2 bugs, build 185

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">cc, invisible wall</div>Really simple, 2 bugs.


First, when clicks a neutral techpoint as a commander, it shows the primary Command Chair at Marine Start (dunno when having more than 2).

Second, skulks can climb the invisible wall at Crevice.

Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    the first one is not a bug. It's actually a bug fix. Previously you always needed to select 1 building / unit to make the marine commanders menu work. Now the fix simply selects a command station when you click in empty space or have an invalid selection. That has nothing to do with tech points.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2011
    For the second one, which ain't a bug either, just a lacking feature. It's also the first thing I tried on summit. The only way to fix it currently, for lack of other clip types, is to use a backward facing face so to speak. Skulks can't climb on the backside of a face, while the face from the inside perspective of the map is still invisible.

    Spyko could then add this to the CommanderInvisible group to fix the commander build trouble as well.

    Tig, you messed and discovered this right?


    We desperately need more brush types and triggers :P
Sign In or Register to comment.