181 confirmed for best patch ever?

TrueVeritasTrueVeritas Join Date: 2006-10-20 Member: 58082Members
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Typing up Build 181 changelog: New pathing. Aircontrol. Shotgun nerf. 2-hive Skulk leap. Faster Skulks. Removed slow-on-damage. More. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->

Discuss.
«13

Comments

  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    the best patch will be the one to include the JP Heavy and Onos
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Hoping Leap doesn't require PRes to upgrade per life -_-
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1862472:date=Jul 22 2011, 05:45 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jul 22 2011, 05:45 PM) <a href="index.php?act=findpost&pid=1862472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hoping Leap doesn't require PRes to upgrade per life -_-<!--QuoteEnd--></div><!--QuoteEEnd-->

    it won't
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I thought <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114165" target="_blank">this thread</a> illustrated why not to hype up these builds all the time.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Making leap a 2-hive thing will shift the early game balance a lot. Hopefully the shotgun nerf and skulk speed upgrade compensate enough.
    When will marine tech be locked to multiple CCs?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited July 2011
    Is it a patch? Isn't a patch something that repairs a problem for a released game?

    I'm looking forward to faster skulks - at last!
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    It sounds too good to be true. Lets wait for realtime experience ;)
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Thought steam was downloading the update but it was actually LFD2! Damn you LFD2!
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    I'm still pining for performance improvements :(
  • maessemaesse Join Date: 2010-04-08 Member: 71213Members
    Can't wait :)

    And to anwer the patch question: When talking about software development a patch is simply an update from one version to another. All serious project use some kind of version control that keeps track of all the changes - and basically everything after the initial version 1 is a patch.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    edited July 2011
    Okay, let's see how it will turn out in the game..
    but until the patch is out, here my opinion.


    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ New pathing <!--colorc--></span><!--/colorc-->-> good! hopefully no babysitting the drifters anymore
    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Aircontrol<!--colorc--></span><!--/colorc--> -> don't care, but the guys yelling for "skillbased moving" will be satisfied,, I guess.
    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Shotgun nerf<!--colorc--></span><!--/colorc--> -> again don't care. if shotgun is still able to kill a skulk in one shot at least. (because I like the challenge to fight shotgunenrs as a skulk. as a marine I use rifle anyway (because my aim is not that good))
    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ 2-hive Skulk leap<!--colorc--></span><!--/colorc--> -> nooooo!! bad badbadbad!! the best way of moving far distances in a short time is now an upgrade :-(
    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Faster Skulks.<!--colorc--></span><!--/colorc--> -> maybe that will compensate the fact that the leap is now hive2. but lets see...
    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Removed slow-on-damage<!--colorc--></span><!--/colorc--> -> hm. For Aliens it is good.. but for marines it felt more realistic to have slowdown. But the most part of the comunity will be pleased, I guess
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Every ns2 patch is the best patch ever, until the next one!
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    <!--quoteo(post=1862488:date=Jul 22 2011, 11:31 PM:name=Shilorius)--><div class='quotetop'>QUOTE (Shilorius @ Jul 22 2011, 11:31 PM) <a href="index.php?act=findpost&pid=1862488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Aircontrol<!--colorc--></span><!--/colorc--> -> don't care, but the guys yelling for "skillbased moving" will be satisfied,, I guess.
    <!--coloro:#F4A460--><span style="color:#F4A460"><!--/coloro-->+ Faster Skulks.<!--colorc--></span><!--/colorc--> -> maybe that will compensate the fact that the leap is now hive2. but lets see...<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is pretty much the basis for skulking/playing alien in NS1. All we need now is for them to let us bind something other weapon change to mwheel (like jump :D), which I remember seeing something along these lines in early 181 patch notes but it doesn't seem to be there anymore. Also air control is what stops skulks from being the SG fodder they are atm, though i'd be surprised if they brought back strafe jumping :)

    But yeh hopefully this patch will help to stop the turret spam, its annoying having an inkling to play a bit of NS2 only to find every server I join stuck in a massive structure spam stalemate.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1862475:date=Jul 22 2011, 02:49 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 22 2011, 02:49 PM) <a href="index.php?act=findpost&pid=1862475"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114165" target="_blank">this thread</a> illustrated why not to hype up these builds all the time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    B181 will bring world peace, solve world hunger, and create realistic sex robots.
  • HakujinHakujin Join Date: 2003-05-09 Member: 16157Members, Constellation
    <b>Two thumbs down for air control</b>, but let's see how it goes.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Super fast Whips :D!! If only it was a buff...
  • dickbassdickbass Join Date: 2011-07-10 Member: 109402Members
    edited July 2011
    slow-on-damage should be a late game upgrade that can only be had if u have 3 tech points. gives the rts player more to do in the later game.
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    don't forget about the cyst changes =)
    seems to be a good patch overall, too bad lerk 2.0 didn't seems to make it.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Yea patch notes indicated mad improvement but I have been let down too much already so I reserve meh opinion.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I would say 181 is the best patch ever, but I would say that about most of our patches.

    But between the fixes to cysts, server performance improvements and the skulk/other movement changes, I especially like the feel of this build.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    it becomes better and better definitely! hope to see the patch soon avaible on steam :)
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Oh boy, this awesome patch is going to be a great birthday gift. No pressure. :V
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Sounds awesome! =)
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    Will this patch hit Australia today or tonight sometime....?
  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    It's already 5:30 on the west coast. We won't see the patch until Monday.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We're trying to get it out in the next hour.
  • GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
    Excellent! Really looking forward to this build.

    Also the best patch will be the one that adds server map rotations :p
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    +1 to map rotations. When's that going to come up, devs?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Not much to rotate through though is there :P
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    Is there any way that we can have a patch where we can play on other maps instead of summit?

    I really wish they hadn't removed the old maps, I really miss them.
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