ns2_doden
LV426-Colonist
Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
<b>NS2_DODEN</b>;
My first attempt at mapping; thought I'd start a thread to track my progress.
Notes:
-Early stages ~ progress slow.
-Images are subject to change; due to layout reconfiguration over-time.
-See more recent posts for updated images and new layouts.
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden3h.jpg" border="0" class="linked-image" />
My first attempt at mapping; thought I'd start a thread to track my progress.
Notes:
-Early stages ~ progress slow.
-Images are subject to change; due to layout reconfiguration over-time.
-See more recent posts for updated images and new layouts.
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden3h.jpg" border="0" class="linked-image" />
Comments
Edited: Images removed. See below for more recent updates.
Edited: Images removed. See below for more recent updates.
Play around big time with the geometry, different level floors, walls with different angles, viewable room tiles that you can't walk on.
It's a start, but much work has to be done to make it <i>feel</i> nice. :)
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden1f.jpg" border="0" class="linked-image" />
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden1g.jpg" border="0" class="linked-image" />
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden3g.jpg" border="0" class="linked-image" />
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden4g.jpg" border="0" class="linked-image" />
Problems:
-Can't seem to add space texture (sky-box?) outside windows/view.
-Testing map in-game doesn't seem to work properly.
Also you're map looks nice for a start, but it's too much squarish, try to add some geometry and props on the walls/floor/ceilling.
I know it's not easy for everyone, I couldn't do it myself, but it's a good start anyway.
1) Test map in-game (whats required; i.e, rdy-room/entities/rules etc).
2) How to properly place tech points for hive/command station (I noticed a tech point hole?).
3) How to properly place sky-boxes to have a backdrop/view of space through a window.
I don't see any of this on the wiki; unless I'm blind, can anyone point me in the right direction?
Trying to get a kick-start on this whole mapping thing. Thanks.<!--QuoteEnd--></div><!--QuoteEEnd-->
Edit:
I guess I'll play around with SE some more and I'll eventually figure it out.
Really liking it so far!
(updated resource area-1, adjusted textures/props/alignment)
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden3h.jpg" border="0" class="linked-image" />
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden4h.jpg" border="0" class="linked-image" />
1) Test map in-game (whats required; i.e, rdy-room/entities/rules etc).
2) How to properly place tech points for hive/command station (I noticed a tech point hole?).
3) How to properly place sky-boxes to have a backdrop/view of space through a window.
I don't see any of this on the wiki; unless I'm blind, can anyone point me in the right direction?
Trying to get a kick-start on this whole mapping thing. Thanks.<!--QuoteEnd--></div><!--QuoteEEnd-->Heh, what about the mapping link on the main page?
There's a few tutorial videos (<strike>link is broken atm, I'll get right on fixing that once I figure out where they are on the net</strike>: playlist linked) and a sample map as well
No worries. I'll figure it out.
(hallway-1, added lights/wiring)
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden1i-x.jpg" border="0" class="linked-image" />
<img src="http://i1181.photobucket.com/albums/x437/Lo_Mein/doden2i-x.jpg" border="0" class="linked-image" />
Looks good though, just too long.
Perhaps if you can add some offshoot dud rooms with broken doors. So skulks can get into these rooms, while marines can not. Then skulks can rush through the doors, or through vents at the top or bottom of the hall. That way you prevent marines from being able to shoot any skulk or gorge or lerk or anything really super easily. Even an onos would probably go down in that hall provided the marines put in enough firepower... oh and theres also the obvious problem of turrets.
Aside from ll of that, I really do like the style of the hall, very medical looking, or military.
I'd recommend that you take a look at Summit and Tram for some inspiration, currently your designs are very "square".
Don't get me wrong, i'm not bashing on you, just saying it needs some more work :)
Keep up the work
Cheers