Visual damage/armour upgrades
777
Join Date: 2011-07-23 Member: 111921Members, Reinforced - Gold
<div class="IPBDescription">Change the Hud according to the lvl of attack and defense upgrades</div>Hey,
My sugestion is merely a visual improvement, and it would be a 2 phased implementation:
1st Phase: Hud changes based on the damage/armour upgrades you have. Eg: lvl 2 melee attack would put more teeth in your skullk hud, looking more ferocious.
2nd Phase: Model changes: the actual model would change acording to the weapon/armour upgrades.
I know its not one of those priority improvements, but i think it would still be really nice and not that hard to implement.
What do you think?
My sugestion is merely a visual improvement, and it would be a 2 phased implementation:
1st Phase: Hud changes based on the damage/armour upgrades you have. Eg: lvl 2 melee attack would put more teeth in your skullk hud, looking more ferocious.
2nd Phase: Model changes: the actual model would change acording to the weapon/armour upgrades.
I know its not one of those priority improvements, but i think it would still be really nice and not that hard to implement.
What do you think?
Comments
For example: Marine HUD armor upgrade: display the armor in blocks. 1 Block means 0 upgrades, 4 blocks means 3 armor upgrades (now the armor display has always the same length)
Marine Damage Upgrade: simply change the muzzle flash / effect.
Aliens: overlay some textures on the hud models, or something less time consuming to create: armor upgrades cover the health ball with a texture similar to the visual armor you see on the alien models, damage upgrades alters the energy / ability ball (adds some "claws")
an idea would be:
Aliens:
Armor:
Make the skin of them a bit darker every upgrade or add 2-3 bone plates (modeled) with an upgrade
Attack:
skulk more teeth
gorge glowing belly in green? or bigger spit balls/biles?
lerk bigger spikes / darker clouds ?
fade longer "swords" ;-) or more blood on them
Marines:
Armor:
as well some more plates or make the plates a bit bigger chunky.
if only texture upgrade is possible than i would suggest some color change to make it clear, maybe more shiny ^^
damage:
muzzfle flashes sounds nice but maybe some brighter or bigger tracers for the gunfire, the best
but aswell most workintese would be changing the moddel slightly to look more aggresice maybe a sharkface to the flamer or so
or adios written on the shotgun ^^ ala aliens motion picture ^^
would look awesome ^^
<img src="http://i171.photobucket.com/albums/u307/Matsucorp/M56%20Smart%20gun/DSC00877.jpg" border="0" class="linked-image" /> love this gun
<img src="http://flamesoffeenix.files.wordpress.com/2007/08/flamethrower.jpg" border="0" class="linked-image" />
hahaha, all jokes aside, yeah I've already suggested this asking for changes to v_models for upgrades, and for them to be listed on the scoresheet.
Glad to see people are starting to slowly see things my way. ;P
I love when games do subtle things like this.
Option 1:
Any of the devs tells us what he thinks about it and how possible it is to get something like this into the 1.0
Option 2:
The community does this and hands it over to the devs but i dont know how capable we are in terms of modelling and texturing (well i can max maya stuff but i mean for this game) with the ingame models? maybe the devs can help on this one to show the people how to modify a model so they get it done (can maybe even choose from a lot of applications) and they dont even need to do much work for this! i would love to play around adding weapons 1,2,3 addons to the LMG and SG or model a extra armor for a skulk
So i Push this and hope cory or someone is reading this !!
HUD upgrades I can get behind, whether they're discreet or not. I don't mind big, informative HUDs as long as I can see the game, it adds feel to the game. But Schimmel's HUD idea is also cool because it gives a slight change to the visual style of the HUD, which gives more of a different feel to the game, hopefully one that makes you feel more powerful or more protected (based on melee/weapons or armor).
I don't mind slightly different models (or for aliens, maybe model sets) to choose from, as long as the overall visual style remains the same and the models aren't tied to a gameplay element that is presently more mysterious.