Smalls ideas to make things go smooth

1v4n1v4n Join Date: 2011-08-23 Member: 118143Members
edited August 2011 in Ideas and Suggestions
<div class="IPBDescription">no balance discussion</div>Hi, i've been playing ns2 beta for some weeks since I got my new computer and I think that game could be polished a little bit.
I've played ns1 long time ago with the first releases, and got some fps (hldm, q3/ql, bf, tf2, and many others) rts (sc2 mainly) experience.
(sorry for my really bad english, french player here)

Da list :

<b>*</b> <u>Binds</u>

- be able to bind mousewheel (for weapon changing) to direct slots
- direct radio messages binds (a "weld me please" radio will be great too)
- commander should be able to bind things (maybe a sc2-like "grid" option)

<b>*</b> <u>Hud</u>

- ressource should be show somewhere on hud (scoreboard is too far)
- upgrades (damage) on hud
- orders objective icons on minimap
- orders messages (attack datacore, defend crossroad hive, etc) print on screen
- bottom left there is player names that are in your vincinity, should show health/armor too

<b>*</b> <u>Comm</u>

- always show players/building health/armor/ammo/parasited (and names for players)
- have a key to get back to base view and cycle bases (and back to where you was watching, like sc2)
- beacon/scan have accessibility issues (maybe groups could resolve that)
- be able to choose IP orientation
- select all marines key

<b>*</b> <u>Random</u>

- default mouse sens is way too high, need a option to type your desired sens
- autopickup weapon is bad, should be disabled (GL needs a more visible model on ground)
- end game show scoreboard for a few seconds
- shooting through fences is a bit tricky atm
- disable alien sound in room where there is no aliens (like in FC, scary me too much!) - maybe a mapping issue

<b>*</b> <u>Skulk</u>

- crouch key should be silent walking / sprint key no wallwalking
- marines/building parasited should show differently on hud

<b>*</b> <u>Gorge</u>

- mini-cyst/hydra on slot4/5. bilebomb on slot2
- show ressource needed for mini-cyst/hydra (and ressource available)

This game is awesome, never seens a such engine in any MP game, sound is great too, good job ns2 team !

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1870752:date=Aug 23 2011, 10:33 AM:name=1v4n)--><div class='quotetop'>QUOTE (1v4n @ Aug 23 2011, 10:33 AM) <a href="index.php?act=findpost&pid=1870752"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>*</b> <u>Comm</u>

    - always show players/building health/armor/ammo/parasited (and names for players)
    - have a key to get back to base view and cycle bases (and back to where you was watching, like sc2)
    - beacon/scan have accessibility issues (maybe groups could resolve that)
    - be able to choose IP orientation
    - select all marines key<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd really like to see UWE do some serious work on the comm interface. It varies between almost broken and broken between patches, making it quite a pain to use. I also suspect its driving new players away from trying it out, because they jump in, can't seem to drop/research/build anything and jump out thinking its broken.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    ehm .. one idea, when game show you evolve menu (as alien) and you hit some key (i.e to move forward) then the menu disappear instantly.
    Will be possible to have there quick fade-out effect?

    and also same disappearing functionality in marine buy menu... the "close" button is so small and it's annoying to die because you are unable to buy SG/Flames, when skulk is in base .. and do armory rampage :)
  • HackepeterHackepeter Join Date: 2003-06-08 Member: 17107Members, Constellation
    <!--quoteo(post=1870844:date=Aug 24 2011, 03:21 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Aug 24 2011, 03:21 AM) <a href="index.php?act=findpost&pid=1870844"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and also same disappearing functionality in marine buy menu... the "close" button is so small and it's annoying to die because you are unable to buy SG/Flames, when skulk is in base .. and do armory rampage :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is already such a function :) just move away from the armory and the menu disappears!
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    but you can turn around (by mouse) .. and range of armory is so big :D
Sign In or Register to comment.