<a href="http://cloud.steampowered.com/ugc/576677966525577228/F2681DE13BEC8FA58DF88E1583445A9DEFF34E19/" target="_blank">http://cloud.steampowered.com/ugc/57667796...445A9DEFF34E19/</a> Nice a secret new class in NS2!!!!
Thank you for quickly fixing a bunch of bugs that really made 181 a pain. Your dedication and overtime are greatly appreciated. Now CLEANSE THE INTRUDERS everyone
<!--quoteo(post=1863718:date=Jul 27 2011, 01:40 AM:name=Melancor)--><div class='quotetop'>QUOTE (Melancor @ Jul 27 2011, 01:40 AM) <a href="index.php?act=findpost&pid=1863718"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now CLEANSE THE INTRUDERS everyone<!--QuoteEnd--></div><!--QuoteEEnd--> Because they are filthy and needs a bath!
<!--quoteo(post=1863724:date=Jul 26 2011, 07:53 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 26 2011, 07:53 PM) <a href="index.php?act=findpost&pid=1863724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Working on another build now. Eeesh.<!--QuoteEnd--></div><!--QuoteEEnd--> I posted this in GS, but since we're here, the Whip's Strike uses LiveMixin:TakeDamage() without using LiveMixing:ComputeDamage().
In other words, it deals pure damage and doesn't factor in damage upgrades or armor absorption. It also doesn't have a damage type, but I imagine it just defaults to Normal.
<!--quoteo(post=1863711:date=Jul 27 2011, 01:26 AM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Jul 27 2011, 01:26 AM) <a href="index.php?act=findpost&pid=1863711"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is a very laggy build, and on summit i saw millions of fades, gorges and arcs, just sitting around really wierd.<!--QuoteEnd--></div><!--QuoteEEnd--> Yea first time in a little while I've seen a bunch of phantom-clients again. I've been deeply traumatised by those lil devils. I will not be sleeping well tonight.
<!--quoteo(post=1863738:date=Jul 26 2011, 08:20 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 26 2011, 08:20 PM) <a href="index.php?act=findpost&pid=1863738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yea first time in a little while I've seen a bunch of phantom-clients again. I've been deeply traumatised by those lil devils. I will not be sleeping well tonight.<!--QuoteEnd--></div><!--QuoteEEnd--> They aren't phantom-clients; it's an exploit.
<!--quoteo(post=1863733:date=Jul 27 2011, 01:06 AM:name=zeep)--><div class='quotetop'>QUOTE (zeep @ Jul 27 2011, 01:06 AM) <a href="index.php?act=findpost&pid=1863733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In all versions so far, from the perspective of Marine, my eyes are in my chest.
When i face another marine it's like i'm shorter than him.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I've noticed this too. I feel like I'm playing Oddjob :D
<!--quoteo(post=1863742:date=Jul 27 2011, 02:37 AM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 27 2011, 02:37 AM) <a href="index.php?act=findpost&pid=1863742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They aren't phantom-clients; it's an exploit.<!--QuoteEnd--></div><!--QuoteEEnd--> GmOvrmind reads them as players, so lets call it a new variation of phantom-clients? I've explained the Spark-Lua workings of that a while ago. Have a look at plasma's dev-tracker, any server with an abnormal amount of players has phantom-clients.
<!--quoteo(post=1863746:date=Jul 26 2011, 07:47 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 26 2011, 07:47 PM) <a href="index.php?act=findpost&pid=1863746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GmOvrmind reads them as players, so lets call it a new variation of phantom-clients? I've explained the Spark-Lua workings of that a while ago. Have a look at plasma's dev-tracker, any server with an abnormal amount of players has phantom-clients.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea, don't believe it's related to the exploit that's right now. I just got off a game after playing about 4 rounds, each round over time they just popped up everywhere.. myself included(they seem to have player names), so I was staring at two of me at one point and never used the exploit.
<!--quoteo(post=1863730:date=Jul 27 2011, 09:59 AM:name=KuBaN)--><div class='quotetop'>QUOTE (KuBaN @ Jul 27 2011, 09:59 AM) <a href="index.php?act=findpost&pid=1863730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I posted this in GS, but since we're here, the Whip's Strike uses LiveMixin:TakeDamage() without using LiveMixing:ComputeDamage().
In other words, it deals pure damage and doesn't factor in damage upgrades or armor absorption. It also doesn't have a damage type, but I imagine it just defaults to Normal.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've never seen a whip kill a marine. Ever. Nerfing its damage output doesn't seem necessary.
<!--quoteo(post=1863767:date=Jul 26 2011, 11:03 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jul 26 2011, 11:03 PM) <a href="index.php?act=findpost&pid=1863767"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BTW- Happy birthday NS2. On this day last year the initial alpha release went live.<!--QuoteEnd--></div><!--QuoteEEnd-->
Think about the game now and then compare it to a year ago. The tone of the complaints and rants seem to be less intense. It seems the criticism is more on the constructive side and most of the bug reports are helpful. I had a problem with drifters not being able to get out of the hive in rockdown. They couldn’t go up the stairs. The lerk spore has been limited to a much shorter distance. I don’t have a problem with that but when you shoot down a long hallway you get no indication of spore. You should see spore at the max limit distance even if it doesn’t hit an object.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I appreciate the fast patch, but this build seems to have a few game-breaking bugs and exploits. The AI pathing is still terribly buggy (but improved) from B181. However, we've seemed to have traded one game-breaking exploit for another.
Good bye awesome lerk :( So many down-changes, i guess the lerk will be like a fish outside the water now, but we will see after some playtests ^^ After you change all that stuff, can you not "please" increase the spore-shoot-range? This would balance it! If i use the nice Alienvision, i can not see the spores-range because they stop "for no reason" in close range.
ouwch I haven't been ingame yet but my skin is shivering when I read all the replies here, with new and old bugs popping back up. But I guess you should be getting pretty good in fixing bugs by now ;)
My grenades killed me every time, could only deploy arc if no walls or structures nearby. take more time to do and test patches, no hurry, rather wait a few more days and not have bugs. Game is great really enjoy playing it, always look forward to the patches.
location names nolonger show up properly in the comm view or when you are running around the map surface access nolonger shows up instead shows as pipe junction as your location and also heliport dosent show up either
oldassgamersJoin Date: 2011-02-02Member: 80033Members, Squad Five Blue, Reinforced - Shadow
<!--quoteo(post=1863768:date=Jul 27 2011, 04:26 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jul 27 2011, 04:26 AM) <a href="index.php?act=findpost&pid=1863768"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->went live, and could not be played. good times.<!--QuoteEnd--></div><!--QuoteEEnd-->
DJPenguin im a fan of you, you have this amazing humour. I'll always adore you.
Comments
Nice a secret new class in NS2!!!!
Nice a secret new class in NS2!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
really flayra? really?
Because they are filthy and needs a bath!
<img src="http://www.unknownworlds.com/forums/uploads/post-7-1061866962.jpg" border="0" class="linked-image" />
I posted this in GS, but since we're here, the Whip's Strike uses LiveMixin:TakeDamage() without using LiveMixing:ComputeDamage().
In other words, it deals pure damage and doesn't factor in damage upgrades or armor absorption. It also doesn't have a damage type, but I imagine it just defaults to Normal.
When i face another marine it's like i'm shorter than him.
Yea first time in a little while I've seen a bunch of phantom-clients again. I've been deeply traumatised by those lil devils. I will not be sleeping well tonight.
Please guys, fix the console commands, make them require cheats, and hotfix this as soon as possible!
They aren't phantom-clients; it's an exploit.
When i face another marine it's like i'm shorter than him.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I've noticed this too. I feel like I'm playing Oddjob :D
Slappers Only?
GmOvrmind reads them as players, so lets call it a new variation of phantom-clients? I've explained the Spark-Lua workings of that a while ago. Have a look at plasma's dev-tracker, any server with an abnormal amount of players has phantom-clients.
Yea, don't believe it's related to the exploit that's right now. I just got off a game after playing about 4 rounds, each round over time they just popped up everywhere.. myself included(they seem to have player names), so I was staring at two of me at one point and never used the exploit.
In other words, it deals pure damage and doesn't factor in damage upgrades or armor absorption. It also doesn't have a damage type, but I imagine it just defaults to Normal.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've never seen a whip kill a marine. Ever. Nerfing its damage output doesn't seem necessary.
Honestly that's true haha, if anything it should probably be increased a small amount since com cannot build defense structures.
went live, and could not be played. good times.
I had a problem with drifters not being able to get out of the hive in rockdown. They couldn’t go up the stairs. The lerk spore has been limited to a much shorter distance. I don’t have a problem with that but when you shoot down a long hallway you get no indication of spore. You should see spore at the max limit distance even if it doesn’t hit an object.
So many down-changes, i guess the lerk will be like a fish outside the water now, but we will see after some playtests ^^
After you change all that stuff, can you not "please" increase the spore-shoot-range?
This would balance it!
If i use the nice Alienvision, i can not see the spores-range because they stop "for no reason" in close range.
take more time to do and test patches, no hurry, rather wait a few more days and not have bugs.
Game is great really enjoy playing it, always look forward to the patches.
DJPenguin im a fan of you, you have this amazing humour. I'll always adore you.
Sincerely,
Your puppy fan