Game is still unplayably laggy, no decent servers with population.
Skulk nerf is incredibly annoying, now aliens are basically unplayable as anything but fade.
Lerks are still crap, either finish the 'improvements' they're supposed to get or put it back to how it was before, don't break it and then leave it broken for several versions while you get round to unbreaking it.
Still getting frequent hitches when moving around the map which regularly result in me entering a room and the game freezing for two seconds and then I'm dead. When is this going to be fixed?
This is the second or third time I've quit the game and it has <i><b>frozen my entire computer</b></i>. This is absolutely unacceptable.
I'm beginning to feel like a broken record as I have to say this every version, when are we going to see some useful fixes? Adding more half-finished features on top of a huge heap of other half-finished features doesn't make the game any fun. As it stands everything that was fun in the game is now broken because you haven't bothered to finish any of the 'improvements' to various classes and weapons before you release them.
<!--quoteo(post=1868010:date=Aug 10 2011, 08:08 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 10 2011, 08:08 PM) <a href="index.php?act=findpost&pid=1868010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Game is still unplayably laggy, no decent servers with population.
Skulk nerf is incredibly annoying, now aliens are basically unplayable as anything but fade.
Lerks are still crap, either finish the 'improvements' they're supposed to get or put it back to how it was before, don't break it and then leave it broken for several versions while you get round to unbreaking it.
Still getting frequent hitches when moving around the map which regularly result in me entering a room and the game freezing for two seconds and then I'm dead. When is this going to be fixed?
This is the second or third time I've quit the game and it has <i><b>frozen my entire computer</b></i>. This is absolutely unacceptable.
I'm beginning to feel like a broken record as I have to say this every version, when are we going to see some useful fixes? Adding more half-finished features on top of a huge heap of other half-finished features doesn't make the game any fun. As it stands everything that was fun in the game is now broken because you haven't bothered to finish any of the changes you make before you release them.
I'm getting kinda tired of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
your comp specs please? They sound terrible. Ive never had any issues with game play as dramatic as you put them.
It isn't my computer specs, it's the game being badly put together, I get a smooth framerate when it isn't hitching constantly and it plays all my other games perfectly well. The only game that gives me trouble is NS2 and it does so regardless of graphics settings.
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
When the entire system freezes, then thats the systems fault. No application/game should be able to crash the system. Random guess, your gpu driver is at fault
<!--quoteo(post=1868014:date=Aug 10 2011, 08:18 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Aug 10 2011, 08:18 AM) <a href="index.php?act=findpost&pid=1868014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When the entire system freezes, then thats the systems fault. No application/game should be able to crash the system. Random guess, your gpu driver is at fault<!--QuoteEnd--></div><!--QuoteEEnd-->
No other application or game does, like I said, it's only NS2. I can compile things for hours, load and unload crysis 2, play dwarf fortress for hours, mess about in 3ds max, nothing else causes any problems. My GPU is the newest part of the computer and the drivers are up to date. It isn't the GPU.
Lots of games cause it to slow down and stutter a little during the quitting process, as games have on every computer I've ever owned, but only NS2 has a habit of locking it up and then not letting go in the process of exiting.
seriously, i have no freezing issues. If i do its only a fraction of a second just after i die. Not enough to make me complain and b*tch and moan and cry and whine and aipfdsogjhnfgiuktrnsgfdobnjhsteodrpi[gklfhn
Because I can't remember them off the top of my head and don't want to go look them up. It's a mid range computer. It plays modern games at max-high settings without slowdown. Unless you're planning to diagnose specific hardware incompatibility there is no reason for me to go find the sheet with the specs written on it.
<!--quoteo(post=1868017:date=Aug 10 2011, 08:29 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 10 2011, 08:29 PM) <a href="index.php?act=findpost&pid=1868017"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because I can't remember them off the top of my head and don't want to go look them up. It's a mid range computer. It plays modern games at max-high settings without slowdown. Unless you're planning to diagnose specific hardware incompatibility there is no reason for me to go find the sheet with the specs written on it.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can just run a dxdiag in command prompt. Anyway im going to sound quite frank now because i asked you a question in an attempt to help you and you gave me a "cant be bothered looking up the specs i know what im talking about" answer.
But anyway i looked at the specs of the games you mention you love so much
dwarfs fortress? DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium regions. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that Thats the only thing usefull i can find on that <a href="http://df.magmawiki.com/index.php/DF2010:System_requirements" target="_blank">http://df.magmawiki.com/index.php/DF2010:System_requirements</a>
Crysis 2 Advanced System Requirements <a href="http://www.game-debate.com/games/index.php?g_id=616&game=Crysis%202" target="_blank">http://www.game-debate.com/games/index.php...game=Crysis%202</a> Mar-10-2011 Crysis 2 Minimum System Requirements CPU: Intel Core 2 Duo 2Ghz, AMD Athlon 64 x2 2Ghz or betterGPU: NVidia 8800GT 512M
So if youre telling me that you are running these on the highest possible system specs and that you cant play ns2 peacefully on low graphics settings then it can only be 1 of several things, Im going to take a shot in the dark here. Youre over exaggerating the problems youre having since you do mention that skulks are weaker and that lerk is still the same from 181 which i might add having nothing to do with performance. And on top of all that youre having a bad day and lifes not going as you planned and you had to let off some steam and you decided to do that here.
However i will post in your defence that the natural selection system specs displayed here at <a href="http://www.naturalselection2.com/buy" target="_blank">http://www.naturalselection2.com/buy</a> even though it mentions 'a more powerful system is required' are ri'diculously out of date and need to be changed to something more 21st century.
Like I said, I can run the game, and I get a steady framerate if I say in one room and nobody else is on the server, but if I run around the game ends with lots of 0.5-2 second freezes, which I assume is bad occlusion culling or lack of caching something as it most closely resembles what happens if I leave a hole in the visblocking geometry when making a source level, only source caches everything when you load the level so it doesn't freeze, just render really slowly. Either way it behaves very much like a software problem. Especially as it and the total system freeze are problems that only occur in this particular piece of software, which further suggests it's a problem with the game.
As to the gameplay changes, it's been bugging me for a while, every version makes a change to some aspect of the game that I generaly like and ends up making it so that I don't like it any more.
I've never massively liked skulks but they were a lot more fun when marines couldn't hit you properly, as it gave them effectively more health which I think makes them more enjoyable. Currently I can actually die from a rifle before my latency registers me taking a hit, this is decidedly not fun.
I did enjoy ranged lerks immensely, it made a refreshing change from the general sameyness of the melee classes, I don't really understand the desire to turn them into a melee class by severely nerfing their long range effectiveness, as their regular spike attack wasn't overpowered, you could take the 17x lerk and cut the snipe damage and it'd be fine, but I was willing to give it a chance. It did sort of work before they changed the hitbox, lerks were hard to hit and so they could flap around quite nicely in combat and not get killed, although it was rather chaotic and kinda similar to how skulks work, so I would prefer that to be an option while retaining the long ranged option of 17x. I guess that isn't happening though.
However with the hitbox change, lerks are too short ranged to avoid damage and too fragile to take damage, they are almost exactly like skulks at this point and have lost all appeal.
While I do like the improved blink, I feel that fades were much more fun when they had a lot of health and a less spammy blink. They were overpowered, but they still kind of are, it'd be betterto take the 17x fade and to cut their melee damage a little or up their energy usage to prevent them killing lots of marines at once, but keep their large health supply as they also currently function almost exactly like the skulk but scaled up, very fragile against a similar amount of enemy resource expenditure and entirely shut down by flamers, reliant on chaotic bouncing around to survive.
So essentially we've gone from:
Skulk: Ambush fighter with some resiliance based heavily on mobility. Lerk: Ranged fighter expert at controlling the battlefield with spores and providing precise but ineficient fire support with spikes. Fade: Heavy tank-like alien capable of moving large distances imprecisely but reliant on health and large scale teleport movements to survive in combat.
To:
Skulk: Ambush fighter with zero resiliance based theoretically on mobility but doesn't get any mobility powers until hive 2, dies in one shot to everything. Lerk: Basically like the skulk, theoretically movement based survivability but can't move properly due to gimped flight controls and huge hitbox, can't do long range support because all weapons artificially shortened in range. Fade: Bigger, more expensive skulk, movement based survivalist with more health and damage output than skulk, but generally required to face more marines at once so still dies very quickly.
The game has been steadily removing all of the variety in alien gameplay, presumably because the devs have either no clear idea what they want the classes to do, or because they haven't bothered to finish any of the class revisions before starting the next class. Either way, the game is getting a lot less fun to play as aliens, and as marines, well we have sentry spam, grenade launchers as a primary weapon, rifles that are largely useless in the late game, shotguns that have been buffed then nerfed, horribly expensive weaponry compared to the resource rich environments of 16x-17x, and we have to deal with aliens who are all basically based around one shotting you before you get the chance to respond, while you try to do the same.
You could see a lot of potential in the early game versions, obviously the gameplay was very buggy and needed implementing more smoothly and professionally, (hitreg-invincible skulks is a bug, higher health skulks you can reliably hit but which have movement powers to counter that is a feature) but the ideas were there and very promising, now the game just lacks that.
The game has gone from being a potentially very interesting game with a variety of alien classes and engaging combat that lasts up to about 10 seconds for an encounter, to modern warfare 2 in space with aliens.
I don't agree with this change, I am sincerely hoping it's just the result of being in the middle of lots of different revisions.
I can confirm the computer freeze after exiting game too on the previous build. It happens to me 2 times with computer completly frozen & few others times it was frozen for few seconds after leaving the game (like ns2 process has hard time to get out of memory).
Haven't happened to me yesterday while playing my first game on build 184. But i must admit the last few builds always been released with at least one major annoying bug (if not more). While playtesting this particular build, there was no problem with placing structure ? It looks too big to have been missed on a playtest.
Sys Spec :
° Alimentation Antec HX 750W ° ° Gigabyte GA-EX58-UD5 ° ° Intel Core i7 950 ° ° G-Skill RipJaws 6*2Go DDR3-16000 ° ° Sapphire HD 5870 Vapor-X 1Go GPU@900 DDR5@1300 ° ° Windows 7 x64 up to date °
Got a SSD for system drive & a velociraptor for games drive. It is smooth for alt-tabbing & exiting all game. This was the first time i got a freeze like this.
Interesting thing I found about the spawn bug for aliens, hitting space to free cam spectate then flying inside an egg and left clicking will let you spawn, oddly enough. That really makes no sense unless someone left a bit of code for an experimental spawn feature in or something.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
Bilebomb needs to hurt MACs as well as ARCs. Assembling a mass of 10+ MACs is pretty much unstoppable. Aliens can't do this back to marines as 10+ drifters can be killed by a single grenade, whereas each individual MAC must be targeted by aliens.
QuovatisTeam InversionJoin Date: 2010-01-26Member: 70321Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1868135:date=Aug 10 2011, 10:06 AM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Aug 10 2011, 10:06 AM) <a href="index.php?act=findpost&pid=1868135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting thing I found about the spawn bug for aliens, hitting space to free cam spectate then flying inside an egg and left clicking will let you spawn, oddly enough. That really makes no sense unless someone left a bit of code for an experimental spawn feature in or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
Spawning as alien is annoying in general. In the earlier builds you used to spawn on top of the egg and see it grow up. You get no such visual cue now, so you never know when you can spawn. It just devolves into clicking the mouse button repeatedly until you happen to be able to spawn. Marines really need this too. A simple text message at the bottom saying "You are now respawning" would be nice.
<!--quoteo(post=1868092:date=Aug 10 2011, 09:49 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Aug 10 2011, 09:49 AM) <a href="index.php?act=findpost&pid=1868092"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If performance was better it would probably be even.<!--QuoteEnd--></div><!--QuoteEEnd--> If all the features were implemented (JP, HMG, HA, Electrified Structures, Onos, Upgrades, etc.), the Win:Loss ration would be (in my opinion) even -or- in Marines favor (which is a HUGE change seeing as Aliens have been in the higher win rate for quite some time now).
Let's hope they go back to the drawing board and not continue to produce a bad taste in the mouths of their early supporters/testers...
<!--quoteo(post=1868138:date=Aug 10 2011, 01:08 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Aug 10 2011, 01:08 PM) <a href="index.php?act=findpost&pid=1868138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bilebomb needs to hurt MACs as well as ARCs. Assembling a mass of 10+ MACs is pretty much unstoppable. Aliens can't do this back to marines as 10+ drifters can be killed by a single grenade, whereas each individual MAC must be targeted by aliens.<!--QuoteEnd--></div><!--QuoteEEnd--> I fully agree. I was very surprised to to see that bile bomb couldn't hurt a NPC that was mechanically built (which is what bile bomb is made to damage the most). It's very annoying when your trying to take down turrets/power nodes and the Marine commander sends 3 MACs to repair the object, creating an (annoying) stalemate since you are not able to damage the MACs with the bile bomb splash.
agree about bile bomb, I didnt realize it didnt hurt mac's and was thinking I was doing something wrong. it is hard to do anything against 4 or more when you are all alone.
I've only played one round on b184 but i was getting some significant frame drops in summit marine start (Not sure about rest of map as we were getting owned and couldn't get out of spawn) but fps was dropping from 20s-40s to about 5-6.
<!--quoteo(post=1868148:date=Aug 10 2011, 01:34 PM:name=Zoot)--><div class='quotetop'>QUOTE (Zoot @ Aug 10 2011, 01:34 PM) <a href="index.php?act=findpost&pid=1868148"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've only played one round on b184 but i was getting some significant frame drops in summit marine start (Not sure about rest of map as we were getting owned and couldn't get out of spawn) but fps was dropping from 20s-40s to about 5-6.<!--QuoteEnd--></div><!--QuoteEEnd--> Was this a steady drop? What were your rates for net_stats? This could of happened due to ammo spam, postule spam, spore spam, etc. etc. The best way to report frame-rate drop is to show some numbers from the net_stats.
No, it wasn't a steady frame drop it was sudden but only in certain parts of the room. If I experience the same frame problems next time I play I'll get some screenshots with net_stats on.
I got huge frame rate drops in the room linking flight control to heliport, and also looking at the 'twilight zone' door on the left side as you enter heliport from flight control.
<!--quoteo(post=1868010:date=Aug 10 2011, 07:08 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 10 2011, 07:08 AM) <a href="index.php?act=findpost&pid=1868010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm getting kinda tired of it.<!--QuoteEnd--></div><!--QuoteEEnd--> I don't mean this in any mean spirited way, but I really strongly recommend that you take a break from NS2 during this development process. Clearly the ever evolving and changing and testing process involved in the development of a game is very frustrating for you, and you are not having fun. It seems like it would be better for everyone if you took some time off, played some other games, and came back closer towards release. If the game is still not to your liking then at that point you can ask for a refund.
<!--quoteo(post=1868179:date=Aug 10 2011, 02:45 PM:name=Dank McShwagger)--><div class='quotetop'>QUOTE (Dank McShwagger @ Aug 10 2011, 02:45 PM) <a href="index.php?act=findpost&pid=1868179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this applies to a lot of people on these forums btw... the definition of alpha/beta does not seem to compute with them.<!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://www.youtube.com/watch?v=L_ak8Vghr3g" target="_blank">http://www.youtube.com/watch?v=L_ak8Vghr3g</a>
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1868059:date=Aug 10 2011, 03:20 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Aug 10 2011, 03:20 AM) <a href="index.php?act=findpost&pid=1868059"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This has now dropped to:
I think a combination of the lower skulk armor, jerky movement fix, and longer egg spawn time (that really bottlenecks aliens with only 1 hive) has made it easier for marines. One thing that does bother me a little is when an egg spawns for an afk person. It'd be nice if there was something like a 3-5s timer that if the person who is currently in control of an egg doesn't spawn, they lose the egg to the next person in the queue.
Crevice was giving me nasty frame drops with nothing in it, going from smooth to a semi-slideshow looking towards the cliffs/door going to crossroads but away was fine, as was crossroads looking in certain directions like towards walls in certain cases, I assume it's a culling issue though.
Someone during a game was running r_wireframe or however it goes and was reporting large amounts of the map was rendering for him (pretty much the whole thing). I didn't personally attempt it at the time though, I didn't think to verify it.
<!--quoteo(post=1868189:date=Aug 10 2011, 12:00 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 10 2011, 12:00 PM) <a href="index.php?act=findpost&pid=1868189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a combination of the lower skulk armor, jerky movement fix, and longer egg spawn time (that really bottlenecks aliens with only 1 hive) has made it easier for marines. One thing that does bother me a little is when an egg spawns for an afk person. It'd be nice if there was something like a 3-5s timer that if the person who is currently in control of an egg doesn't spawn, they lose the egg to the next person in the queue.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't forget beacon, it's probably got some to do with the slight balance shift, it's a great tool for staging attacks and of course protecting your base. Seeing a team use it to it's fullest personally, it helped us a ton up until the server died for 40 seconds (nasty lag crashed our com and some jerk recycled the IPs).
<!--quoteo(post=1868148:date=Aug 10 2011, 05:34 PM:name=Zoot)--><div class='quotetop'>QUOTE (Zoot @ Aug 10 2011, 05:34 PM) <a href="index.php?act=findpost&pid=1868148"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've only played one round on b184 but i was getting some significant frame drops in summit marine start (Not sure about rest of map as we were getting owned and couldn't get out of spawn) but fps was dropping from 20s-40s to about 5-6.<!--QuoteEnd--></div><!--QuoteEEnd-->
I had something similar in marine start, some wall disappeared and I could see the rest of the map for a short moment, then the fps were not so great. Known occlusion issue I think.
As others have said, Beta, Beta, Beta! Its a painful process and I can identify that it can sometimes be frustrating and I realize that many people feel a little bit cheated or ripped off simply because they have already paid for this game and are already expecting a finished product for their hard earned money (or Mommy and Daddies money, I don't judge). Please stop whining, you aren't helping the situation nor community and please understand that things will be fixed in time, let me say again. IN TIME! Patience is required in a long grueling beta for any game.
These are the facts gentlemen, this is a 5 Man team, 5 people! Think about that for a second and they are trying to please everyone while dealing with all the whiny little brats who think they are entitled to a perfectly playable game in an unfinished state (not naming names) and literally have no idea how hard game development is nor even what the meaning of what a Beta is!. Also realize that most modern day triple AAA titles have teams of at least 50! This is a group of fantastic individuals who are not only building a custom built game engine (that already looks magnificent in its unfinished state) as well as building the whole game right along side of it. This is a massive undertaking and is something that's truly admirable as well as epically fun to watch come together.
I can tell you this, when I personally put my hard earned money for the Alpha/beta over a year ago, I did so not just because I would get early access, I did so because I fully believed in what these guys were trying to do along with there new vision of Natural Selection. I did so knowing that what I was ultimately doing was supporting a team that was truly committed to making the best game they can, while also enjoying everything they do! I also knew that what I was doing was helping keep there doors open and actually allow the game to get to a finished state as well as put food on the table for their families, cause... well... they gots to eats and gets paid! I love being a part of this game, even if its just a small part. Its a great feeling!
Ultimately, I can say with utmost confidence that faith has not wavered in the slightest as I am enjoying watching all their hard work come together and am having a blast playing the Beta with both the highs and the lows and can't wait to see the finished product. I do have one request, please do not bring back NS combat! Keep the natural uhhhh... Natural Selection going :).
Comments
Skulk nerf is incredibly annoying, now aliens are basically unplayable as anything but fade.
Lerks are still crap, either finish the 'improvements' they're supposed to get or put it back to how it was before, don't break it and then leave it broken for several versions while you get round to unbreaking it.
Still getting frequent hitches when moving around the map which regularly result in me entering a room and the game freezing for two seconds and then I'm dead. When is this going to be fixed?
This is the second or third time I've quit the game and it has <i><b>frozen my entire computer</b></i>. This is absolutely unacceptable.
I'm beginning to feel like a broken record as I have to say this every version, when are we going to see some useful fixes? Adding more half-finished features on top of a huge heap of other half-finished features doesn't make the game any fun. As it stands everything that was fun in the game is now broken because you haven't bothered to finish any of the 'improvements' to various classes and weapons before you release them.
I'm getting kinda tired of it.
Skulk nerf is incredibly annoying, now aliens are basically unplayable as anything but fade.
Lerks are still crap, either finish the 'improvements' they're supposed to get or put it back to how it was before, don't break it and then leave it broken for several versions while you get round to unbreaking it.
Still getting frequent hitches when moving around the map which regularly result in me entering a room and the game freezing for two seconds and then I'm dead. When is this going to be fixed?
This is the second or third time I've quit the game and it has <i><b>frozen my entire computer</b></i>. This is absolutely unacceptable.
I'm beginning to feel like a broken record as I have to say this every version, when are we going to see some useful fixes? Adding more half-finished features on top of a huge heap of other half-finished features doesn't make the game any fun. As it stands everything that was fun in the game is now broken because you haven't bothered to finish any of the changes you make before you release them.
I'm getting kinda tired of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
your comp specs please?
They sound terrible. Ive never had any issues with game play as dramatic as you put them.
Random guess, your gpu driver is at fault
Random guess, your gpu driver is at fault<!--QuoteEnd--></div><!--QuoteEEnd-->
No other application or game does, like I said, it's only NS2. I can compile things for hours, load and unload crysis 2, play dwarf fortress for hours, mess about in 3ds max, nothing else causes any problems. My GPU is the newest part of the computer and the drivers are up to date. It isn't the GPU.
Lots of games cause it to slow down and stutter a little during the quitting process, as games have on every computer I've ever owned, but only NS2 has a habit of locking it up and then not letting go in the process of exiting.
Gigabyte GA-P67A-UD4
Corsair XMS3 CMP4GX3M2A1600C8 Dominator 4GB (2X2GB)
Corsair CMPSU-750TX 750W
Intel Core i5 2400 Sandy Bridge 3.1GHz 6MB Cache LGA 1155 95W Quad-Core Processor
Gigabyte Radeon HD6870 HDMI Dual-Display Port Dual-DVI 1GB
windows 7 64bit
seriously, i have no freezing issues. If i do its only a fraction of a second just after i die. Not enough to make me complain and b*tch and moan and cry and whine and aipfdsogjhnfgiuktrnsgfdobnjhsteodrpi[gklfhn
You can just run a dxdiag in command prompt.
Anyway im going to sound quite frank now because i asked you a question in an attempt to help you and you gave me a "cant be bothered looking up the specs i know what im talking about" answer.
But anyway i looked at the specs of the games you mention you love so much
dwarfs fortress?
DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium regions. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that
Thats the only thing usefull i can find on that <a href="http://df.magmawiki.com/index.php/DF2010:System_requirements" target="_blank">http://df.magmawiki.com/index.php/DF2010:System_requirements</a>
Crysis 2 Advanced System Requirements <a href="http://www.game-debate.com/games/index.php?g_id=616&game=Crysis%202" target="_blank">http://www.game-debate.com/games/index.php...game=Crysis%202</a>
Mar-10-2011 Crysis 2 Minimum System Requirements CPU: Intel Core 2 Duo 2Ghz, AMD Athlon 64 x2 2Ghz or betterGPU: NVidia 8800GT 512M
<a href="http://www.micrograf.pt/AEC/3dsmaxdesign/docs/autodesk_3ds_max_design_2011_Requisitos_de_sistema.pdf" target="_blank">http://www.micrograf.pt/AEC/3dsmaxdesign/d..._de_sistema.pdf</a>
So if youre telling me that you are running these on the highest possible system specs and that you cant play ns2 peacefully on low graphics settings then it can only be 1 of several things, Im going to take a shot in the dark here.
Youre over exaggerating the problems youre having since you do mention that skulks are weaker and that lerk is still the same from 181 which i might add having nothing to do with performance.
And on top of all that youre having a bad day and lifes not going as you planned and you had to let off some steam and you decided to do that here.
However i will post in your defence that the natural selection system specs displayed here at <a href="http://www.naturalselection2.com/buy" target="_blank">http://www.naturalselection2.com/buy</a> even though it mentions 'a more powerful system is required' are ri'diculously out of date and need to be changed to something more 21st century.
As to the gameplay changes, it's been bugging me for a while, every version makes a change to some aspect of the game that I generaly like and ends up making it so that I don't like it any more.
I've never massively liked skulks but they were a lot more fun when marines couldn't hit you properly, as it gave them effectively more health which I think makes them more enjoyable. Currently I can actually die from a rifle before my latency registers me taking a hit, this is decidedly not fun.
I did enjoy ranged lerks immensely, it made a refreshing change from the general sameyness of the melee classes, I don't really understand the desire to turn them into a melee class by severely nerfing their long range effectiveness, as their regular spike attack wasn't overpowered, you could take the 17x lerk and cut the snipe damage and it'd be fine, but I was willing to give it a chance. It did sort of work before they changed the hitbox, lerks were hard to hit and so they could flap around quite nicely in combat and not get killed, although it was rather chaotic and kinda similar to how skulks work, so I would prefer that to be an option while retaining the long ranged option of 17x. I guess that isn't happening though.
However with the hitbox change, lerks are too short ranged to avoid damage and too fragile to take damage, they are almost exactly like skulks at this point and have lost all appeal.
While I do like the improved blink, I feel that fades were much more fun when they had a lot of health and a less spammy blink. They were overpowered, but they still kind of are, it'd be betterto take the 17x fade and to cut their melee damage a little or up their energy usage to prevent them killing lots of marines at once, but keep their large health supply as they also currently function almost exactly like the skulk but scaled up, very fragile against a similar amount of enemy resource expenditure and entirely shut down by flamers, reliant on chaotic bouncing around to survive.
So essentially we've gone from:
Skulk: Ambush fighter with some resiliance based heavily on mobility.
Lerk: Ranged fighter expert at controlling the battlefield with spores and providing precise but ineficient fire support with spikes.
Fade: Heavy tank-like alien capable of moving large distances imprecisely but reliant on health and large scale teleport movements to survive in combat.
To:
Skulk: Ambush fighter with zero resiliance based theoretically on mobility but doesn't get any mobility powers until hive 2, dies in one shot to everything.
Lerk: Basically like the skulk, theoretically movement based survivability but can't move properly due to gimped flight controls and huge hitbox, can't do long range support because all weapons artificially shortened in range.
Fade: Bigger, more expensive skulk, movement based survivalist with more health and damage output than skulk, but generally required to face more marines at once so still dies very quickly.
The game has been steadily removing all of the variety in alien gameplay, presumably because the devs have either no clear idea what they want the classes to do, or because they haven't bothered to finish any of the class revisions before starting the next class. Either way, the game is getting a lot less fun to play as aliens, and as marines, well we have sentry spam, grenade launchers as a primary weapon, rifles that are largely useless in the late game, shotguns that have been buffed then nerfed, horribly expensive weaponry compared to the resource rich environments of 16x-17x, and we have to deal with aliens who are all basically based around one shotting you before you get the chance to respond, while you try to do the same.
You could see a lot of potential in the early game versions, obviously the gameplay was very buggy and needed implementing more smoothly and professionally, (hitreg-invincible skulks is a bug, higher health skulks you can reliably hit but which have movement powers to counter that is a feature) but the ideas were there and very promising, now the game just lacks that.
The game has gone from being a potentially very interesting game with a variety of alien classes and engaging combat that lasts up to about 10 seconds for an encounter, to modern warfare 2 in space with aliens.
I don't agree with this change, I am sincerely hoping it's just the result of being in the middle of lots of different revisions.
Haven't happened to me yesterday while playing my first game on build 184. But i must admit the last few builds always been released with at least one major annoying bug (if not more).
While playtesting this particular build, there was no problem with placing structure ? It looks too big to have been missed on a playtest.
Sys Spec :
° Alimentation Antec HX 750W °
° Gigabyte GA-EX58-UD5 °
° Intel Core i7 950 °
° G-Skill RipJaws 6*2Go DDR3-16000 °
° Sapphire HD 5870 Vapor-X 1Go GPU@900 DDR5@1300 °
° Windows 7 x64 up to date °
Got a SSD for system drive & a velociraptor for games drive. It is smooth for alt-tabbing & exiting all game. This was the first time i got a freeze like this.
Marine Wins: 83 (30.86%)
Alien Wins: 186 (69.14%)
<a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=184" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=184</a><!--QuoteEnd--></div><!--QuoteEEnd-->
This has now dropped to:
Marine Wins: 134 (33.92%)
Alien Wins: 261 (66.08%)
And Alien wins are continuing to drop slowly. Nice.
<a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=184" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=184</a>
Spawning as alien is annoying in general. In the earlier builds you used to spawn on top of the egg and see it grow up. You get no such visual cue now, so you never know when you can spawn. It just devolves into clicking the mouse button repeatedly until you happen to be able to spawn. Marines really need this too. A simple text message at the bottom saying "You are now respawning" would be nice.
If all the features were implemented (JP, HMG, HA, Electrified Structures, Onos, Upgrades, etc.), the Win:Loss ration would be (in my opinion) even -or- in Marines favor (which is a HUGE change seeing as Aliens have been in the higher win rate for quite some time now).
Let's hope they go back to the drawing board and not continue to produce a bad taste in the mouths of their early supporters/testers...
<!--quoteo(post=1868138:date=Aug 10 2011, 01:08 PM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Aug 10 2011, 01:08 PM) <a href="index.php?act=findpost&pid=1868138"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bilebomb needs to hurt MACs as well as ARCs. Assembling a mass of 10+ MACs is pretty much unstoppable. Aliens can't do this back to marines as 10+ drifters can be killed by a single grenade, whereas each individual MAC must be targeted by aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
I fully agree. I was very surprised to to see that bile bomb couldn't hurt a NPC that was mechanically built (which is what bile bomb is made to damage the most). It's very annoying when your trying to take down turrets/power nodes and the Marine commander sends 3 MACs to repair the object, creating an (annoying) stalemate since you are not able to damage the MACs with the bile bomb splash.
Was this a steady drop? What were your rates for net_stats? This could of happened due to ammo spam, postule spam, spore spam, etc. etc. The best way to report frame-rate drop is to show some numbers from the net_stats.
I don't mean this in any mean spirited way, but I really strongly recommend that you take a break from NS2 during this development process. Clearly the ever evolving and changing and testing process involved in the development of a game is very frustrating for you, and you are not having fun. It seems like it would be better for everyone if you took some time off, played some other games, and came back closer towards release. If the game is still not to your liking then at that point you can ask for a refund.
--Cory
<a href="http://www.youtube.com/watch?v=L_ak8Vghr3g" target="_blank">http://www.youtube.com/watch?v=L_ak8Vghr3g</a>
@:43
DOES NOT COMPUTE
Marine Wins: 134 (33.92%)
Alien Wins: 261 (66.08%)
And Alien wins are continuing to drop slowly. Nice.
<a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=184" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=184</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I think a combination of the lower skulk armor, jerky movement fix, and longer egg spawn time (that really bottlenecks aliens with only 1 hive) has made it easier for marines. One thing that does bother me a little is when an egg spawns for an afk person. It'd be nice if there was something like a 3-5s timer that if the person who is currently in control of an egg doesn't spawn, they lose the egg to the next person in the queue.
Someone during a game was running r_wireframe or however it goes and was reporting large amounts of the map was rendering for him (pretty much the whole thing). I didn't personally attempt it at the time though, I didn't think to verify it.
<!--quoteo(post=1868189:date=Aug 10 2011, 12:00 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 10 2011, 12:00 PM) <a href="index.php?act=findpost&pid=1868189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a combination of the lower skulk armor, jerky movement fix, and longer egg spawn time (that really bottlenecks aliens with only 1 hive) has made it easier for marines. One thing that does bother me a little is when an egg spawns for an afk person. It'd be nice if there was something like a 3-5s timer that if the person who is currently in control of an egg doesn't spawn, they lose the egg to the next person in the queue.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't forget beacon, it's probably got some to do with the slight balance shift, it's a great tool for staging attacks and of course protecting your base. Seeing a team use it to it's fullest personally, it helped us a ton up until the server died for 40 seconds (nasty lag crashed our com and some jerk recycled the IPs).
I had something similar in marine start, some wall disappeared and I could see the rest of the map for a short moment, then the fps were not so great. Known occlusion issue I think.
As others have said, Beta, Beta, Beta! Its a painful process and I can identify that it can sometimes be frustrating and I realize that many people feel a little bit cheated or ripped off simply because they have already paid for this game and are already expecting a finished product for their hard earned money (or Mommy and Daddies money, I don't judge). Please stop whining, you aren't helping the situation nor community and please understand that things will be fixed in time, let me say again. IN TIME! Patience is required in a long grueling beta for any game.
These are the facts gentlemen, this is a 5 Man team, 5 people! Think about that for a second and they are trying to please everyone while dealing with all the whiny little brats who think they are entitled to a perfectly playable game in an unfinished state (not naming names) and literally have no idea how hard game development is nor even what the meaning of what a Beta is!. Also realize that most modern day triple AAA titles have teams of at least 50! This is a group of fantastic individuals who are not only building a custom built game engine (that already looks magnificent in its unfinished state) as well as building the whole game right along side of it. This is a massive undertaking and is something that's truly admirable as well as epically fun to watch come together.
I can tell you this, when I personally put my hard earned money for the Alpha/beta over a year ago, I did so not just because I would get early access, I did so because I fully believed in what these guys were trying to do along with there new vision of Natural Selection. I did so knowing that what I was ultimately doing was supporting a team that was truly committed to making the best game they can, while also enjoying everything they do! I also knew that what I was doing was helping keep there doors open and actually allow the game to get to a finished state as well as put food on the table for their families, cause... well... they gots to eats and gets paid! I love being a part of this game, even if its just a small part. Its a great feeling!
Ultimately, I can say with utmost confidence that faith has not wavered in the slightest as I am enjoying watching all their hard work come together and am having a blast playing the Beta with both the highs and the lows and can't wait to see the finished product. I do have one request, please do not bring back NS combat! Keep the natural uhhhh... Natural Selection going :).
Sorry for my long winded post!