is much too slow. It would be much more funny if you could kill power node very fast and kill in that way an outpost, or repair it and get the alien asses out of there ;).
And a very important point for me is that in the command center should be a battery pack at first, it is anoying to loose a game because an skulk kicks the power node near the base. Often when a fade makes chaos in base a skulk has enough time and then the game is ver fast over. Or in small teams your not fast enough back to base.
The next point is killing the infestation with the flamethrower. It takes half an hour to kill the infestation, ok you could kill a long way with one small field. But most time you need to kill the front of the infestation because there is the fighting front with towers on both sides.
My suggestion is that it should go fast at the front to kill the infestion,but if you delete more infested fields it should take a little bit longer for every field.
Then i think a sniper would be cool as it is mentioned in other threads, beacause it is logicaly that a marine army would have sniper guns.
thx for listening and see you on the servers.
nils