Carve warz..
Jedisar
Join Date: 2002-03-03 Member: 264Awaiting Authorization
<div class="IPBDescription">It's on...</div>Posted: Mar. 21 2002,10:16
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As it says in the Mapping Forum FAQ, ask these kinds of questions (non NS related) at Valve-ERC.
And most people on here will tell you that Carve is evil.
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The line that started it all:
"Or Bob!"
Thus is what Molec said..before he locked the topic..Well, I mock thee. For carve is my friend, my allie. With Carve, great things can be done, and it is not a scourge, but a helpful friend, the HW Guy guarding your sniping spot, so to say.
Carve is not an evil option. It is like a knife. It can be used to help..OR TO KIIIILLL...
However, it all depends on the skill of the user...For instance, if you suck at carving, then your carving will suck and you'll hate carving. If you're good at carving, enjoy carving, thing it's funny to put holes in the floors for marines to fall to their deaths from, make vents for aliens to climb through, only to fall into a pool of lava, or just plain want to make a decent map, Carving is your best friend.
In conclusion...
Carve Command R0xx0rz3d Th3 F0xx0rz!
--------------------------------------------------------------------------------
As it says in the Mapping Forum FAQ, ask these kinds of questions (non NS related) at Valve-ERC.
And most people on here will tell you that Carve is evil.
--------------
The line that started it all:
"Or Bob!"
Thus is what Molec said..before he locked the topic..Well, I mock thee. For carve is my friend, my allie. With Carve, great things can be done, and it is not a scourge, but a helpful friend, the HW Guy guarding your sniping spot, so to say.
Carve is not an evil option. It is like a knife. It can be used to help..OR TO KIIIILLL...
However, it all depends on the skill of the user...For instance, if you suck at carving, then your carving will suck and you'll hate carving. If you're good at carving, enjoy carving, thing it's funny to put holes in the floors for marines to fall to their deaths from, make vents for aliens to climb through, only to fall into a pool of lava, or just plain want to make a decent map, Carving is your best friend.
In conclusion...
Carve Command R0xx0rz3d Th3 F0xx0rz!
Comments
#1. The carve function, at least in Worldcraft, is buggy. Every time I have selected a brush and hit carve, the carve affects EVERYTHING in the map, even brushes that are not in direct contact with the carving brush. I always have to undo the carve, select the brush again, and click carve a second time. Only on the second attempt does the carve limit itself to the brushes in direct contact.
#2. Cylinder vertices do not always meet the grid, even at the 1 unit resolution. If someone relatively new to WC creates a cylinder, jams it through a wall, and carves with it, chances are more than likely that the resulting mess will have gaps when the map is compiled. This is because the resulting carved brush vertices will be forced to the nearest whole unit approximation. So really, by the time someone spends cleaning up the vertices after a cylinder carve, they could have simply built the carved shape manually.
This isn't to say that I am one of those who never under any circumstances uses the carve function. I have used it before, carefully, in instances where it could be used to save a little time, but that is <i>almost</i> never the case.
<!--EDIT|Relic25|Mar. 21 2002,12:37-->
#1. The carve function, at least in Worldcraft, is buggy. Every time I have selected a brush and hit carve, the carve affects EVERYTHING in the map, even brushes that are not in direct contact with the carving brush. I always have to undo the carve, select the brush again, and click carve a second time. Only on the second attempt does the carve limit itself to the brushes in direct contact.
#2. Cylinder vertices do not always meet the grid, even at the 1 unit resolution. If someone relatively new to WC creates a cylinder, jams it through a wall, and carves with it, chances are more than likely that the resulting mess will have gaps when the map is compiled. This is because the resulting carved brush vertices will be forced to the nearest whole unit approximation. So really, by the time someone spends cleaning up the vertices after a cylinder carve, they could have simply built the carved shape manually.
This isn't to say that I am one of those who never under any circumstances uses the carve function. I have used it before, carefully, in instances where it could be used to save a little time, but that is <i>almost</i> never the case.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I don't See WHY it should be Moved/Locked/Deleted, and even those you might not of meant offense, I actually find it offensive that such a thing should be suggested.
As for your first thing, I'm a crappy mapper. You won't find anyone crappier than me at it. Yet, I've NEVER had that happen to me. Ever.
I've also never experienced the problem in example two there, either. In fact, I've only had ONE Leak Error in all the little crappy maps I've made...and only then because I accidentally hit the delete key.
I, myself, use the carve function for ALL my doorways, Hallways, shafts, tunnels, pits, Etc. and I find that it works pretty damn good.
Just because it hasn't happened to you (yet) doesn't mean it doesn't happen at all. All I'm doing is giving you the facts.
Oh, and the reason I commented about moving/locking/deleting this thread was because the thread is nothing more than an emotional appeal that, whether you intended it to or not, will most likely just end up as a flame war.
<!--EDIT|Relic25|Mar. 21 2002,13:08-->
One time I carved, and the ENTIRE MAP was split up too. It was just crazy.
I once came across a guy on a TFC server who claimed that he carved EVERYTHING. As if he were making an Unreal map, and carving was some sort of 'subtractive brush' tool.
I told him that I never carved and that I made each brush by hand (including the duplicate feature). He laughed at me and called me a n00b and said it must take me ages to make anything decent. I chuckled and, well...chuckled some more <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That's an example of someone who doesn't know how to map. Carving isnt necesarrily evil, but more often than not, its easier to just do the same thing with a combination of hte clip tool and the vertex tool.
Okay. You got me. I'm a complete newbie, and I have no idea what I'm doing. Those "bugs" of the carve tool are really just a sad excuse for my total lack of knowledge and ability to use it correctly. My bad. Maybe I should look into farming as a hobby, since I can't seem to get the hang of this "mapping" thingy.
</sarcasm>
Apologies for the obvious flame post. I guarantee it will never happen again.
Hasn't happened recently to me, but you've gotta be careful with that thing... It's got a mind of its own. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
- Edit-
I say the thing is whacked... How, exactly, do you use it correctly, N@rby? Serious question. I think a lot of us could benefit if there was a better method or technique to use... though I can't imagine there being that many possiblities...
-Edit 2-
Ah... I see your point narb... posted the last edit while you were replying or something...
<!--EDIT|ken20banks|Mar. 21 2002,13:44-->
It was reference to what carved is used for, not how its used.
I know the carve tool has issues, it always has.
<!--EDIT|n@rby|Mar. 21 2002,14:44-->
Build brushes individually. This may sound obvious, but there are still people out there who construct their maps by hollowing out brushes, and carving hallways in between 'rooms'. Don't. It may be quick, but in the long run, your levels will be much easier to maintain and will help you express your ideas easier if each brush is placed individually."
wh00ps, how did that information about mapping all of you probably knew about from before come here? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<a href="http://www.valve-erc.com/resources/?page=hltips" target="_blank">...source...</a>
I just felt like venting, and yours happened to be the easiest quote to grab. Even though I quoted you, my sarcasm wasn't aimed at you.
*runs away in tears*
EWWWWWWWWWWWW.
After a few more attempts I gave up on that crazy endeavour. I also began to notice it's odd behaviour when it came to carving brushes that weren't nearby. After a while I gave up and did everything manually with vertex manipulation or the occasional clipping tool.
Over a year later I haven't found many uses for Carve. Except for one sadistic purpose...
1. Grab a copy of someone's .rmf
2. Select entire map
3. Copy
4. Paste
5. Rotate the pasted copy 45 degrees
6. Carve
7. Send .rmf copy back to mapper
8. Enjoy
<img src="http://yolmer.homestead.com/files/dontdothis.JPG" border="0">
See how ###### up the original brush is?
<img src="http://yolmer.homestead.com/files/dothis.JPG" border="0">
Here is an identical hole made properly. Better huh?
someone is obviously blind . . .
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First I read a tutorial about how you could lower r_speeds, later to see that it wasn't true, thanks too
<a href="http://www.planethalflife.com/awmaps/tut_polymyth1.htm" target="_blank">Kungfusquirrel's site</a> :S
<!--EDIT|Relic25|Mar. 22 2002,10:17-->
(it's good when u wanna #### something up though. like making some broken glass on the floor.)
I know, I am just a lazy ####### <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->