hyrdas and sentries
dickbass
Join Date: 2011-07-10 Member: 109402Members
<div class="IPBDescription">how would ns2 play without them?</div>I wanna know! Could UWE please take them out for one build to see if the games play better? Or make them like cost 100% more then they do now.
Tbh i think it would make it more of a teamwork base game. If you want to defend something then u need teamwork. Not aimbots.
It doesn't feel right as a skulk walking into and hall where there are 3 sentries and no humans and u die. At least make it so a server admin could disable them.
Tbh i think it would make it more of a teamwork base game. If you want to defend something then u need teamwork. Not aimbots.
It doesn't feel right as a skulk walking into and hall where there are 3 sentries and no humans and u die. At least make it so a server admin could disable them.
Comments
Take something other than the free starting class and go around the turrets to kill them.
The only time turrets are a problem is when you're attacking bases, and to be honest they're kind of the only thing that makes base defence as a marine possible at this point.
I bet you any money you could solve 90% of the problems with turrets by adding a little wall around the power node in summit marine start. Suddenly ending the game becomes a lot easier.
So attack one from the side, kill a couple of sentries, then go backwards and kill all the other ones.
Or better yet, kill a power node along the way to knock out a huge slice of sentry coverage.