<!--quoteo(post=1857823:date=Jul 3 2011, 07:17 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Jul 3 2011, 07:17 PM) <a href="index.php?act=findpost&pid=1857823"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Geometry doesn't support transparent materials, you need a model and an "emissive" type material.<!--QuoteEnd--></div><!--QuoteEEnd-->
There are several Textures with transparencies already in the texture browser. A good many of them are labeled under "Docking" and "Glass".
just throw a single color over a black background and make that single color layer's transparency whatever you want. then take out all the other parts of your material file so that only the emissive is present and you will have a translucent texture.
Comments
There are several Textures with transparencies already in the texture browser. A good many of them are labeled under "Docking" and "Glass".
<map type="opacity" value="materials/your folder/yourtexture_opac.dds" />
that .dds file should simply be black and white where black is the transparent part of your texture.
you can get percentage based transparency through the illumination or glow:
<map type="emissive" value="materials/your folder/yourtexture_illum.dds" />
just throw a single color over a black background and make that single color layer's transparency whatever you want. then take out all the other parts of your material file so that only the emissive is present and you will have a translucent texture.
hope that helps.