Lerk Quirks

RisingSunRisingSun RisingCalifornia Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
Two questions (Search is MIA right now)

1. Are there plans to improve Lerk flight? Feel extremely wrong. Too much upward momentum when you hit jump and not enough forward propulsion.

2. Any chance Lerk Zoom could be toggle-able also? Not a huge thing but you are very vulnerable in this mode and being a noob at the class when i "freak out" at being shot at i dont want to have to think what button to press to get my view normal lol just let go =) (Just an option between the two. Not switched.)

Thank all. Great job so far.

Comments

  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    A new lerk flight model is being worked on.

    As for the zoom, I agree. I would prefer to have it zoomed in only while I hold the right click button, as I too sometimes get disoriented when trying to flee after in zoom mode and fail to unzoom properly.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1857378:date=Jun 30 2011, 09:03 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jun 30 2011, 09:03 PM) <a href="index.php?act=findpost&pid=1857378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for the zoom, I agree. I would prefer to have it zoomed in only while I hold the right click button, as I too sometimes get disoriented when trying to flee after in zoom mode and fail to unzoom properly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Perhaps when pressing jump to flap away it could "unzoom", kinda like sniper mode in most games?
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1857380:date=Jun 30 2011, 09:13 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 30 2011, 09:13 PM) <a href="index.php?act=findpost&pid=1857380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps when pressing jump to flap away it could "unzoom", kinda like sniper mode in most games?<!--QuoteEnd--></div><!--QuoteEEnd-->

    That could also work.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I kinda like it to stay zoomed until the player makes the decision to unzoom by either letting go of the button or clicking it. I hate when i game does something for me when all i want to do is something else. ex Jumping you unzoom us and so would flying.

    Thank you for the Lerk flight info. It is turning into my fav thing to play (Lerk snipe shot is pretty awesome when clipping a turret near a wall hehe. Only take 6 or so shots.)
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    Really needs to be added.
  • jergodzjergodz Join Date: 2011-05-20 Member: 99745Members
    Just switch to the spores attack and you will unzoom right away.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited June 2011
    Should be more intuitive than just switching weapons, but in the mean time i will use that!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've always hoped they'd change the flight movement to push you forward (direction you are looking) rather than up. It would make switching between fly and glide simpler and reduce the 'hover lerk' spore crop dusting (i.e. you'd have to fly in the direction you'd want to shoot, rather than hover in one spot and fire).
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    If the intent of the up motion was to enable the lerk to Gopher up and spore, i get it. But it ruins flight for me. With the perching ability (sticking to walls and such) you could have foward flight while holding the button glides to save energy, then fly into something to "perch" there and shoot your heart out. Again a toggle perch where holding say crouch sticks you to that spot and releasing drops or pushes you off.
  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    edited July 2011
    The flight desperatly needed a change.
    I know that the lerk in ns1 was kind of a melee and that for he needed a fast flight with quick movements, but changing it to this slow, airplane like feeling is no solution.
    In my opinion they should get the ns1 flight back with a focus on hovering instead of barrel rolls and jet acceleration.

    for the snipers out there, i made a little chart on how many shots you need to kill a marine. the 0,1,2,3 numbers represent the number of damage/armor upgrades
    [attachment=35999:snipechart2.jpg]
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    I find the lerk pretty fun to fly, once you get the hang of it its very accurate. I would only request a break so you can slow down easier.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1857380:date=Jun 30 2011, 09:13 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jun 30 2011, 09:13 PM) <a href="index.php?act=findpost&pid=1857380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps when pressing jump to flap away it could "unzoom", kinda like sniper mode in most games?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nah, lerks shouldn't be forced to stay on the ground to snipe, and even then you sometimes want to jump up from behind the cover of a box for a quick snipe.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    Being stuck in zoomed mode is not fun, when a marine with a boomstick is charging at you.

    <!--quoteo(post=0:date=:name=Flayra)--><div class='quotetop'>QUOTE (Flayra)</div><div class='quotemain'><!--quotec-->Lerk 2.0:
    Give him rapid-firing, inaccurate, short-range, high-damage spikes (almost like a minigun but for close encounters), along with a "shotgun" style burst of spikes on alt-fire. These spikes are now “hitscan” so you don’t have to lead your targets. We’ll try to make it look like you’re shooting spikes still though.
    Add trailing spores that persist long and do a good amount of damage (alt-fire will be his current short-range spore cloud projectile). Then I'll buff the Crag umbra and see where that gets us.
    That increases the DPS/support nature of the Lerk as well as the defensive nature of the Crag.
    Then tune his flight model and that bad-boy will no longer be sitting back. Of course that means he won't have a snipe ability, maybe that could be added as late-game upgrade.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But I would also like to keep the Snipe attack, even if its damage has to be reduced. Limit the Lerk's attack range too much, and the already very powerful Shotgun would be even more difficult for Kharaa to defend against.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    the shotgun will be changed as well, won't it? so maybe it turns out for the better.
  • vlncvlnc Join Date: 2010-09-07 Member: 73921Members, Squad Five Blue
    edited July 2011
    <!--quoteo(post=1857372:date=Jun 30 2011, 08:26 PM:name=RisingSun)--><div class='quotetop'>QUOTE (RisingSun @ Jun 30 2011, 08:26 PM) <a href="index.php?act=findpost&pid=1857372"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. Are there plans to improve Lerk flight? Feel extremely wrong. Too much upward momentum when you hit jump and not enough forward propulsion.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your right, when a marine surprise you (or another bad situation) you can't escape quickly cause when you hit jump you can't go forward and have speed quickly. +1


    <!--quoteo(post=1857378:date=Jun 30 2011, 09:03 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jun 30 2011, 09:03 PM) <a href="index.php?act=findpost&pid=1857378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would prefer to have it zoomed in only while I hold the right click button, as I too sometimes get disoriented when trying to flee after in zoom mode and fail to unzoom properly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Great idea, that will help to snip while flying.

    It's possible to snip while flying with the current snip view but the time to switch between scope and unscope is too long. (i have to click multiple time to switch back to unscope mode)
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1857495:date=Jul 1 2011, 12:42 PM:name=vlnc)--><div class='quotetop'>QUOTE (vlnc @ Jul 1 2011, 12:42 PM) <a href="index.php?act=findpost&pid=1857495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's possible to snip while flying with the current snip view but the time to switch between scope and unscope is too long. (i have to click multiple time to switch back to unscope mode)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that could be related to the issue I mentioned here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114033" target="_blank">Switching between attacks</a>

    having to keep mouse 2 pressed would work. but I'm not sure what to do when lerk 2.0 comes. snipe would make it 3 spike related weapons. another sniper mode(attack) with both zoomed and unzoomed maybe? =/
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1857495:date=Jul 1 2011, 05:42 AM:name=vlnc)--><div class='quotetop'>QUOTE (vlnc @ Jul 1 2011, 05:42 AM) <a href="index.php?act=findpost&pid=1857495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's possible to snip while flying with the current snip view but the time to switch between scope and unscope is too long. (i have to click multiple time to switch back to unscope mode)<!--QuoteEnd--></div><!--QuoteEEnd-->
    You can switch to Spore to instantly restore normal vision. But it is another Lerk quirk, which is what this thread is about!
  • vlncvlnc Join Date: 2010-09-07 Member: 73921Members, Squad Five Blue
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    <!--quoteo(post=1857392:date=Jul 1 2011, 09:01 AM:name=jergodz)--><div class='quotetop'>QUOTE (jergodz @ Jul 1 2011, 09:01 AM) <a href="index.php?act=findpost&pid=1857392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just switch to the spores attack and you will unzoom right away.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that will be alot easier to do when a last weapon used button is in place
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    Sorry if a week counts as a bump, but

    I love the current lerk flight, but I have to agree it's sorta hard to quickly get away if you're caught by surprise. I would love to have some sort of alt fire of the flight. Gliding is epic and accurate + fast, so I'd love to keep that, but it should also be easier to get away if you're caught by surprise. Another thing that the current flight is good for is to stay in the air at the same spot, which makes it awesome to snipe without marines really knowing where you are, because they'll look at the ground and vents.
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