There is a bite exploit in B181. If skulk <!--coloro:orange--><span style="color:orange"><!--/coloro-->loves his mother very much<!--colorc--></span><!--/colorc--> he can do a rapid bite and take down nodes and structures in seconds.
<!--quoteo(post=1863100:date=Jul 24 2011, 03:13 PM:name=yaval3n)--><div class='quotetop'>QUOTE (yaval3n @ Jul 24 2011, 03:13 PM) <a href="index.php?act=findpost&pid=1863100"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a bite exploit in B181. If skulk buys an ice cream he can do a rapid bite and take down nodes and structures in seconds.<!--QuoteEnd--></div><!--QuoteEEnd--> The bug's been reported, and now that you've told the community how to do it, the game will be ruined until the next patch. gj.
<!--quoteo(post=1863105:date=Jul 24 2011, 05:51 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Jul 24 2011, 05:51 PM) <a href="index.php?act=findpost&pid=1863105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The bug's been reported, and now that you've told the community how to do it, the game will be ruined until the next patch. gj.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was wondering how the ###### skulks were taking down my nodes and building in moments last night, this needs an immediate hotfix.
I've already reported this bug and created the video of me doing it, first day of build 181 release. So no need to always spam this bug around. Though I do believe it's a good thing, it might get the devs to create a quick fix for it, asap.
<!--quoteo(post=1863113:date=Jul 24 2011, 05:22 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 24 2011, 05:22 PM) <a href="index.php?act=findpost&pid=1863113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rofl maybe this will finally motivate max to fix conflicting keybinds not getting unbound and adding a unbound value for the config file<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd love to rebind "eject commander" off my V key so I can voicechat without bringing that menu up :)
But hey, with this exploit, all those "aliens are OP!!" whiners are actually right for a change!
<!--quoteo(post=1863115:date=Jul 24 2011, 04:27 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Jul 24 2011, 04:27 PM) <a href="index.php?act=findpost&pid=1863115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to rebind "eject commander" off my V key so I can voicechat without bringing that menu up :)
But hey, with this exploit, all those "aliens are OP!!" whiners are actually right for a change!<!--QuoteEnd--></div><!--QuoteEEnd--> I'd love to rebind "recycle" off of V so I can stop accidentally recycling the CC
i'de love to be able to recycle unbuilt buildings so that if I place something in the wrong place by accident for example building sentries in walls I can remove them -_-;'
<!--quoteo(post=1863140:date=Jul 25 2011, 12:18 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Jul 25 2011, 12:18 AM) <a href="index.php?act=findpost&pid=1863140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i'de love to be able to recycle unbuilt buildings so that if I place something in the wrong place by accident for example building sentries in walls I can remove them -_-;'<!--QuoteEnd--></div><!--QuoteEEnd-->
Absouetly wrong topic!
You can reproduce this whit almost everything. Even with blink! But ain't as dramatic. Fait ppl will play fair! Anyother should get a month ban or so ^^.
<!--quoteo(post=1863113:date=Jul 25 2011, 12:22 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 25 2011, 12:22 AM) <a href="index.php?act=findpost&pid=1863113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rofl maybe this will finally motivate max to fix conflicting keybinds not getting unbound and adding a unbound value for the config file<!--QuoteEnd--></div><!--QuoteEEnd-->
The fix is actually much simpler. Just prevent aliens from doing what they do (didn't want a mod edit XD) to produce the bug before activityEnd.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
you should anyway change bite energy cost to 6. any number lower and you do the same dps with completely drained energy (no maths involved in this statement!), and currently (3 energy cost) you can even regenerate energy when biting things. played around with some numbers, and 6 feels right. after you used up all energy, you will bite slowlier, indicating that you are exhausted.
<!--quoteo(post=1863284:date=Jul 25 2011, 12:13 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Jul 25 2011, 12:13 PM) <a href="index.php?act=findpost&pid=1863284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you should anyway change bite energy cost to 6. any number lower and you do the same dps with completely drained energy (no maths involved in this statement!), and currently (3 energy cost) you can even regenerate energy when biting things. played around with some numbers, and 6 feels right. after you used up all energy, you will bite slowlier, indicating that you are exhausted.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think there is any reason to have the skulk bite deplete energy. It's their basic attack and they should be able to use it all the time. Only leaping and parasite should use energy.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
marines basic attack (shoot your rifle) also needs to get reloaded after some time, why is that? "we dont want bite deplete energy and to be basically free" I never read something like this from official side. Similar with lerk, altough it depletes energy ultimately, you dont have a noticable "exhaustion" effect when you are out of energy. increased the cost by 0.03 and it feels much better. if "out of energy" has no meaning to the aliens, why have energy then at all?
<!--quoteo(post=1863104:date=Jul 24 2011, 10:45 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jul 24 2011, 10:45 PM) <a href="index.php?act=findpost&pid=1863104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Amazing, I think it should be kept in the game. It's skill based ###### like all those bunnyhoppers want to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
So who's going to send me an updated LUA file I can use to prevent this before the 182 patch. Apparently its fun to continue exploiting a bug. I can offer several imaginary dollars to the person who does it! These "dollars" are not worth much..
<!--quoteo(post=1863104:date=Jul 24 2011, 11:45 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jul 24 2011, 11:45 PM) <a href="index.php?act=findpost&pid=1863104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Amazing, I think it should be kept in the game. It's skill based ###### like all those bunnyhoppers want to do.<!--QuoteEnd--></div><!--QuoteEEnd--> Obviously not, now you all know it, ######
Comments
There's a video somewhere you may want to add it here.
It's skill based ###### like all those bunnyhoppers want to do.
The bug's been reported, and now that you've told the community how to do it, the game will be ruined until the next patch. gj.
I was wondering how the ###### skulks were taking down my nodes and building in moments last night, this needs an immediate hotfix.
<a href="http://www.youtube.com/watch?v=nE_CKTnss-8" target="_blank">The Bug</a>
I'd love to rebind "eject commander" off my V key so I can voicechat without bringing that menu up :)
But hey, with this exploit, all those "aliens are OP!!" whiners are actually right for a change!
But hey, with this exploit, all those "aliens are OP!!" whiners are actually right for a change!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd love to rebind "recycle" off of V so I can stop accidentally recycling the CC
Absouetly wrong topic!
You can reproduce this whit almost everything. Even with blink!
But ain't as dramatic. Fait ppl will play fair! Anyother should get a month ban or so ^^.
The fix is actually much simpler. Just prevent aliens from doing what they do (didn't want a mod edit XD) to produce the bug before activityEnd.
Given the limited amount of things one can do it's not that hard to figure it out even with the mod edit. ;)
(3 energy cost) you can even regenerate energy when biting things. played around with some numbers, and 6 feels right. after you used up all energy,
you will bite slowlier, indicating that you are exhausted.
(3 energy cost) you can even regenerate energy when biting things. played around with some numbers, and 6 feels right. after you used up all energy,
you will bite slowlier, indicating that you are exhausted.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think there is any reason to have the skulk bite deplete energy. It's their basic attack and they should be able to use it all the time. Only leaping and parasite should use energy.
deplete energy and to be basically free" I never read something like this from official side. Similar with lerk,
altough it depletes energy ultimately, you dont have a noticable "exhaustion" effect when you are out of energy. increased
the cost by 0.03 and it feels much better. if "out of energy" has no meaning to the aliens, why have energy then at all?
It's skill based ###### like all those bunnyhoppers want to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
LMAO
I can offer several imaginary dollars to the person who does it! These "dollars" are not worth much..
It's skill based ###### like all those bunnyhoppers want to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
Obviously not, now you all know it, ######