List of Damage and Hits to Kill

Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
<div class="IPBDescription">Data for Understanding Upgrades</div>One of the most useful charts in ns1 was a table that compared the number of bites/bullets it takes to kill each building/lifeform at each attack and armor level. Has any one compiled a list of how much damage each weapon does, and how much health each structure has?

One of the reasons this data is so useful, is that it frequently shows commanders which upgrades really matter. for example, in NS1 armor1 was one of the most important upgrades, because it was the difference between a one hit focus fade kill, and 2 hits. It also moved marines from 2 bites and a parasite, to 3 bites.

What would be the best way to gather this data? Ideally some one familiar with the lua could write a quick script to generate the data every new build.

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Yeah you could probably write a script that searches the weapons folder and looks for whatever the damage values are called, then ouputs them to a file.

    You could also look at it yourself I expect, lua is relatively easy to read when it's just things like variables.
  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    edited July 2011
    i wrote something like that in java.
    but it only shows you how many bites etc are needed to kill a marine.
    you can find the dmg and health values in the balance.lua ... the rest is simple math
    <img src="http://img339.imageshack.us/img339/929/bitechart.jpg" border="0" class="linked-image" />
    epic paint skills
  • Ender_74Ender_74 Join Date: 2011-01-28 Member: 79329Members
    I think Harimau made a pretty thorough analysis a few patch back, he even found issues in the process.
    I can't seem to find his topic back though, and it might need to be refreshed a little bit too. I would be interested in seeing those stats.
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