insane fps drop
Toorup
Join Date: 2011-08-09 Member: 115255Members
<div class="IPBDescription">????</div>i have a geforce 560TI overclocked. the game starts playing smooth around 50-30 at 1400x900 medium quality, then after like 10-15 mins it just starts dropping to 40-10 is this some kinda fps bug or my card seriously cannot handle the game?? it getting unplayable at this point
Comments
If the server is boggled down and drops hard in tick rate, it will seem as your computer is having FPS drops even though you are running a perfectly stable FPS.
As it stands now(at least to my knowledge), NS2 is more of a CPU hog than a GPU hog. A fast CPU with a proper cooling and a mediocre GPU rig will give you a smoother experience than a mediocre CPU/cooling coupled with a beast GPU with proper cooling.
NS2 currently only uses one core (no multithreading) so if you have one of the lower speed core 2 quads, you'll likely have framerate issues. For the current beta, you really need something with a single core speed of 3.5GHz+ to achieve a consistent framerate >30fps during combat.
mine is 2.50ghz
If you try playing in wireframe mode I think you will see what the problem is. Occlusion culling works quite well after you first launch the game but it quickly degrades until you can see most of the map, most of the time, and the game becomes unplayable.
Occlusion culling is being reworked from scratch(different method).
<img src="http://img3.imageshack.us/img3/6215/2011061600013.jpg" border="0" class="linked-image" />
Here's me in an empty listen server after an hour or two of online play. Note the 2.3 million primitives, 600 light sources, 8000 draw calls and 400 occlusion queries; it's drawing almost the entire map.
NS2 occlusion culling has serious issues on some systems and it has nothing to do with defective hardware or temperatures.
forcing off vsync does help ALOT.
NS2 occlusion culling has serious issues on some systems and it has nothing to do with defective hardware or temperatures.<!--QuoteEnd--></div><!--QuoteEEnd-->
Does it also do that on ns2_summit? Tram is usually quite bad in performance from the get go and quickly gets worse...
NS2 occlusion culling has serious issues on some systems and it has nothing to do with defective hardware or temperatures.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're just a lucker. I've not been able to keep ns2_tram running stable long enough to see the occlusion-culling go terribad (usually craps out within seconds).
Any map. <i>On my particular combination of hardware and software</i>.
more unplayable than before.
now we reach a point where the monocore can't deal with the new stuff, add new big thing before multi core is not the good way ^^
Game needs lot of CPU power best for it are i7/i7 2. Gend/i5 and i5 2. Gen at high clocks.
And one thing to mention AMD/NVIDIA doesn't support NS2 like AAA titles.
so, whats has been implemented in b185 that explains that fps drop and why is it (partly) a server issue??
so, whats has been implemented in b185 that explains that fps drop and why is it (partly) a server issue??<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm experiencing the same thing... Some servers take it down to about 10FPS, doesn't matter how many players (4 or 14) or during the start or endgame. While on other servers it starts out at 30FPS and goes down to about 15-19 during endgame...
no its not because of the structures or the tickrate! the fps drop starts in the ready room. all these servers started with 30 ticks, but had different fps on my machine, its odd. :/
r_mt is already enabled by default so you won't notice any difference.