Resource limit ?
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">both ps and ts</div>I believe that the amount of resources will be at the later patch limited, but just posting this to discuss more about that.
At NS1, aliens could only get maximum 100 resources, so it was really crucial to kill Fades or Onoses, but now, NS2, as I mentioned that I know that it will be soon fixed, but all the players or teams can hold maximum 999 resources. So Resource has almost no meaning especially for aliens at the mid-late game.
I still think that maximum 100 resources for both PS and TS just like NS1 are enough. Losing one hive will gonna bring more damage to Aliens, and losing even one lerks or fades will gonna be also personally hated. And I'm certain that it would bring much more tactical game for both sides.
At NS1, aliens could only get maximum 100 resources, so it was really crucial to kill Fades or Onoses, but now, NS2, as I mentioned that I know that it will be soon fixed, but all the players or teams can hold maximum 999 resources. So Resource has almost no meaning especially for aliens at the mid-late game.
I still think that maximum 100 resources for both PS and TS just like NS1 are enough. Losing one hive will gonna bring more damage to Aliens, and losing even one lerks or fades will gonna be also personally hated. And I'm certain that it would bring much more tactical game for both sides.
Comments
Really? That's lame, sounds like a great idea to me it is ridiculous how much resources the aliens get built up.
Even as game balance improves and 999 resources becomes relatively unatainable, a hard limit like this would add to strategy, as it did in NS1.
On tres pool it doesn't feel that natural, probably due to all the RTSes using virtually unlimited res pools. I think the pool also has a lot easier context since it's used in active RTS way.
That's how it feels intuitive for me. Obviously any actual gameplay purposes are a top priority though.
As for marines though, I also tend to rack up a lot of resources, especially a midgame, I'm pretty much never hurting for weapons, in my last game I averaged around 70 pres constantly with my marine with little issue.
Ultimately, I don't think a pres cap of 100 would make almost any difference in the way the game is really played <i>at this current juncture.</i>
You have to be careful about punishing too much for dying however. In the end the game is about killing and thus, it's also about dying, you can't make one without someone suffering the other. If the punishments are too severe (especially since marines can pick up their weapons) then people won't bother to evolve or won't try to fight very aggressively as they're too afraid to waste their hard earned resources. I think you'll find a vastly more satisfying game if a fade died more often but could come back, than if the fade almost never died but wouldn't come back because simply, we judge our accomplishments in game, at least in some part by our kills. If you end up with a game where people rarely die, or all the players just run around vanilla, wheres the fun in the neat new weapons and body types?
In short, I don't think the goal of the game is to maximize tactical challenge in any way, shape or form. It is to <b><i><u>maximize fun.</u></i></b> Some people have fun when presented with a tactical challenge, some people have more fun when they're eating peoples faces even when they die doing so. The most tactically intricate, complex, and well thought out game can also be a total failure because it's too unforgiving and too obnoxious to play, and frankly I don't think belonging to an elitist club of game types is worth nearly as much fiscally and notoriety wise, as being well loved, entertaining, and accessible.
Also a slight cap on team resources, but much higher, like 500 or something would be nice. Also; as an alien commander, you have nothing to spend your money on! Once you've done all the upgrades (melee, armour) there's nothing really to do apart from replace cysts, which don't cost resources. Also as the commander you always have a metric ton of pres lying around, and nothing to spend it on, unless you wander around every so often as a gorge
Only downside is say late game marines are tech'd out with 2 hives down. No way for aliens to get an onos being limited to 50 res. Maybe a good thing though?
And after a certain time the Aliens have so many TRes that the only thing that stops using them is the Hive energy. Even if Tres is blocked at 100 Aliens always will have 100 Tres because the only thing that prevents building those 100 is the Hiveenergy.
Good point.