How to get rid of dead bodies?
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">discuss, choose</div>Actually, I love to see some structures or dead bodies of aliens that just cut down being able to be kicked by marines, such a great engine. And it's out of question that destroyed marine machines look also really good.
But don't you think that it's a bit awkward to see those destroyed structures or debris that just soon be disappeared? It doesn't make any excuses for such a great engine of NS2.
So I think it's kinda important to have some right way and graphical effects of getting rid of ragdolls that dead, to make them not just simply and suddenly disappear like now.
These are some of my ideas about the way of dead ragdolls to disappear.
for alien structures (my ideas) :
1. Hive should definately be exploded with stinky liquids(and some damages to players or things nearby) just few seconds after his death.
2. It won't be that awkward but much better if dead Crag suddenly disappears popping just with giving his last umbra,
3. Leaning Whip that just died will gonna be look great if it melts to the ground as he leans.
for alien player ragdolls (discuss!) :
1. Explode, after death
2. Automatically hardened like pupa and crushed down, after death
3. Just be buried into the plasitc ground like NS1
4. Melt
for marine structures machines (my idea) :
1. To explode with a little effect would gonna be good enough. Still fantastic to see some remaining debrises
2. To disappear just like the way how they appears, some blue squares that moves up and down
for marine player ragdolls (my idea!) :
1. To disappear as if he teleports, just like the emergency bell of NS1, or just with those covers, blue squares that I just mentioned.
Summarize : Dead - Disappears with some blue-effects that makes the dead body look like being teleported to somewhere.
What do you think? I don't expect you to agree with all of my ideas, but my suggestion that those ragdolls of dead bodies and structures should be disappeared with suitable and right ways.
But don't you think that it's a bit awkward to see those destroyed structures or debris that just soon be disappeared? It doesn't make any excuses for such a great engine of NS2.
So I think it's kinda important to have some right way and graphical effects of getting rid of ragdolls that dead, to make them not just simply and suddenly disappear like now.
These are some of my ideas about the way of dead ragdolls to disappear.
for alien structures (my ideas) :
1. Hive should definately be exploded with stinky liquids(and some damages to players or things nearby) just few seconds after his death.
2. It won't be that awkward but much better if dead Crag suddenly disappears popping just with giving his last umbra,
3. Leaning Whip that just died will gonna be look great if it melts to the ground as he leans.
for alien player ragdolls (discuss!) :
1. Explode, after death
2. Automatically hardened like pupa and crushed down, after death
3. Just be buried into the plasitc ground like NS1
4. Melt
for marine structures machines (my idea) :
1. To explode with a little effect would gonna be good enough. Still fantastic to see some remaining debrises
2. To disappear just like the way how they appears, some blue squares that moves up and down
for marine player ragdolls (my idea!) :
1. To disappear as if he teleports, just like the emergency bell of NS1, or just with those covers, blue squares that I just mentioned.
Summarize : Dead - Disappears with some blue-effects that makes the dead body look like being teleported to somewhere.
What do you think? I don't expect you to agree with all of my ideas, but my suggestion that those ragdolls of dead bodies and structures should be disappeared with suitable and right ways.
Comments
2. No, I wouldn't expect the crag to pop, I would expect the shell to break and the insides to shrivel.
3. I would like to see the whip gib when it's hit by axe/shotgun/grenade or otherwise just die as it does now for rifle/pistol/flame
1. No. Except Gorge.
2. What?
3. No.
4. Decompose maybe, but it's really not important.
1. It already does?
2. I wouldn't mind seeing some sort of "nano-bot decomposition". No waste.
1. Maybe, but again, not really important.
whip: spasses out in a final flurry
hive: explodes in a pop
How to get rid of dead bodies? Whatever you do, don't bury it in your own backyard! But I do hear those Gorges are always hungry...
lol! The first thing that came to mind when I read the title was <a href="http://www.youtube.com/watch?v=8qWFhDvURLg" target="_blank">this</a>?
Also, while the current player/structure death animations aren't great, they are at least passable. This is one of those polish issues that I don't see happening until right before or after the v1.0 release.
As for the game, I'd love to have a decompose/ nanite-deconstruction effect eventually, but yeah it's hardly a necessity for now.