Additional tech for the Shade

BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
<div class="IPBDescription">more attractive first chamber</div>At the moment the Shade only have the camoflage upgrade. I think it needs more researchable upgrades to be called and used as a tech structure. (I bet UWE already have some ideas, but here it goes)


Drifter flare

The drifter flare upgrade is now researched at the shade. This makes sense cause the Shade is meant to dissorient the marines. And what dissorientates more then a blinding flash to the face. Due to the drifter flare being so expensive (20-Tres)
You can lower the cost to 5 maybe 10 Tres. This will make the drifter flare be more used early game cause drifters are very fragile mid and late game. Most alien commanders don't want to throw 20 Tres down the trash early game to slighlty increase the usability of a fragile unit. But if it is for 5 or 10 Tres, It is more viable. We might also see some interesting early game strategies from the alien side.


Alien vision

The alien vision is now an upgrade at the shade. Now the Alien commander will have to choose between increasing his/hers minions Damage resistance/armour (Crag) or increase environmental awareness/alien vision (Shade). The alien vision will be automatically enabled for all the alien lifeforms when the research is complete (don't need too digest/evolve the upgrade). This upgrade will cost 15 Tres maybe 20, due to its usability.

If these changes are made we will see some varying Tech choice by the alien commander and make it more fun too play. The usage of alien vision will also be decreased early game (Bad or good?).
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