Squad Spawning *fix*
Topper
Mr. Parasite Himself Join Date: 2002-11-13 Member: 8462Members
<div class="IPBDescription">Wave Spawning</div>OK, so first of, this obviously isn't a fix because squad spawning hasn't been implemented yet, but here are some thoughts on an easier option:
So the whole idea is to get marine teams to work together, then why not allow an option for spawning in waves.
If a squad of marines are making an assault and one of them dies, have them respawn from an IP as normal.
If the whole squad dies within a few seconds of each other, have them all spawn together, either by an Automated Emergency Beacon (Reasearchable upgrade) or from a Squad-Gate, an upgraded IP that allows multiple marines to spawn at once.
This has already been used to great effect in a number of other games, its easier to balance, intuitive, and best of all maintains the atmosphere of the game.
So the whole idea is to get marine teams to work together, then why not allow an option for spawning in waves.
If a squad of marines are making an assault and one of them dies, have them respawn from an IP as normal.
If the whole squad dies within a few seconds of each other, have them all spawn together, either by an Automated Emergency Beacon (Reasearchable upgrade) or from a Squad-Gate, an upgraded IP that allows multiple marines to spawn at once.
This has already been used to great effect in a number of other games, its easier to balance, intuitive, and best of all maintains the atmosphere of the game.
Comments
<strike>I could think about one option for squad spawning: You can toggle the "spawn mode" of all nearby IP's at the command station.
Modes: normal spawning (as it is currently), squad spawning (new feature)
squad spawning will spawn every 2 seconds a marine, but requires a recharge time to do that. in a time span of 2 minutes, one IP should spawn about the same amount of marines. I think the difference between normal and squad spawning should be: normal spawning is good for single marines dying, squad would be ideal for multiple marine dying at once
let's say an IP spawns every 13 seconds one marine. After 26 seconds, the IP has 2 "charges", after 39 3 and so on (there needs to be a limit, maybe 3 is already enough)
the first marine who dies will always have to wait 6 seconds (to make at least double spawn more likely). if there are like 6 players dead, a maximum of 3 can get spawned and the rest will spawn every 13 seconds.
this 13 seconds are just a number, and to make the normal respawn mode still a valid option, the respawn timer there could be lowered. (10 instead of 13?)</strike>
edit: actually I don't like that idea :)
This is something to consider. Still is probably a "researchable" upgrade.