INfantry Portal
Floodinator
[HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">Should kill aliens again and have no animation!</div>I really miss the PG/IP kills form NS1. Always laughted when a Fade blinked over a PG/IP and get killed by a spawning Marine! It would cost the highes price for and Aliens with no attention.
In NS2 a spawning Marine has no chance to flee when a Skulk or two sit on it biting (ok not always and it is hard!). Also i would suggest that the IP shouldn't have an animation! It is to easy for the Aliens running from IP to IP in the correct way.
I.e. I kill the Commander who just jumped out of CC I know at which IP he spawns so i will bite that one and in early game the Commamder has no chance to flee or often even react.!
Even a little knockback would be fine instead of a spawnkill.
In NS2 a spawning Marine has no chance to flee when a Skulk or two sit on it biting (ok not always and it is hard!). Also i would suggest that the IP shouldn't have an animation! It is to easy for the Aliens running from IP to IP in the correct way.
I.e. I kill the Commander who just jumped out of CC I know at which IP he spawns so i will bite that one and in early game the Commamder has no chance to flee or often even react.!
Even a little knockback would be fine instead of a spawnkill.
Comments
While waiting to respawn, hold a strafe button and spam space. As soon as you spawn, you will just sideways out of their reach. Then you have to manage turning around and kill them before they kill you. Which usually is pretty hard (2v1 is meant to be an easy kill for aliens, so nothing wrong there).
Nah i said over the IP never saw a Marine sitting on a egg! And as Marine you can't see any difference in the eggs.
Marines don't need to sit on eggs, they can just shoot all of them, eggs die faster than infantry portals and spawn camping is spawn camping. Why is it alright for marines to spawn camp but not aliens?
Baserushing as aliens should still be a vaild tactic.
Giving IPs/PGs trigger_death is really unnessesary, and would be frustrating gameplay wise.
Either removing the console or making it work sounds great, but that might be something we won't see in the near future.
I think it could be added to give Marines exiting Phase Gates a little push as well.
(Edit:) Aliens could simply have more decoy eggs.
I honestly think its either got to change totally or stay as it is.
I think it could be added to give Marines exiting Phase Gates a little push as well.
(Edit:) Aliens could simply have more decoy eggs.<!--QuoteEnd--></div><!--QuoteEEnd-->
I completely agree that there should be a knock back whenever marines spawn.
For example if the aliens are right on the IP biting at it, since they're close to where the marine who's phasing in it should knock them back like 3m, with the same type of disorientating effect as getting bashed.
For the phase gate, I don't think it should be that big of a nudge off though. maybe just a slight nudge and the bash effect, so that a marine can actually phase in, and have a chance to shoot and not die whenever he phases in because he can't even see what's happening before he dies.
I honestly think its either got to change totally or stay as it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can still camp IPs as Alien but you shouldn't sit on it! That woul be a dead Alien then.
So you all talk about the 1. Suggestion. Whats with the 2. One?
No animation for IPs?
If i were on my computer and not my iphone with crap signal i would link a picard facepalm
Yes. Put this in the game. Right now
Watch this:
"as for aliens camping marines, if you're down to one command center you should be getting IP camped, if aliens are killing all your marines in one infantry portal you have 1-2 other infantry portals at different command centers to spawn at, which solves you're problem."
Notice any similarities?
"as for aliens camping marines, if you're down to one command center you should be getting IP camped, if aliens are killing all your marines in one infantry portal you have 1-2 other infantry portals at different command centers to spawn at, which solves you're problem."
Notice any similarities?<!--QuoteEnd--></div><!--QuoteEEnd-->
Well said sir. Took the words right out of my mouth, metaphorically speaking.
Anyway, for Aliens, having more eggs that regrow faster and are tougher should for the most part solve the camping issue; it would take more marines to clean up new eggs making it impractical to take them all out without compromising the hive assault. If you can't think of a solution, throw more eggs at the problem. That combined with the IP knock-back feature...
"as for aliens camping marines, if you're down to one command center you should be getting IP camped, if aliens are killing all your marines in one infantry portal you have 1-2 other infantry portals at different command centers to spawn at, which solves you're problem."
Notice any similarities?<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually no, because IPs auto spawn you at the earliest IPS created IIRC, there is no similarities at all. marines will still be getting spawned at the camped IPs while aliens will spawn at a completely different location, also as there is no need to have multiple CCs marines usually never have more than 1 base due to the fact of it being too hard to defend more than 1 as a marine. Also having more eggs that are harder to kill is a bad idea, aliens spawn almost instantly, unlike marines haven't to wait a wile to spawn, not only is there the spawn timer there is also the IP cycle time. You seem to be very alien biased towards balancing. Please try to stay objective when discussing balancing.
No they don't. I've been spawned in different IPs constantly regardless of what is first and what is not.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->marines will still be getting spawned at the camped IPs while aliens will spawn at a completely different location, also as there is no need to have multiple CCs marines usually never have more than 1 base due to the fact of it being too hard to defend more than 1 as a marine.<!--QuoteEnd--></div><!--QuoteEEnd-->
Versus aliens with hydras? Come on now. Marines spawn at whatever portal is available, not just the first, that's why you build more than one, same goes for the aliens. You can defend your bases just like aliens defend theirs except your sentry gun is vastly superior to the alien whip, thus their defense comes soley from gorges with hydras, not to mention you have guns that shoot through walls and that can massacre buildings en masse with a 20 point upgrade.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also having more eggs that are harder to kill is a bad idea, aliens spawn almost instantly, unlike marines haven't to wait a wile to spawn, not only is there the spawn timer there is also the IP cycle time. You seem to be very alien biased towards balancing. Please try to stay objective when discussing balancing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Doesn't matter when all the eggs are wiped out, spawn camped is spawn camped, it doesn't matter how it comes about, they're both equally easy to do.
I seem very biased toward aliens? Pot calling the kettle black I say. There's nothing biased about saying that aliens shouldn't be spawn camped any more than marines should be, if you're going to add knock back or instant kill to being on an IP while marines are spawning why the hell shouldn't you be forbidden in the same fashion from spawn camping aliens? Whose biased here, the person saying "its ok to spawn camp aliens, but no marines" or the one saying "neither side should be spawn camped if any side isn't spawn camped."
Versus aliens with hydras? Come on now. Marines spawn at whatever portal is available, not just the first, that's why you build more than one, same goes for the aliens. You can defend your bases just like aliens defend theirs except your sentry gun is vastly superior to the alien whip, thus their defense comes soley from gorges with hydras, not to mention you have guns that shoot through walls and that can massacre buildings en masse with a 20 point upgrade.
Doesn't matter when all the eggs are wiped out, spawn camped is spawn camped, it doesn't matter how it comes about, they're both equally easy to do.
I seem very biased toward aliens? Pot calling the kettle black I say. There's nothing biased about saying that aliens shouldn't be spawn camped any more than marines should be, if you're going to add knock back or instant kill to being on an IP while marines are spawning why the hell shouldn't you be forbidden in the same fashion from spawn camping aliens? Whose biased here, the person saying "its ok to spawn camp aliens, but no marines" or the one saying "neither side should be spawn camped if any side isn't spawn camped."<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not being biased, it's a point of fact that if all alien eggs are dead you WILL spawn at another base which allows your forces to group up move in and massacre, this is not the same for marines, marines WILL keep spawning at the camped IPs, also i'm not biased, as I play mostly aliens and rarely marines.
I know for a fact you do not keep spawning at the same base over and over again unless you don't have more IP's.
I find the camping of IP's to be happen in two times almost inevitably.
1: The marines have basically lost the game.
2: The marines never bothered to build an expansion beyond a couple sentry guns and a phase gate thus have no other IP's to spawn from when the aliens come.
You don't want to be camped, build more IP's in different areas, unlike aliens it doesn't require a whole new CC to place them, and you can put them in any room that has power.
Yes you do. You can only place IPs next to CCs.
In any case, "eggs can only be placed next to hives." Still seeing the same thing here.
I like that you can stop enemies spawning as it makes their base a bit vulnerable and they can't just run off and leave it undefended. It also allows games to be ended quickly which I like. I'd hate it if there was only one way of finishing a game and that was after 2 hours of play.
One thing they could add is, similar to the alien eggs, the marines could be in a sort of ghost mode for a few seconds just before they spawn. This would allow them to look around the IP and see where the enemies are, rather than just being spawned out of the blue.