Hotfix

nilsnils Join Date: 2011-06-23 Member: 106039Members
Hi folks,

is it possible to bring out a Hotfix for Patch 181? The gameplay is very anoying due to the balance chances.
It is no fun to play aliens, because it is to easy, and as a marine you are nearly chanceless. On normal games
even with a good Commander it is very hard for marines to secure Ventilation and Flight control, to stop a Hive at SA
is impossible.
I my opinion the game was pretty good balanced in Patch 180, with a slight advantage for Marines. But most games lasts
very long and it was fun to play.
In Patch 181 there came just nerfs for Marines and buffs for aliens. That was too much for the balance.
In my opinion the two major balance problems are the skulk speed and the lerk damage. the skulk change first when i read
it looked like a nerf without the leap, but in reality it is a major buff. Two skulks now kill 3 marines. If a skulk comes in close combat
it is pretty hard to hit him. A good waiting or suprising coming skulk is hard to beat.
And for me it is too hecticly with the faster skulk. I don´t know what there had to be changed...
In patch 180 it was no problem to get positiv stats as a skulk and the shotgun was hard, but you could beat them. The change of
res for the shotgun would be enough i think to solve the shotgun problem with the skulks.

So in summary i would like to see a hotfix with a nerv for the lerk gas and the old skulk speed, perhaps with leap back as in 180.
And i have never seen so many people argueing about a patch on the servers and in the forum even so there were so much great
additions like the waypoint, the cyst fix, and the new powerup sound.
For me this new patch means a gaming stop for two or more weeks, because it is not funny to play :(.

Comments

  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    I'll agree with the lerk gas, but not with the skulk speed or leap. Aliens were faster (especially with celerity) in NS1, and we all managed to hit them fine, even while they were bunnyhopping/leaping around us. You'll get better at aiming at quicker targets you just have to get adjust and be a bit quicker.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    and have good performance... there is a bug that is actually lowering the rifles rate of fire with bad performance.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    If a Skulk bites your feet use the rifle Melee and you will win!
    Today I could knock back a skulk and then shoot him while he was flying!
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <!--quoteo(post=1863306:date=Jul 25 2011, 08:25 AM:name=nils)--><div class='quotetop'>QUOTE (nils @ Jul 25 2011, 08:25 AM) <a href="index.php?act=findpost&pid=1863306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If a skulk comes in close combat it is pretty hard to hit him. A good waiting or suprising coming skulk is hard to beat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a skulk alright!
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    Have to say i'm liking the skulk change, Lerk gas however, a different story :/
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