Third person mode for the ready room
Hackepeter
Join Date: 2003-06-08 Member: 17107Members, Constellation
<div class="IPBDescription">Would it increase the ready room feeling?</div>Hey!
Why not using third person mode in the ready room? I would favor that because you have no weapon (respectively view model) in the ready room anyway. Maybe that would look better than having no hands/teeth ;) Its also nice to see and control the last player class in a third person mode and just increases the want to jump around :D
I know you know how third person looks, but just to give you an impression that's how it would be:
<img src="http://dl.dropbox.com/u/8054606/readyroom_thirdperson.jpg" border="0" class="linked-image" />
What do you think? Its just a tiny change at the server side code, i added:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if Server and self:GetTeamNumber() == kNeutralTeamType then
self:SetIsThirdPerson(3)
end<!--c2--></div><!--ec2-->
to Player:OnInit() that affects all player classes if they are spawned in the ready room.
What speaks against that?
Why not using third person mode in the ready room? I would favor that because you have no weapon (respectively view model) in the ready room anyway. Maybe that would look better than having no hands/teeth ;) Its also nice to see and control the last player class in a third person mode and just increases the want to jump around :D
I know you know how third person looks, but just to give you an impression that's how it would be:
<img src="http://dl.dropbox.com/u/8054606/readyroom_thirdperson.jpg" border="0" class="linked-image" />
What do you think? Its just a tiny change at the server side code, i added:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if Server and self:GetTeamNumber() == kNeutralTeamType then
self:SetIsThirdPerson(3)
end<!--c2--></div><!--ec2-->
to Player:OnInit() that affects all player classes if they are spawned in the ready room.
What speaks against that?
Comments
Good compromise! But that would need a bit more work. I'am not sure if it's possible to "change the weapon" with the mouse wheel if you don't have one like in the ready room. Probably some client code has to be changed too to get that working.
<!--quoteo(post=1870234:date=Aug 20 2011, 12:11 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 20 2011, 12:11 PM) <a href="index.php?act=findpost&pid=1870234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to say, I really like this idea. I might ask Tempest to try this out on our anagram servers.<!--QuoteEnd--></div><!--QuoteEEnd-->
Cool! Would be nice to get some feedback about that after testing on a real server. Please tell me if that goes online on your servers :)
This was awesome when you guys enabled it :D No one wanted to play a game, we just decided to stand on top of each other and make a tower.
I'm happy to hear that you guys enjoyed the third person mode in the ready room! I'm currently thinking about the idea to make an enhanced implementation of the camera controlling the the ready room. I liked that suggestion:
<!--quoteo(post=1870317:date=Aug 21 2011, 02:26 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Aug 21 2011, 02:26 AM) <a href="index.php?act=findpost&pid=1870317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Maybe leftclick on the mouse switches between firstperson/thirdperson. Holding right makes you able to pan around your model and scrolling lets you zoom in and out.<!--QuoteEnd--></div><!--QuoteEEnd-->
That would be just like in an model viewer and as others of you also mentioned each player could set the camera mode by them self.