Cooldown for Beacon
nils
Join Date: 2011-06-23 Member: 106039Members
Hiho,
I like to see a coldown for the beacon. Now it feels like you can spam it. Or let it cost more electricity with lower regeneration.
It is anoying for the alien team when you need to kill the entire marine team 3 time before you can damage the base buildings ;).
I like to see a coldown for the beacon. Now it feels like you can spam it. Or let it cost more electricity with lower regeneration.
It is anoying for the alien team when you need to kill the entire marine team 3 time before you can damage the base buildings ;).
Comments
<b>Distress beacon should cost team resources.</b>
If marines have several observatorys in base, they have infinite beacon. With no regard to how the team is doing economicly. Stalemates.
Also, observatories around the map are really powerful compared to their cost.
If you can hide an observatory near a hive location, the whole team can get teleported there for free. This is what the phase gates are for.
Distress beacon should be a last resort to save a base against a rush, not a mass teleport device.
This really is a problem and it should be fixed.
And I believe it's a quick task for the devs.