Marines need more weapons

GnarpigGnarpig Join Date: 2011-08-02 Member: 113634Members
I think to really accommodate players styles there needs to be more weapons, mainly some type of sub machine gun as well as a longer ranged rifle with some type of scope. I think the sub machine gun is needed to deal with skulks and that the longer ranged rifle is needs to allow the humans to camp outside a alien infested room and slowly progress into it.

Comments

  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    Well the current rifle is basically an submachine gun in how it works. As for a longer ranged rifle, I think there's plans for some kind of sniper type weapon. Maybe sniper's a bad word, you can't really snipe from 20 meters.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    An LMG upgrade at the armory. Extend Magazine Capacity by X amount of bullets. It would make the LMG a more effective and interesting late game game weapon.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1865914:date=Aug 2 2011, 09:07 PM:name=WorthyRival)--><div class='quotetop'>QUOTE (WorthyRival @ Aug 2 2011, 09:07 PM) <a href="index.php?act=findpost&pid=1865914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->An LMG upgrade at the armory. Extend Magazine Capacity by X amount of bullets. It would make the LMG a more effective and interesting late game game weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's not a new idea, but I still like it very much ;) It could be quite cheap (comparable with the alien upgrades, 4 - 6 res?). If it makes you 1 or 2 additional kills, 6 res would be ok. The downside of the LMG is the reloading (you become vulnerable), so somehow a bigger clip size also means a defensive upgrade for you. And uwe wants the LMG to be used in late game aswell, so it would make perfect sense. And it would be nice to have 2 choices for the commander to make when the game starts: either research shotgun in the beginning or LMG clip size.

    The buy slots at the armory 1-3 could should anyway get replaced by something else.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    I'de like to see you snipe a moving skulk, or fade.
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    It wont help the marines because they will end up spending more res on crap upgrades and not have enough for the better weapons.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Minigun is still planned, but I'm not sure if it will be a standalone weapon or require the exosuit.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    the minigun will require the exosuit
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    what if instead of a snipe marines had a bazooka? much more better to progress through alien bases
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->much more better to progress through alien bases<!--QuoteEnd--></div><!--QuoteEEnd-->

    or a chainsaw, then you can also progress through aliens
  • RulgrokRulgrok Join Date: 2007-04-04 Member: 60559Members
    give marines pokeballs so they capture aliens if their score is high enough.

    Skulkachu I choose you!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I'd like a weapon that's automatic but slower firing, less accurate and more powerful than the rifle.
  • Dank McShwaggerDank McShwagger Join Date: 2009-06-10 Member: 67784Members
    I think they should remove the LMG grenade attachment and make the grenade launcher a stand-alone primary weapon like NS1.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd actually like to see more options available for the axe and pistol slots. Currently, we're only talking about switching around the primary (lmg) weapon slot, which has enough weapon options (lmg, sg, gl, fl). Personally, I'd like to see alternate weapons for the axe or pistol. For example, how about a taser-type electrical weapon or a knockback shotgun-like alternatives for the pistol?

    In particular, it could just specify the weapon class for each spot and then let the player choose the specific weapon. Something like
    Slot 1: Assault weapons (Current default: LMG)
    Slot 2: Backup weapons (Current default: Pistol)
    Slot 3: Support weapons (Current default: axe)
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    <!--quoteo(post=1866428:date=Aug 4 2011, 09:45 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Aug 4 2011, 09:45 PM) <a href="index.php?act=findpost&pid=1866428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think they should remove the LMG grenade attachment and make the grenade launcher a stand-alone primary weapon like NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This, the pistol is always there if you need to shoot something coming for you.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    Alternatives for the standard marine lmg would be cool i reckon.
    Something semi automatic like the guns from dod would fit nicely, what was it the garand? and that axis bolt action gun + bayonet
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    I really hope the Minigun isn't the worn-out chliché gun like a bigger Assault Rifle..
    When I'm in the HA I want BLAST, slow but mega powerful blasts. But we'll see.

    Like an Heavy Bolter from WH40k or something..
    I just hope they extend the Weaponry with more creative and interesting things, like the NS1 Rifle and grenade launcher, welder etc.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    <!--quoteo(post=1866605:date=Aug 5 2011, 01:21 AM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Aug 5 2011, 01:21 AM) <a href="index.php?act=findpost&pid=1866605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really hope the Minigun isn't the worn-out chliché gun like a bigger Assault Rifle..
    When I'm in the HA I want BLAST, slow but mega powerful blasts. But we'll see.

    Like an Heavy Bolter from WH40k or something..
    I just hope they extend the Weaponry with more creative and interesting things, like the NS1 Rifle and grenade launcher, welder etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Uh, I assume the minigun is going to be a minigun, a minigun is a multi-barreled weapon that spits out 2,000-6,000 rounds per minute (33-100 rounds a second.)

    If its a minigun its not going to have "slow mega powerful blasts." It might have explosive ammunition for small blasts though.

    In any case, a Heavy Bolter is more like a faster firing MK19, it's not a slow firing "mega-blast" weapon, it's a effectively a machine gun that fires something like 40-50mm grenades (according to the background "fist sized."
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