Transparent Minimaps
<div class="IPBDescription">like in ns1</div>Hi gamers !
I have created a transparent minimap version for ns2_summit. I find it useful for being more reactive to skulk attacks :p
And my previous transparent minimap with names had a lot of success on NS1.
Here I have removed the variations of color inside the rooms (not so useful). The room are transparent but the walls are almost opaque. Here are a few screenshots of the minimaps. You can try too by downloading the file <a href="http://polgm.free.fr/ns2/ns2_summit.tga" target="_blank">here</a> and put it in ns2/maps/overview (/!\ Remember to make a backup of your old minimap file /!\)
What do you think about it ? Does it need improvement, is it too transparent/not enough ?
<img src="http://polgm.free.fr/ns2/transp_minimap4.jpg" border="0" class="linked-image" />
Minimap with object behind.
<img src="http://polgm.free.fr/ns2/transp_minimap2.jpg" border="0" class="linked-image" />
You can watch the map and shoot in the same time.
<img src="http://polgm.free.fr/ns2/transp_minimap16.jpg" border="0" class="linked-image" />
Comm view is ok too.
<img src="http://polgm.free.fr/ns2/transp_minimap5.jpg" border="0" class="linked-image" />
No problem for the small map of the comm
<img src="http://polgm.free.fr/ns2/transp_minimap7.jpg" border="0" class="linked-image" />
Alien view.
I have created a transparent minimap version for ns2_summit. I find it useful for being more reactive to skulk attacks :p
And my previous transparent minimap with names had a lot of success on NS1.
Here I have removed the variations of color inside the rooms (not so useful). The room are transparent but the walls are almost opaque. Here are a few screenshots of the minimaps. You can try too by downloading the file <a href="http://polgm.free.fr/ns2/ns2_summit.tga" target="_blank">here</a> and put it in ns2/maps/overview (/!\ Remember to make a backup of your old minimap file /!\)
What do you think about it ? Does it need improvement, is it too transparent/not enough ?
<img src="http://polgm.free.fr/ns2/transp_minimap4.jpg" border="0" class="linked-image" />
Minimap with object behind.
<img src="http://polgm.free.fr/ns2/transp_minimap2.jpg" border="0" class="linked-image" />
You can watch the map and shoot in the same time.
<img src="http://polgm.free.fr/ns2/transp_minimap16.jpg" border="0" class="linked-image" />
Comm view is ok too.
<img src="http://polgm.free.fr/ns2/transp_minimap5.jpg" border="0" class="linked-image" />
No problem for the small map of the comm
<img src="http://polgm.free.fr/ns2/transp_minimap7.jpg" border="0" class="linked-image" />
Alien view.
Comments
Ditto. Gj.
I'm sorry to say that the layout is subject to change though.
And the game usually creates transparent minimaps, but there seems to be a bug in the overview.exe.
(You can see a transparent spot in the upper left corner)
I have used it for a few games now, and I have to say that I have the minimaps almost always opened. Very useful to detect stalking skulk !
I'll do transparent minimaps for all the maps when the next build is released.
+1!
That means it's not 100% accurate, there's a small, dark edge around most of the layout.
So I softened the black-white alpha channel to get some semi-transparent gray at the transition from layout to void.
It's pretty easy to add transparency; you can even remove everything except the outlines for the super pros ;)
There is a gray edge around the layout due to the softening.
Just select the pure white of the alpha channel and paint it with 75% black or whatever transparency you aim for.
For outlines only paint the pure white black.
I just tried it myself and I can upload if you want.
@luns : look at the other topic (http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114147). We can increase the minimap size by modifying the GUIMinimap.lua
The .zip includes 2 .tgas for a transparent minimap version and one with only outlines.
Backup your ns2_summit.tga in ns2/maps/overviews and replace it with desired minimap tga