Marines are overpowered against skulks
Skyforger2
Join Date: 2007-10-19 Member: 62681Members
I just want to say that marines are so overpowered against skulks, Lag,server lag,low fps, bad hit boxes for marines what ever it is, i played yesterday a game and wanted to uninstall NS2 and wait till its finished, it is frustrating that marines can snipe you with rifles, pistols or SG u while u jump around the marine and hope it finally will register your bite.
Sad.
Sad.
Comments
2.Don't Charge at a shotgun
3.Leap/bite/bite combo is deadly.
4. Sometimes holding the shift key(silent walk) will help you land a second bite because your not moving as fast running past the target
- Attack from walls/ceiling/underneath catwalks. If you surprise a marine you can generally get 1-2 hits before they can react
2. Use leap to close distances fast
- Leap is very effective at closing distances with marines, allowing you to quickly attack.
3. Use alien vision
- Alien vision is highly effective for skulks because of the view obstruction from the skulk bite animation. Its much easier to distinguish a brightly colored marine outline with alien vision.
You just have to keep practicing and finding the best places to ambush.
But yea I generally disagree with OP. In fact melee is easier than shooting with slow fps
At least they should make it faster or smaller then.
For example:
................Skulk
.............. /........\
.........Fast &........Slow
.........Small.........& large
........./......................\
Celerity &............ Carapace &
Adrenaline...........Health Regen
Each of the types of skulks you can be would have a passive (Or 2). Like 'Increased Health/armour, faster'
A bit like that. Kind of like in NS1 where you could choose 1 upgrade from each of the areas (1 area would have adrenaline, celerity and another (I think), one would have Focus and 2 others) from what I remember.
Edit: Made the diagram what I wanted it to look like
yes, I totally agree. I remember many have pointed this out long time ago, but the issue never gotten any serious attention from the developers.
but we also have remember how slow aliens move compared to ns1 aliens, though skulks bigger size sure can't help the problem any better i'm sure.
go
but we also have remember how slow aliens move compared to ns1 aliens, though skulks bigger size sure can't help the problem any better i'm sure.<!--QuoteEnd--></div><!--QuoteEEnd-->
just like the thread about their silly non threatening non NS1 alien eyes. they said they will not change it. but it actually<u><b> effects gameplay</b></u> if i can spot bright yellow skulk eyes in a dark corner.
idk.. i think they are focusing alot on gameplay / balance recently, which would normally be a good thing except for the fact that the endgame pieces / all of the features are not in just yet.. making most of the threads in this forum pure speculation... just like the balancing adjustments being made per patch. (even my complaints about size, speed, and eyes of the skulk are included)