Gorge : Hydra and cyst placement
Seljunk
Join Date: 2008-05-04 Member: 64212Members
Hej guys,
I've been playing allot of games as gorge lately and placing hydras on the side of the walls and ceilings
really adds a surprise effect. Allthough it is very hard to place them on the ceiling when there are'nt any rails in the room or any other
objects to jump on so i can place the hydras high enough.
If the cyst and hydra ability would came out of a seed that the gorge can spit it would really add a huge tactical point to gorge building.
We can't put down any RT's or hives anymore so why not work on placement of the hydras? Since we can't bite and only spit attack, the Seed
where the cyst and hydra grow out looks pretty normal and acceptable to me if we can 'spit those out'
let me know what u guys think !
I've been playing allot of games as gorge lately and placing hydras on the side of the walls and ceilings
really adds a surprise effect. Allthough it is very hard to place them on the ceiling when there are'nt any rails in the room or any other
objects to jump on so i can place the hydras high enough.
If the cyst and hydra ability would came out of a seed that the gorge can spit it would really add a huge tactical point to gorge building.
We can't put down any RT's or hives anymore so why not work on placement of the hydras? Since we can't bite and only spit attack, the Seed
where the cyst and hydra grow out looks pretty normal and acceptable to me if we can 'spit those out'
let me know what u guys think !
Comments
gorge building plcement on projectile target ... something like pilebomb, but gorge split's th hydra/mini cyst seed :)
3pres per cyst shot ... and even more: 10pres per hydra shot !
True. This idea always comes and goes but the people of UWE do not seem to want to make the idea.
Can any of the developers comment on this?
I've been playing allot of games as gorge lately and placing hydras on the side of the walls and ceilings
really adds a surprise effect. Allthough it is very hard to place them on the ceiling when there are'nt any rails in the room or any other
objects to jump on so i can place the hydras high enough.
If the cyst and hydra ability would came out of a seed that the gorge can spit it would really add a huge tactical point to gorge building.
We can't put down any RT's or hives anymore so why not work on placement of the hydras? Since we can't bite and only spit attack, the Seed
where the cyst and hydra grow out looks pretty normal and acceptable to me if we can 'spit those out'
let me know what u guys think !<!--QuoteEnd--></div><!--QuoteEEnd-->
+1, and another +1, another +1 and a few more untill someone decides to impliment this +1+1+1+1+1+1+1+1+1+1+1
+1
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Actually you just have to change 1 variable to make that work and fire maybe 1 fake projectile or show a proper cinematic. I did that in my mod (without the projectile stuff, just changed the placement range of buildings). It adds nice atmosphere. you see hydras / cysts all over the place, shooting from all direction on you. It feels not so 2 dimensional as it is in standard ns2. But I'm afraid the design decision is already made and such feature would not make it in the game<!--QuoteEnd--></div><!--QuoteEEnd-->
So, they have no interest at all in possibly modifying it? I can understand not spending time on creating a projectile and stuff like that, but I'd imagine at least increasing the placement range a tad isn't too much to ask?
would be awesome to have turrets up the walls so a single Nadelauncher can just wipe all defence
Great idea! I too would really like to see this.
...or maybe let lerks lift the gorgies? lol
That was just a joke - really.
Inflating and can jump and double bounce real high and place hydra on the ceilings np.. etc
Question: Does bile bomb cause damage to marine armor? Not HP?
Inflating and can jump and double bounce real high and place hydra on the ceilings np.. etc
Question: Does bile bomb cause damage to marine armor? Not HP?<!--QuoteEnd--></div><!--QuoteEEnd-->
Bile Bombs do structure-only damage, with the stipulation that things like ARCs have been given the structure tag.
Say he spits the mini cyst out, it takes more res to spit the projectile out and it's harder to make sure it's exactly the angle you want it, but reguardless it'll still give off infestation when grown.
The gorge can then spit a set of three seeds at the same time, kin to a shotgun almost, but much weaker and effected by gravity maybe? This is the hydra seeds. Each seed turns into a separate hydra, the damage of each one is 1/3rd of a regular hydra, so if they manage to land in the same area, its the same as a normal hydra, but if they are spread out they whittle down enemy health and armor a bit slower due to reduced damage.
This makes planning the angle of the shot very important. But because they can be spread apart like that, they have a slightly higher chance of living fromg grenades and other marines' assaults. It's something i was taught already in ns2, if you spread the hydras out, a few grenades wont take them ALL out but just a couple (it's why hydra clusteres are only effective early on and also die so easy)
I think each hydra should have half the health of a regular hydra or 1/3rd the amount, in this case. I also think it should cost a pinch more res than regular hydras too.
I also like the idea of the alternate "shotgun" mode for hydra placement without any extra res cost. Cannon is dead on with it making it useless if you make it more expensive. As long as the three hydras equal the health and damage of a single hydra, it will be balanced as is. Spending the same res for the same damage and health; the only difference is how it operates.