Transparent Minimaps

Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
<div class="IPBDescription">like in ns1</div>Hi gamers !

I have created a transparent minimap version for ns2_summit. I find it useful for being more reactive to skulk attacks :p
And my previous transparent minimap with names had a lot of success on NS1.

Here I have removed the variations of color inside the rooms (not so useful). The room are transparent but the walls are almost opaque. Here are a few screenshots of the minimaps. You can try too by downloading the file <a href="http://polgm.free.fr/ns2/ns2_summit.tga" target="_blank">here</a> and put it in ns2/maps/overview (/!\ Remember to make a backup of your old minimap file /!\)

What do you think about it ? Does it need improvement, is it too transparent/not enough ?

<img src="http://polgm.free.fr/ns2/transp_minimap4.jpg" border="0" class="linked-image" />
Minimap with object behind.

<img src="http://polgm.free.fr/ns2/transp_minimap2.jpg" border="0" class="linked-image" />
You can watch the map and shoot in the same time.

<img src="http://polgm.free.fr/ns2/transp_minimap16.jpg" border="0" class="linked-image" />
Comm view is ok too.

<img src="http://polgm.free.fr/ns2/transp_minimap5.jpg" border="0" class="linked-image" />
No problem for the small map of the comm

<img src="http://polgm.free.fr/ns2/transp_minimap7.jpg" border="0" class="linked-image" />
Alien view.

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I like! Nice work.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    <!--quoteo(post=1856545:date=Jun 26 2011, 03:29 PM:name=aeroripper)--><div class='quotetop'>QUOTE (aeroripper @ Jun 26 2011, 03:29 PM) <a href="index.php?act=findpost&pid=1856545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like! Nice work.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ditto. Gj.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Great stuff!
    I'm sorry to say that the layout is subject to change though.
    And the game usually creates transparent minimaps, but there seems to be a bug in the overview.exe.
    (You can see a transparent spot in the upper left corner)
  • vlncvlnc Join Date: 2010-09-07 Member: 73921Members, Squad Five Blue
    thanks a lot for this.
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    I was suspecting that the layout of ns_summit would change... That's why I didn't made all the maps for now, before a small beta-test.

    I have used it for a few games now, and I have to say that I have the minimaps almost always opened. Very useful to detect stalking skulk !

    I'll do transparent minimaps for all the maps when the next build is released.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
  • HadesDKHadesDK Join Date: 2008-07-31 Member: 64739Members
    <!--quoteo(post=1858674:date=Jul 8 2011, 04:21 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jul 8 2011, 04:21 AM) <a href="index.php?act=findpost&pid=1858674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks real good!<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Need update for newest version :)
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    Sadly the method I used for the transparency (in photoshop, select inner areas and decrease the opacity) doesn't work sin ce the build 180. I am checking how to do it.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I've painted the alpha channel of the overview myself since the overview.exe is bugged.
    That means it's not 100% accurate, there's a small, dark edge around most of the layout.
    So I softened the black-white alpha channel to get some semi-transparent gray at the transition from layout to void.
    It's pretty easy to add transparency; you can even remove everything except the outlines for the super pros ;)
    There is a gray edge around the layout due to the softening.
    Just select the pure white of the alpha channel and paint it with 75% black or whatever transparency you aim for.
    For outlines only paint the pure white black.

    I just tried it myself and I can upload if you want.
  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    enlarge the maps as we had in ns1, to see the locations name better and see better detail. As for transparent look, just loving it. If you can enlarge them if you can please, i really would enjoy using them.
  • Pollux568Pollux568 Join Date: 2004-01-07 Member: 25122Members
    @psykoman : I would be interested if you uploaded your work (I'm still not able to do something good...)

    @luns : look at the other topic (http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114147). We can increase the minimap size by modifying the GUIMinimap.lua
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <a href="http://www.xup.in/dl,67294425/ns2_summit_183_minimaps.zip/" target="_blank">http://www.xup.in/dl,67294425/ns2_summit_183_minimaps.zip/</a>

    The .zip includes 2 .tgas for a transparent minimap version and one with only outlines.
    Backup your ns2_summit.tga in ns2/maps/overviews and replace it with desired minimap tga
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