[181] Bite Exploit

yaval3nyaval3n Join Date: 2011-07-20 Member: 111422Members
edited July 2011 in NS2 General Discussion
There is a bite exploit in B181. If skulk <!--coloro:orange--><span style="color:orange"><!--/coloro-->loves his mother very much<!--colorc--></span><!--/colorc--> he can do a rapid bite and take down nodes and structures in seconds.

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    I think I got sudden urge to play NS2..

    There's a video somewhere you may want to add it here.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    Amazing, I think it should be kept in the game.
    It's skill based ###### like all those bunnyhoppers want to do.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited July 2011
    <!--quoteo(post=1863100:date=Jul 24 2011, 03:13 PM:name=yaval3n)--><div class='quotetop'>QUOTE (yaval3n @ Jul 24 2011, 03:13 PM) <a href="index.php?act=findpost&pid=1863100"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is a bite exploit in B181. If skulk buys an ice cream he can do a rapid bite and take down nodes and structures in seconds.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The bug's been reported, and now that you've told the community how to do it, the game will be ruined until the next patch. gj.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1863105:date=Jul 24 2011, 05:51 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Jul 24 2011, 05:51 PM) <a href="index.php?act=findpost&pid=1863105"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The bug's been reported, and now that you've told the community how to do it, the game will be ruined until the next patch. gj.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was wondering how the ###### skulks were taking down my nodes and building in moments last night, this needs an immediate hotfix.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    I've already reported this bug and created the video of me doing it, first day of build 181 release. So no need to always spam this bug around. Though I do believe it's a good thing, it might get the devs to create a quick fix for it, asap.

    <a href="http://www.youtube.com/watch?v=nE_CKTnss-8" target="_blank">The Bug</a>
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Rofl maybe this will finally motivate max to fix conflicting keybinds not getting unbound and adding a unbound value for the config file
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    edited July 2011
    <!--quoteo(post=1863113:date=Jul 24 2011, 05:22 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 24 2011, 05:22 PM) <a href="index.php?act=findpost&pid=1863113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rofl maybe this will finally motivate max to fix conflicting keybinds not getting unbound and adding a unbound value for the config file<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd love to rebind "eject commander" off my V key so I can voicechat without bringing that menu up :)

    But hey, with this exploit, all those "aliens are OP!!" whiners are actually right for a change!
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    <!--quoteo(post=1863115:date=Jul 24 2011, 04:27 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Jul 24 2011, 04:27 PM) <a href="index.php?act=findpost&pid=1863115"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd love to rebind "eject commander" off my V key so I can voicechat without bringing that menu up :)

    But hey, with this exploit, all those "aliens are OP!!" whiners are actually right for a change!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd love to rebind "recycle" off of V so I can stop accidentally recycling the CC
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    i'de love to be able to recycle unbuilt buildings so that if I place something in the wrong place by accident for example building sentries in walls I can remove them -_-;'
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1863140:date=Jul 25 2011, 12:18 AM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Jul 25 2011, 12:18 AM) <a href="index.php?act=findpost&pid=1863140"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i'de love to be able to recycle unbuilt buildings so that if I place something in the wrong place by accident for example building sentries in walls I can remove them -_-;'<!--QuoteEnd--></div><!--QuoteEEnd-->

    Absouetly wrong topic!

    You can reproduce this whit almost everything. Even with blink!
    But ain't as dramatic. Fait ppl will play fair! Anyother should get a month ban or so ^^.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Love the mod edit :D
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    Just tried it on an empty server... reminds me of primal scream
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    <!--quoteo(post=1863113:date=Jul 25 2011, 12:22 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 25 2011, 12:22 AM) <a href="index.php?act=findpost&pid=1863113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rofl maybe this will finally motivate max to fix conflicting keybinds not getting unbound and adding a unbound value for the config file<!--QuoteEnd--></div><!--QuoteEEnd-->

    The fix is actually much simpler. Just prevent aliens from doing what they do (didn't want a mod edit XD) to produce the bug before activityEnd.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1863178:date=Jul 25 2011, 03:25 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Jul 25 2011, 03:25 AM) <a href="index.php?act=findpost&pid=1863178"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Love the mod edit :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Given the limited amount of things one can do it's not that hard to figure it out even with the mod edit. ;)
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    you should anyway change bite energy cost to 6. any number lower and you do the same dps with completely drained energy (no maths involved in this statement!), and currently
    (3 energy cost) you can even regenerate energy when biting things. played around with some numbers, and 6 feels right. after you used up all energy,
    you will bite slowlier, indicating that you are exhausted.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1863284:date=Jul 25 2011, 12:13 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Jul 25 2011, 12:13 PM) <a href="index.php?act=findpost&pid=1863284"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you should anyway change bite energy cost to 6. any number lower and you do the same dps with completely drained energy (no maths involved in this statement!), and currently
    (3 energy cost) you can even regenerate energy when biting things. played around with some numbers, and 6 feels right. after you used up all energy,
    you will bite slowlier, indicating that you are exhausted.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think there is any reason to have the skulk bite deplete energy. It's their basic attack and they should be able to use it all the time. Only leaping and parasite should use energy.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    marines basic attack (shoot your rifle) also needs to get reloaded after some time, why is that? "we dont want bite
    deplete energy and to be basically free" I never read something like this from official side. Similar with lerk,
    altough it depletes energy ultimately, you dont have a noticable "exhaustion" effect when you are out of energy. increased
    the cost by 0.03 and it feels much better. if "out of energy" has no meaning to the aliens, why have energy then at all?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1863104:date=Jul 24 2011, 10:45 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jul 24 2011, 10:45 PM) <a href="index.php?act=findpost&pid=1863104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Amazing, I think it should be kept in the game.
    It's skill based ###### like all those bunnyhoppers want to do.<!--QuoteEnd--></div><!--QuoteEEnd-->


    LMAO
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    So who's going to send me an updated LUA file I can use to prevent this before the 182 patch. Apparently its fun to continue exploiting a bug.
    I can offer several imaginary dollars to the person who does it! These "dollars" are not worth much..
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1863104:date=Jul 24 2011, 11:45 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jul 24 2011, 11:45 PM) <a href="index.php?act=findpost&pid=1863104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Amazing, I think it should be kept in the game.
    It's skill based ###### like all those bunnyhoppers want to do.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Obviously not, now you all know it, ######
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