prop_dynamic

JonacrabJonacrab Join Date: 2003-08-02 Member: 18705Members, NS2 Playtester, NS2 Map Tester
<div class="IPBDescription">bug or intentional?</div>So Im working on a map, and started testing prop_dynamic using a fan. I managed to place it, and set the speed, but in the map the fan wasnt there... until I joined spectator. So I tried different commander alpha and whatnot, but still didnt work. So Im just wondering if thats a bug, or if its intentional. The prop is in the ready room(perhaps thats a problem?), I have all the typical entities needed for the game to work, (including ms and alien start, and some planes representing a basic map layout) One thing I havent done is build the minimap, could that do it? I was thinking it was just cuz it was in the ready room, but I dunno.... any one else seen this, or know something that would prevent it from being seen except when in spec mode?

Comments

  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited July 2011
    type "med" without the quotation marks in the top part of your browser you are using right now. copy and paste the word med, is the important part... now, in the editor, edit the settings on the fan blade. you are correct in having it be a prop_dynamic. now, edit the prop_dynamic fan and put the word "med" in the speed setting.

    tldr: paste the word "med" in the speed setting. (you can't just type it)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    my bad I compeltely misread your post, dynamic entities only show up when the game is in progress
  • JonacrabJonacrab Join Date: 2003-08-02 Member: 18705Members, NS2 Playtester, NS2 Map Tester
    Hrmm... well thats a fail... my readyroom nuclear reactor needs cooling fans :(
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1859876:date=Jul 11 2011, 08:51 PM:name=Jonacrab)--><div class='quotetop'>QUOTE (Jonacrab @ Jul 11 2011, 08:51 PM) <a href="index.php?act=findpost&pid=1859876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hrmm... well thats a fail... my readyroom nuclear reactor needs cooling fans :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    mabe just put in static ones? could be even a deeper level of meaning if you have broken power supply...... *whistles* always look on the... bright side... the bright side of life... haha
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1859876:date=Jul 11 2011, 05:51 PM:name=Jonacrab)--><div class='quotetop'>QUOTE (Jonacrab @ Jul 11 2011, 05:51 PM) <a href="index.php?act=findpost&pid=1859876"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hrmm... well thats a fail... my readyroom nuclear reactor needs cooling fans :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just drop a fan in the cinematic editor and set the keys for a 360 degree turn, pop the cinematic in and presto, a spinning fan. The only issue with this from my tests are that when it repeats it seems to stutter a bit but it works. maybe game engine or just plain old "return to start" is slow.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=1859925:date=Jul 12 2011, 01:00 AM:name=SN.Wolf)--><div class='quotetop'>QUOTE (SN.Wolf @ Jul 12 2011, 01:00 AM) <a href="index.php?act=findpost&pid=1859925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just drop a fan in the cinematic editor and set the keys for a 360 degree turn, pop the cinematic in and presto, a spinning fan. The only issue with this from my tests are that when it repeats it seems to stutter a bit but it works. maybe game engine or just plain old "return to start" is slow.<!--QuoteEnd--></div><!--QuoteEEnd-->

    When you rotate something 360 and the first and last frame are 0 and 360, there are 2 frames playing 0 essentially.. you have to calculate 360 - (360 / animation length) for the last frame. e.g. animation is 60 frames long, so fan rotates 0~354. :P
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    I think Breadman mentioned something a while ago about putting the animation style (?) as linear (or something, no idea) to adress that particular movement and avoid that ugly transition between 360 and 0.

    @Jonacrab: Maybe it only starts when the game is started? Have you tried joining a team (other than spectator) with cheats 1 and coming back into the RR?
  • JonacrabJonacrab Join Date: 2003-08-02 Member: 18705Members, NS2 Playtester, NS2 Map Tester
    I will have to try it, but im not real familiar with the commands, so with cheats on, do I use noclip to get back to the readyroom(whats the command?) or what should I use? Also, if you start the server, does that make you admin, and thus able to set cheats?(and what is the specific command for cheats)
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