Change to Fade Primary Attack

ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Here's my idea. Change the fade primary attack (which is frankly a high damage/low ROF attack) to a low damage/high ROF attack with the ability to charge up a high damage initial attack. More specifically, if the fade held down the primary attack button, after a few seconds it would charge up and consume energy until released and be usable in blink mode (i.e. start charge up, blink, release attack). The charge up attack would do high damage upon hit (something in the range of 40-60% of marine health). However, to compensate, the uncharged attack would do much less damage (10-15% of marine health per swipe), allowing the marine a chance to respond after the initial attack.

Comments

  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1869914:date=Aug 18 2011, 08:15 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 18 2011, 08:15 PM) <a href="index.php?act=findpost&pid=1869914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's my idea. Change the fade primary attack (which is frankly a high damage/low ROF attack) to a low damage/high ROF attack with the ability to charge up a high damage initial attack. More specifically, if the fade held down the primary attack button, after a few seconds it would charge up and consume energy until released and be usable in blink mode (i.e. start charge up, blink, release attack). The charge up attack would do high damage upon hit (something in the range of 40-60% of marine health). However, to compensate, the uncharged attack would do much less damage (10-15% of marine health per swipe), allowing the marine a chance to respond after the initial attack.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you have to do that you would have to buff the fades health an armor as the fade would have to stick around much too long and would almost always die. The fade is meant to get in get a couple hits maybe a kill or two and get out. The fade isn't an LMG it's more like a GL
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    <!--quoteo(post=1869932:date=Aug 18 2011, 07:10 PM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 18 2011, 07:10 PM) <a href="index.php?act=findpost&pid=1869932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you have to do that you would have to buff the fades health an armor as the fade would have to stick around much too long and would almost always die. The fade is meant to get in get a couple hits maybe a kill or two and get out. The fade isn't an LMG it's more like a <b><!--coloro:#008000--><span style="color:#008000"><!--/coloro-->JP with shotgun<!--colorc--></span><!--/colorc--></b>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that's more like it. ;)

    For the Fade's secondary attack, I think we can change it to a more functional attack (nothing fancy), that deals 90% of a starting Marine's total health (110 piercing damage, down from 160), but has a shorter charge-up time (~0.7 second). Using such an attack would reduce the risks Fades take than the current version, while having a lower reward.

    The primary attack of the Fade will be fine-tuned, with faster attack rate next build, I believe. IMO it has to have the DPS to kill a Marine in one second, or the Fade will not be a worthwhile investment.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    You really can't justify saying the fade is overpowered yet.....there is still more to come for the marines!
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