181 confirmed for best patch ever?
TrueVeritas
Join Date: 2006-10-20 Member: 58082Members
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Typing up Build 181 changelog: New pathing. Aircontrol. Shotgun nerf. 2-hive Skulk leap. Faster Skulks. Removed slow-on-damage. More. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->
Discuss.
Discuss.
Comments
it won't
When will marine tech be locked to multiple CCs?
I'm looking forward to faster skulks - at last!
And to anwer the patch question: When talking about software development a patch is simply an update from one version to another. All serious project use some kind of version control that keeps track of all the changes - and basically everything after the initial version 1 is a patch.
but until the patch is out, here my opinion.
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ New pathing <!--colorc--></span><!--/colorc-->-> good! hopefully no babysitting the drifters anymore
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Aircontrol<!--colorc--></span><!--/colorc--> -> don't care, but the guys yelling for "skillbased moving" will be satisfied,, I guess.
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Shotgun nerf<!--colorc--></span><!--/colorc--> -> again don't care. if shotgun is still able to kill a skulk in one shot at least. (because I like the challenge to fight shotgunenrs as a skulk. as a marine I use rifle anyway (because my aim is not that good))
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ 2-hive Skulk leap<!--colorc--></span><!--/colorc--> -> nooooo!! bad badbadbad!! the best way of moving far distances in a short time is now an upgrade :-(
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Faster Skulks.<!--colorc--></span><!--/colorc--> -> maybe that will compensate the fact that the leap is now hive2. but lets see...
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Removed slow-on-damage<!--colorc--></span><!--/colorc--> -> hm. For Aliens it is good.. but for marines it felt more realistic to have slowdown. But the most part of the comunity will be pleased, I guess
<!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Faster Skulks.<!--colorc--></span><!--/colorc--> -> maybe that will compensate the fact that the leap is now hive2. but lets see...<!--QuoteEnd--></div><!--QuoteEEnd-->
This is pretty much the basis for skulking/playing alien in NS1. All we need now is for them to let us bind something other weapon change to mwheel (like jump :D), which I remember seeing something along these lines in early 181 patch notes but it doesn't seem to be there anymore. Also air control is what stops skulks from being the SG fodder they are atm, though i'd be surprised if they brought back strafe jumping :)
But yeh hopefully this patch will help to stop the turret spam, its annoying having an inkling to play a bit of NS2 only to find every server I join stuck in a massive structure spam stalemate.
B181 will bring world peace, solve world hunger, and create realistic sex robots.
seems to be a good patch overall, too bad lerk 2.0 didn't seems to make it.
But between the fixes to cysts, server performance improvements and the skulk/other movement changes, I especially like the feel of this build.
Also the best patch will be the one that adds server map rotations :p
I really wish they hadn't removed the old maps, I really miss them.