I saw an article on an nVidia shader based AA called FXAA that performed on par with 4x AA but had a very limited performance hit. That would be neat to see here, if it didn't cost too much.
No, NS2 does not have AA. When I try to force AA via my graphics card control panel, everything becomes transparent (with like 10% opacity).
I would also like them to include a per-light option to increase the shadow resolution; per light because you might want a far-out light to have high resolution whereas a near light won't benefit from it.
I really hope they add it once they've hammered the main performance issues, because while the game looks great in motion, stand still images are quite an eye-sore...
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P.S. It works on both nVidia and ATI products.
some others look great!
When I set "decide on application" option on my nVidia settings there is no AA (or I'm blind :( )
I would also like them to include a per-light option to increase the shadow resolution; per light because you might want a far-out light to have high resolution whereas a near light won't benefit from it.