Bile Bomb is useless
Raneman
Join Date: 2010-01-07 Member: 69962Members
Okay, let's look at some stats here:
BB does 200 damage.
That means it takes 7 hits to kill a sentry, the weakest marine building in the game.
So, you can hardly take down a sentry, much less an extractor, an arc, or anything. Meanwhile GL and ARCs rape alien structures and can tear through twice the buildings in half the time.
A++ balance
No wonder it's always a ###### stalemate
BB does 200 damage.
That means it takes 7 hits to kill a sentry, the weakest marine building in the game.
So, you can hardly take down a sentry, much less an extractor, an arc, or anything. Meanwhile GL and ARCs rape alien structures and can tear through twice the buildings in half the time.
A++ balance
No wonder it's always a ###### stalemate
Comments
1.splash effect VERY small compared to ns1 - the splash aoe is so small its useless
2. damage is minor, it should do more damage - ns1 bile bomb did more damage
3.it has small arc, very limited range
also the bile bomb itself looks so bad, ns1 looked so much better.
the ball looks so small, and when it lands it looks like it didn't do anything, splash effect seriously needs to be bigger.
1.splash effect VERY small compared to ns1 - the splash aoe is so small its useless
2. damage is minor, it should do more damage - ns1 bile bomb did more damage
3.it has small arc, very limited range
also the bile bomb itself looks so bad, ns1 looked so much better.
the ball looks so small, and when it lands it looks like it didn't do anything, splash effect seriously needs to be bigger.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pretty sure the model is a placeholder, along with the effects. I'm sure they'll tweak it all soon.
Bilebomb needs to be modified to better end the turret stalemates.
Right now it acts like an out of control tennis ball launcher, and seems to do just as much damage to structures.
It should act like artillery. Increase the damage and increase the splash, but lower the refire rate by the same amount.
When firing it, plant the gorge in place (like the fade's stab). Give it a better firing arc, so Im not looking at the ceiling to hit something 10m in front of me.
The gorge stays way too exposed while shooting bilebombs. If gorges could pop out of cover, fire the bilebomb and then pop back into cover, it would be tons more useful.
When firing it, plant the gorge in place (like the fade's stab). Give it a better firing arc, so Im not looking at the ceiling to hit something 10m in front of me.
The gorge stays way too exposed while shooting bilebombs. If gorges could pop out of cover, fire the bilebomb and then pop back into cover, it would be tons more useful.<!--QuoteEnd--></div><!--QuoteEEnd-->
Aren't those two ideas of yours contradictory?
When playing as a Gorge, I like to stay mobile, ducking around corners after lobbing a Bilebomb or two.
I do agree that BB damage (DPS) needs to be increased.
When playing as a Gorge, I like to stay mobile, ducking around corners after lobbing a Bilebomb or two.
I do agree that BB damage (DPS) needs to be increased.<!--QuoteEnd--></div><!--QuoteEEnd-->
I should have explained it better. Right now a gorge has to sit out in the open shooting his green tennis balls while looking at the ceiling...exposing himself the entire time. Or as you said shooting a few and then retreating, but this method takes forever to take down anything.
With my idea the gorge would be stationary for only a moment (like fade's stab) and can then quickly duck back into cover. I suggested this so that gorges have to expose themselves for some period of time, and can not simply pop-snipe huge artillery balls without ever exposing themselves for any significant period of time.
Yes, all that is placeholder, and the damage/splash range is going to be tweaked as well.
--Cory
Except it has unlimited ammo (no need to return to an armory), is on a class that can self-heal to the point of absurdity, and accompanies the ability to set down anti-marine defenses to dissuade angry pursuers.
I don't see any call for Bile Bomb to be anything like the grenade launcher.
BileBomb vs Turrets ......... Wait a sec, I need to healspray myself .... Well at least im minty fresh :D
BileBomb vs Turrets ......... Wait a sec, I need to healspray myself .... Well at least im minty fresh :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Wont be that much of a problem if BB would do damange or gorges would be able to aim properly. In most cases I cannot even verify if I hit my target because I have to look at fancy ceiling lights to shoot a building down the hallway ;)
Gorge bile bomb is amazing but of course it could be improved.
Gorge bile bomb is amazing but of course it could be improved.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, I love the gorge bile bomb. The only problem is the lack of onos. Or umbra.
It's pretty good for what it is.
Besides, marines don't come with an anti structure weapon by default, which aliens do, as all aliens can kill structures with their primary weapon. Bile bomb is more or less a specialist weapon for when you can't, for whatever reason, go up and hit the building with your claws/spikes/teeth.
Axe?
That isn't really a weapon, it's more like a backup function, it isn't even a good anti structure weapon, I'm pretty sure the rifle can actually kill things faster, the only thing is that the rifle runs out of ammo, the axe exists only to make sure marines aren't left entirely unable to affect the world.
Aliens on the other hand get pretty solid anti-structure weapons as a function of their primary weapons, anything that can bite marines can generally bite structures as well with similar efficiency. Often without causing the alien any issues otherwise, unlike the axe which leaves the marine defenceless.
<!--quoteo(post=1860209:date=Jul 13 2011, 12:44 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jul 13 2011, 12:44 AM) <a href="index.php?act=findpost&pid=1860209"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, the skulk's bite seems about as effective as the rifle at taking out enemy structures. So yes, both aliens and marines do not come with an anti structure weapon by default.<!--QuoteEnd--></div><!--QuoteEEnd-->
Skulk bite can be done as much as you like and doesn't cause the skulk any inconvenience, it can also kill most structures quite easily.
It is significantly better than the rifle in terms of anti structure utility, probably more equivlent to the flamethrower in that you don't really suffer from using it to kill structures even if it isn't the fastest. The rifle on the other hand has good DPS but runs out of ammo too quickly.
I killed about 12 sentries, 1 advanced armoury, 1 extractor, 1 observatory, and I helped take down the IPs and Command Station.
I'm not saying that it is Overpowered I am just saying that it is situational (Depending on what base you are bombarding) in order to be really good.
That's something for next years aprils fool ;)
I'd love it if it did something interesting like leave behind an acidic residue that did damage over time. This would help gorges with not having to be as exposed as they could pop out, shoot a bilebomb, wait 5 or however many seconds the DoT lasts, and then pop out and shoot another.
It would also be neat if it corroded the armor off of marines.
Basically, for an upgrade that requires 3 hives, it is VERY lackluster.
I'd like something along the lines of secondary fire (or holding primary fire, with the bilebomb launched on release) showing me the bomb's arc. Hopefully combined with it being a little less of a lob (or starting at a higher angle) so that I'm actually able to see my target when I bomb it :D
<!--quoteo(post=1860428:date=Jul 13 2011, 01:20 PM:name=twincannon)--><div class='quotetop'>QUOTE (twincannon @ Jul 13 2011, 01:20 PM) <a href="index.php?act=findpost&pid=1860428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basically, for an upgrade that requires 3 hives, it is VERY lackluster.<!--QuoteEnd--></div><!--QuoteEEnd-->
QFT.
Hmm, I thought it did roll, I remember aiming in front of me sending the BB's rolling at turrets.
could have been a funky bug caused by lag too I guess, I'm not playing gorge that often.
I have, and I still have nightmares...
As for bilebomb, I'm a big gorge player and I'm not sure it's good to balance this based on one gorge using it really, it feels fine if you consider more than one gorge may likely be around during a coordinated attack, not to mention other classes attacking, gorge isn't something you solo with anyways. Splash could be a smidge larger though but it's not too debilitating for me generally.
Edit: I would love also to see bilebomb fired a bit upwards from where you were actually aiming perhaps as a secondary to bilebomb, I believe this was mentioned already here I'm just giving my +1
Something like but not so extreme an arc as this example:
[attachment=36000:Bilebomb_arc.jpg]
(not sure how to make this display naturally larger, oh well.)
because they don't cost the same amount of resources?
but they do require a lot of hives.
Except you effectively get unlimited ammo with them and they fire very fast. They really aren't that bad if you know how to aim. They just need more splash damage which the devs already said they were going to fix.