Resource limit ?

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
edited July 2011 in NS2 General Discussion
<div class="IPBDescription">both ps and ts</div>I believe that the amount of resources will be at the later patch limited, but just posting this to discuss more about that.

At NS1, aliens could only get maximum 100 resources, so it was really crucial to kill Fades or Onoses, but now, NS2, as I mentioned that I know that it will be soon fixed, but all the players or teams can hold maximum 999 resources. So Resource has almost no meaning especially for aliens at the mid-late game.

I still think that maximum 100 resources for both PS and TS just like NS1 are enough. Losing one hive will gonna bring more damage to Aliens, and losing even one lerks or fades will gonna be also personally hated. And I'm certain that it would bring much more tactical game for both sides.

Comments

  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    I proposed this once, it was shot down, then stomped on repeatedly. Then this one guy pissed all over it for laughs.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    <!--quoteo(post=1865268:date=Jul 31 2011, 08:03 PM:name=Zuriki)--><div class='quotetop'>QUOTE (Zuriki @ Jul 31 2011, 08:03 PM) <a href="index.php?act=findpost&pid=1865268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I proposed this once, it was shot down, then stomped on repeatedly. Then this one guy pissed all over it for laughs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really? That's lame, sounds like a great idea to me it is ridiculous how much resources the aliens get built up.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Yeah, I think they'll limit it at some point.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Of course, the caps almost never came into play in NS1 because you were using up the resources so fast, so the problem lies elsewhere...
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Sounds perfectly valid to me.

    Even as game balance improves and 999 resources becomes relatively unatainable, a hard limit like this would add to strategy, as it did in NS1.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    It's probably a matter of familiarity, but I somehow liked the cap on alien individual pool on NS1. It's kind of a superficial safety railing that gives the res pool some kind of character and context.

    On tres pool it doesn't feel that natural, probably due to all the RTSes using virtually unlimited res pools. I think the pool also has a lot easier context since it's used in active RTS way.

    That's how it feels intuitive for me. Obviously any actual gameplay purposes are a top priority though.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    edited August 2011
    In the end I notice that I really only get ridiculous amounts of pres when playing skulks, (I'm not a huge lerk fan and frankly, not that good with fade. Skulk is where its at, must be all that AVP.) I can regularly get around 40-50 res floating pretty easily. On gorge, my favorite alien, Pres is a constant struggle because you frankly don't kill much and the hydra line always needs to advance, thus you can easily dump 30 pres on a small area that becomes unnecessary 5 minutes later as you advance.

    As for marines though, I also tend to rack up a lot of resources, especially a midgame, I'm pretty much never hurting for weapons, in my last game I averaged around 70 pres constantly with my marine with little issue.

    Ultimately, I don't think a pres cap of 100 would make almost any difference in the way the game is really played <i>at this current juncture.</i>

    You have to be careful about punishing too much for dying however. In the end the game is about killing and thus, it's also about dying, you can't make one without someone suffering the other. If the punishments are too severe (especially since marines can pick up their weapons) then people won't bother to evolve or won't try to fight very aggressively as they're too afraid to waste their hard earned resources. I think you'll find a vastly more satisfying game if a fade died more often but could come back, than if the fade almost never died but wouldn't come back because simply, we judge our accomplishments in game, at least in some part by our kills. If you end up with a game where people rarely die, or all the players just run around vanilla, wheres the fun in the neat new weapons and body types?

    In short, I don't think the goal of the game is to maximize tactical challenge in any way, shape or form. It is to <b><i><u>maximize fun.</u></i></b> Some people have fun when presented with a tactical challenge, some people have more fun when they're eating peoples faces even when they die doing so. The most tactically intricate, complex, and well thought out game can also be a total failure because it's too unforgiving and too obnoxious to play, and frankly I don't think belonging to an elitist club of game types is worth nearly as much fiscally and notoriety wise, as being well loved, entertaining, and accessible.
  • IactoIacto Join Date: 2010-11-23 Member: 75209Members
    I like the idea of a personal res limit of 100 or something similar. It forces you to keep your resources down and stops crazy things later game, like killing a fade not being a big thing because the fade has 400 pres, and can just keep suiciding fade after fade at you.

    Also a slight cap on team resources, but much higher, like 500 or something would be nice. Also; as an alien commander, you have nothing to spend your money on! Once you've done all the upgrades (melee, armour) there's nothing really to do apart from replace cysts, which don't cost resources. Also as the commander you always have a metric ton of pres lying around, and nothing to spend it on, unless you wander around every so often as a gorge
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited August 2011
    What about a res limit that raises and lowers per hive? It would put a lot more personal investment in the hives if this were the case. Rough numbers here but for the sake of an example say 50 hive 1 and 25 more for each hive maxing at 100.

    Only downside is say late game marines are tech'd out with 2 hives down. No way for aliens to get an onos being limited to 50 res. Maybe a good thing though?
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    edited August 2011
    I was under the impression the Onos would require 3 hives anyhow.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited August 2011
    The idea is good. As Alien I always have PRes to evolve to Fade (or even Onos).
    And after a certain time the Aliens have so many TRes that the only thing that stops using them is the Hive energy. Even if Tres is blocked at 100 Aliens always will have 100 Tres because the only thing that prevents building those 100 is the Hiveenergy.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Maybe with the hives limiting res Onos could be achieved at hive two for max res (75). It would delay the onos till well after the creation of the second hive due to the cap being 50 before the hive is completed.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    Dunno i wouldnt limit lifeforms on hives, only ability unlocks like back in the day
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1865454:date=Aug 1 2011, 10:45 AM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Aug 1 2011, 10:45 AM) <a href="index.php?act=findpost&pid=1865454"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dunno i wouldnt limit lifeforms on hives, only ability unlocks like back in the day<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good point.
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