Question to the Dev's
whoppaXXL
Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
<div class="IPBDescription">Development of the alien lifeforms</div>Hey there UWE,
just a question (sorry if it has been answered before) regarding the development of the alien lifeforms. I certainly believe you had ideas and concepts for other alien lifeforms besides the ones we know since NS1. Was there a serious discussion about taking out one of the known lifeforms and changing it with a completly new one? If so, what ideas did you had?
I just wonder because in the early development there were many theories and community ideas for it and as it looks now, there won't be a completely new species for the current NS2.
Thanks.
just a question (sorry if it has been answered before) regarding the development of the alien lifeforms. I certainly believe you had ideas and concepts for other alien lifeforms besides the ones we know since NS1. Was there a serious discussion about taking out one of the known lifeforms and changing it with a completly new one? If so, what ideas did you had?
I just wonder because in the early development there were many theories and community ideas for it and as it looks now, there won't be a completely new species for the current NS2.
Thanks.
Comments
As far as adding a new lifeform, that is something we would like to do eventually, and have had a few ideas here and there of what it would be, but we always knew it was out of the scope of the first release version of NS2. At some point after release we would like to add a new alien class, but it is going to require a lot of thought to find a suitable addition that stands on its own and is not redundant.
--Cory
But yeah all the other classes fill pretty distinct roles, if you took them you'd probably have to replace them with something largely identical, or find other places to put their abilities.
As far as adding a new lifeform, that is something we would like to do eventually, and have had a few ideas here and there of what it would be, but we always knew it was out of the scope of the first release version of NS2. At some point after release we would like to add a new alien class, but it is going to require a lot of thought to find a suitable addition that stands on its own and is not redundant.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Babbler Leader class. Paleeaaasseee.
Gorge - at 3 hives gorges should be able to evolve into Gorgestans, giving them the ability to create babblers in their pouches over time. They also have increased armor but are slower and cannot belly slide anymore (it would abort the poor babblers if they did!)
<img src="http://i.imgur.com/f4KQT.png" border="0" class="linked-image" />
Lerk - at 2 hives Lerks can evolve into Golerks, which gives them significant buffs. One very important change is they can no longer shoot spikes, but instead can use bite attack which uses 10 pp and does heavy damage. They become much swifter and gain sonic waves. Sonic waves: the Golerk lets out a piercing shriek which causes enemies to become confused, temporarily turning on friendly fire.
<img src="http://i.imgur.com/Ff9h3.jpg" border="0" class="linked-image" />
Skulk - at 3 hives the skulk can now assume a more nimble and clever form, known as the Skulpix. Skulpix is a fire-elemental kharaa, and thusly cannot be hurt by flamethrowers. In addition, the upgraded skulk can temporarily disguise itself as a female marine, distracting male members of the frontiersmen, This ability has a cooldown but can really turn the tides of the game if the marines are not paying attention to who they are following.
<img src="http://i.imgur.com/lGloW.gif" border="0" class="linked-image" />
Fade - at 3 hives the fade can assume Fabutops form. This very expensive form simply allows the fade to have twice as much energy and health, and its attacks drain health from the marines intot he Kabutops, making this beast a priority for the marines to take down.
<img src="http://i.imgur.com/m9pJH.png" border="0" class="linked-image" />
These are serious suggestions so don't just put them down, I put a lot of thought into this.
Gorge - at 3 hives gorges should be able to evolve into Gorgestans, giving them the ability to create babblers in their pouches over time. They also have increased armor but are slower and cannot belly slide anymore (it would abort the poor babblers if they did!)
<img src="http://i.imgur.com/f4KQT.png" border="0" class="linked-image" />
Lerk - at 2 hives Lerks can evolve into Golerks, which gives them significant buffs. One very important change is they can no longer shoot spikes, but instead can use bite attack which uses 10 pp and does heavy damage. They become much swifter and gain sonic waves. Sonic waves: the Golerk lets out a piercing shriek which causes enemies to become confused, temporarily turning on friendly fire.
<img src="http://i.imgur.com/Ff9h3.jpg" border="0" class="linked-image" />
Skulk - at 3 hives the skulk can now assume a more nimble and clever form, known as the Skulpix. Skulpix is a fire-elemental kharaa, and thusly cannot be hurt by flamethrowers. In addition, the upgraded skulk can temporarily disguise itself as a female marine, distracting male members of the frontiersmen, This ability has a cooldown but can really turn the tides of the game if the marines are not paying attention to who they are following.
<img src="http://i.imgur.com/lGloW.gif" border="0" class="linked-image" />
Fade - at 3 hives the fade can assume Fabutops form. This very expensive form simply allows the fade to have twice as much energy and health, and its attacks drain health from the marines intot he Kabutops, making this beast a priority for the marines to take down.
<img src="http://i.imgur.com/m9pJH.png" border="0" class="linked-image" />
These are serious suggestions so don't just put them down, I put a lot of thought into this.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1. Awesomeness
And Smug, 5 Star Post!
no way. beating the game without evolving them is much more satisfying.
i used 10 pieces of rare candy on a pidgey to bring it up to level 13. how does that make you feel?
speaking of magicarp, why aren't there any aquatic kharaa? We need underwater levels, marines can have spaceboats!!