Maps

RisingSunRisingSun RisingCalifornia Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">Marine Start</div>I was wondering if people would like a MS that had Dynamic Entry Points.

What i mean is, when a comm steps into the comm char he/she decides to close doors (Say 3-5) that only the comm can use. So think of Marine start with 5 open doors. The comm closes as many as they want and only the comm can manipulate these doors. So if mid game things arent working so well and marines are pinned down they could change the configuration.

Now before you say this would be OP, Onos can bust through these doors, creating their own entry that the comm obviously wanted close. This would help early game for marines, map MS design, and late game for aliens.

Just a thought =) It would be up to the mappers really and would take more effort in designing a MS that could use each exit but would allow for fresh games each time without the need to relocate (even though that was fun to do). It is much like Aliens when hives were random but the comm has the control.

Comments

  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Doors can currently be locked by the commander but also opened by marines if needed. Aliens need to shatter through these with an onos. That's already in the game.

    You'd need to talk to a mapper about making all the doors like this, however it would break guidelines.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I realize this. Just putting the idea out there.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    i like what your saying... but as long as the aliens still have a few entry points. It would be cool to see marine start be in the middle of the map like this.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I think this is beyond the scope of current mapping possibility, but I'd like to a marine start with a door at each entrance, but with the restriction that the comm can't lock all of the doors at once. For example, you could tie the locking of a door to a specific load on the powernode such that in a MS of 5 doors, you only have enough powernode energy to lock 3 doors at one time.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    Would be epic if this could be done. You could actually get a MS in the centre of the map!!!!!!

    A mapper would need to answer this, but could you have 2 doors next to each other (leading to different corridors) that share '1' door. Like a sliding door that moves left to right, so when left door is open, right door is closed and when right door is open, left door is closed?

    So a map with 4 entrances, 2 have to be open, 2 have to be closed. Possibly a moving wall rather than a door, so that Onos can't break through it.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Make doors controlled by power nodes, while power is on, doors work normally, marine commander controls them, when power is gone, they remain open.

    Game dynamics!
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    I thought that was the original idea.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1875560:date=Sep 19 2011, 12:23 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 19 2011, 12:23 PM) <a href="index.php?act=findpost&pid=1875560"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought that was the original idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, that's not the case on summit...
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Really good suggestions. I would love to see it tied into power nodes. Great suggestions all. Really expanded on what i was envisioning and made it 10x better!
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