Squads

13»

Comments

  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    edited September 2011
    been rethinking, thinking about starcraft for example.

    every unit you created would spawn next to the other in the middle of battle... how dumb would that be??

    seriously now, at which tech tier does UWE imagine this to be researched??

    if its early tier 1 tech, then indeed phase gates are totally useless.... this makes no sense.

    if it's end-game tier 3 tech then still everybody would probably just skip phase-tech in order to save resources for researching squad spawning. I imagine this is most probable...

    what the community needs is an explanation on how squad spawing isn't going to be super-overpowered??? as mentioned before, with the picking up of dropped weapons this is just too easy for marines to be taken serious.

    it also will be absolutely chaotic for the aliens to track where all the marines are if they spawn all over the map??


    -> The reason squad spawning works - in a way - in Battlefield 2 Bad Company, is because it's just shooting and some simple CTF-like stuff. It's what makes Battlefield an ARCADE-ish game!

    -> NS2 is basicly too complex for an ARCADE-like approach. Compare it to dumbing down starcraft too a point where you're just playing a on pinball table in the pub. Not a good idea really.


    in general, squad spawning makes your death worthless. only valuelable too those who pay attention to their k/d ratio if you know what I mean. This is not what NS2 is about.


    /end rant
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited September 2011
    <!--quoteo(post=1873704:date=Sep 8 2011, 02:37 PM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 8 2011, 02:37 PM) <a href="index.php?act=findpost&pid=1873704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looking back on the log, that's still a possibility. I hope its the latter but if it isn't, I hope UWE either removes squad spawning or finds a way to properly balance it. Seeing as that may be somewhat far away, I don't think we should jump the gun too early. ALTHOUGH, UWE needs to pick up the pace a little. At least give us dynamic infestation or tier 3 or something. Maybe they're going to release those features all together and UWE is just trolling us. heh<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think they are trolling us indeed :P

    <!--quoteo(post=1873704:date=Sep 8 2011, 02:37 PM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 8 2011, 02:37 PM) <a href="index.php?act=findpost&pid=1873704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But I agree, too many ways for marines to teleport. Jetpacks will increase their mobility a lot. I say keep the IP selection, game assign squads, squad nicknames, and spawning in the IP closest to your squad and remove squad spawning and implement jetpacks. Problem solved.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>+9000</b><!--colorc--></span><!--/colorc-->
    You can also get quick into the action if you sprint. Again I don't understand the reason for this idea to come back.
    It started as a button on the IP in the early versions(the very reason there is an "arm" on the IPs), "Transponder tech-something". You could upgrade this tech on the IPs, but it wasn't coded and didn't work. But it was later removed because they decided to get phase gates back in the game, which wasn't the plan from the beginning. Squad spawning was supposed to replace phase gates in NS2 compared with NS1.
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    <!--quoteo(post=1873677:date=Sep 8 2011, 08:33 AM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 8 2011, 08:33 AM) <a href="index.php?act=findpost&pid=1873677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I say lets give squad spawning a shot. I'm not liking the concept of it but we haven't actually seen it in action. Considering that squad spawning will also be research-able, not default and you have a choice to do so makes it more appealing. I don't know if want but lets see before jumping to harsh criticisms.
    Maybe it'll be fail, maybe it'll be win. Either way, GO UWE!<!--QuoteEnd--></div><!--QuoteEEnd-->
    The big problem is that this costs development time and there are already a truckload of elements that still need to be added and/or fixed.

    <!--quoteo(post=1873704:date=Sep 8 2011, 10:37 AM:name=Ohnojojo)--><div class='quotetop'>QUOTE (Ohnojojo @ Sep 8 2011, 10:37 AM) <a href="index.php?act=findpost&pid=1873704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That being said, NS2 needs to not only finish the game but also give it an image overhaul to even begin compete on the larger market. Like more cinematics, more lore, achievements, possible single player campaign expansion for aliens and/or marines and etc. etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You have got to be kidding... None of that would be good for NS2. Games like L4D, Portal, etc, need achievements because they're very linear and once you've played a level once there's not much more to do except play it again trying to get silly achievements. Multiplayer games like NS2 are very different from game-to-game and don't really need this gimmick. Achievements in NS2 would most likely take the focus away from team-play and will lead to things like players only using melee the whole game so they can get an achievement, etc, and putting the rest of the team in a bad spot. Shoehorning a cinematic in NS2 just doesn't even make any sense since it's not a single player game, nor should it be. Also, you contradict yourself, because earlier in that post you said "I do think they should refocus on getting the game out quicker though" and then later you say they should added a single player campaign. Adding single player to this game A) wouldn't make any sense, and B) would eat tons of development time for something that almost no one would use.

    I generally don't voice my opinion on changes that UWE proposes to make to the game until after I've tried them as I like to keep an open mind, but this is an exception because I feel it would definitely break the gameplay of NS2 and would eat precious development time that could be spent better elsewhere.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    I like the squad idea, the auto assign and the squad orders are great ideas.

    I'm not sure about the squad spawning, how about letting the commander assign the ip squads can spawn from ;-)?
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I'm doubtful about squad spawning. It would make NS a totally different game. I also see no need for it.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited September 2011
    Hmm getting hard to differentiate between the ns1-with-better-graphics people and the conscerned-alien-stackers. This feels like the sg, ft, and gl threads. Only difference is the feature hasn't been added yet and already it has opposition?
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    New to this thread, so forgive me if this has already been brought up, but to balance the new game dynamic of squad spawning, I believe there should be a significant time period for when new soldiers "spawn" in. Maybe a 1 second "phasing" in animation? I believe both parties: alien and marine, should be aware someone is spawning in, and have time to act accordingly. During this period, I also believe the player should be inactive while being susceptible to damage. (This is to give aliens time to see and react to any reinforcement(s) coming into the environment. Basically a small period allowing them to make a 'fight or flight' choice, rather than instantly being at less advantage, and most likely dying, leading to rage, and loss of game enjoyment.)

    Overall, the squad spawning should be used just for convenience, rather than to turn the tide of a battle significantly.
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    Not with your squad?

    Have the HUD glow/pulsate on the edges, something semi-annoying like the you-are-going-the-wrong-way sign-guy from Mario Kart (obviously not as dramatic).
    <img src="http://img.photobucket.com/albums/v241/hell_destroyer/mario_superMarioKart-lakituWrongWay.gif" border="0" class="linked-image" />

    Maybe an arrow or blip indicating which direction to go (in Halo team member call-signs show up).
Sign In or Register to comment.