Am I right?

OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
edited September 2011 in NS2 General Discussion
<div class="IPBDescription">possible welders?</div>Its just a speculation but,
I wonder if we'll see marines carrying a welder with them. just for aesthetics, since they already repair powernodes, friendly armor and build structures.
I'm sure they're already working on that. woot

Also,
Idea #8: Give points incrementally when damaging structures, instead of only when it’s destroyed (encourages teamwork, but this is soft).
its in bold in the design log. Seems like a great idea.

Comments

  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    I was under the impression that welders were going to be implemented and e-weld would be removed when they were.
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    That might be possible too and neat!
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Welding with your hands is silly. Bring back the welder. Stop being so stubborn!
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    It would make sense if marines had a micro-wielder, machine gunner teams often had a tool kit with them. They could add this and the main wielder to replace your pistol.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1874724:date=Sep 14 2011, 06:47 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 14 2011, 06:47 PM) <a href="index.php?act=findpost&pid=1874724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Welding with your hands is silly. Bring back the welder. Stop being so stubborn!<!--QuoteEnd--></div><!--QuoteEEnd-->
    We are working on a welder so that you won't need to weld with your hands. Lack of a welder model never had anything to do with being stubborn, just a matter of limited resources and priorities, and having a welder model has never been that high of a priority compared to everything else.

    --Cory
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1874724:date=Sep 14 2011, 11:47 AM:name=konata)--><div class='quotetop'>QUOTE (konata @ Sep 14 2011, 11:47 AM) <a href="index.php?act=findpost&pid=1874724"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Welding with your hands is silly.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not hands, mind-controlled nanites.
  • SteinhauerSteinhauer Join Date: 2010-07-17 Member: 72493Members
    <!--quoteo(post=1874738:date=Sep 14 2011, 03:23 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 14 2011, 03:23 PM) <a href="index.php?act=findpost&pid=1874738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not hands, mind-controlled nanites.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Midi-chlorians? :P
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1874738:date=Sep 14 2011, 08:23 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Sep 14 2011, 08:23 PM) <a href="index.php?act=findpost&pid=1874738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not hands, mind-controlled nanites.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    edited September 2011
    Marine T3 ability: Force Push
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1874781:date=Sep 14 2011, 06:14 PM:name=Atone)--><div class='quotetop'>QUOTE (Atone @ Sep 14 2011, 06:14 PM) <a href="index.php?act=findpost&pid=1874781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine T3 ability: Force Push<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lol, SWTOR comes out soon. Wait for that =)
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    <!--quoteo(post=1874734:date=Sep 14 2011, 03:53 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 14 2011, 03:53 PM) <a href="index.php?act=findpost&pid=1874734"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are working on a welder so that you won't need to weld with your hands. Lack of a welder model never had anything to do with being stubborn, just a matter of limited resources and priorities, and having a welder model has never been that high of a priority compared to everything else.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    nice
    I can't wait to see it.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    For aesthetic reasons, they should also add a welder to the marine’s belt and have the marine play an animation where he takes the welder off of his belt.

    On a side note:
    Why is everyone so excited for welders?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <div align='center'>You suckas bettah quit your jibber jabber!
    <img src="http://profile.ak.fbcdn.net/hprofile-ak-snc4/41795_25745429329_1337_n.jpg" border="0" class="linked-image" />
    Welding is serious business fool!</div>
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited September 2011
    <!--quoteo(post=1874842:date=Sep 15 2011, 09:44 AM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Sep 15 2011, 09:44 AM) <a href="index.php?act=findpost&pid=1874842"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For aesthetic reasons, they should also add a welder to the marine’s belt and have the marine play an animation where he takes the welder off of his belt.

    On a side note:
    Why is everyone so excited for welders?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Couple reasons:
    <ol type='1'><li>It currently looks silly when your welding a Marine and sparks are flying but your not doing anything to initial sparks (visually)</li><li>The nostalgia value of the famous welder model :)</li></ol>

    I still think Marines should be able to weld and move at the same time without having to chase down Marines and have them sit still in order to weld successfully. But hey, what do I know! :P
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It's basic functionality such as welders, like re-adding armor back to a player in the middle of battle which tweaks balance and changes the game (it did in NS1 atleast, don't really play any NS2 due to current state) in much larger ways than some of the other small updates have.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1874857:date=Sep 15 2011, 03:26 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Sep 15 2011, 03:26 PM) <a href="index.php?act=findpost&pid=1874857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Couple reasons:
    <ol type='1'><li>It currently looks silly when your welding a Marine and sparks are flying but your not doing anything to initial sparks (visually)</li><li>The nostalgia value of the famous welder model :)</li></ol>

    I still think Marines should be able to weld and move at the same time without having to chase down Marines and have them sit still in order to weld successfully. But hey, what do I know! :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's also kind of handy little communication method. In NS1 firing off a couple of short welder sounds says "Going to weld you now!" better than any mic yelling will ever do. It's a bit similar kind of subtle squad design as TF2 and L4D use a lot to communicate team actions.

    It's also probably easier to make the targetting system reliable since you don't have to use armorys and PGs and such through the same method.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited September 2011
    <!--quoteo(post=1874870:date=Sep 15 2011, 01:33 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Sep 15 2011, 01:33 PM) <a href="index.php?act=findpost&pid=1874870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it's also kind of handy little communication method. In NS1 firing off a couple of short welder sounds says "Going to weld you now!" better than any mic yelling will ever do. It's a bit similar kind of subtle squad design as TF2 and L4D use a lot to communicate team actions.

    It's also probably easier to make the targetting system reliable since you don't have to use armorys and PGs and such through the same method.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Once UWE is able to add icons to players communication(s), when a Marine call for a Weld, it will notify (visually) other team mates that welding is needed. This will eliminate having to voice someone to perform the tasks (which in pubs, 9x out of 10 never happens).

    This is also needed for Aliens as most players do not know how to associate the grunts and moans of the Alien classes to a specific task (such as healing).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2011
    <!--quoteo(post=1874870:date=Sep 15 2011, 05:33 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Sep 15 2011, 05:33 PM) <a href="index.php?act=findpost&pid=1874870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it's also kind of handy little communication method. In NS1 firing off a couple of short welder sounds says "Going to weld you now!" better than any mic yelling will ever do. It's a bit similar kind of subtle squad design as TF2 and L4D use a lot to communicate team actions.

    It's also probably easier to make the targetting system reliable since you don't have to use armorys and PGs and such through the same method.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are a few things with that though... I'd rather not have auto voice sounds like that when you need something. I hate using the medkit voice command or a similar for a weld, too many Skulks will be chewing at your feet when you call for stuff like that when you're trying to be sneaky! Of course they are user activated, so it's not that big a deal and can also lure in them skulks to trick them :P

    Mic > ingame sounds ANY time of ANY day!

    ... requires above head voice icon though so you actually know who the hell is speaking!
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited September 2011
    <!--quoteo(post=1874877:date=Sep 15 2011, 03:21 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 15 2011, 03:21 PM) <a href="index.php?act=findpost&pid=1874877"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are a few things with that though... I'd rather not have auto voice sounds like that when you need something. I hate using the medkit voice command or a similar for a weld, too many Skulks will be chewing at your feet when you call for stuff like that when you're trying to be sneaky! Of course they are user activated, so it's not that big a deal and can also lure in them skulks to trick them :P

    Mic > ingame sounds ANY time of ANY day!

    ... requires above head voice icon though so you actually know who the hell is speaking!<!--QuoteEnd--></div><!--QuoteEEnd-->
    and that's why you don't play this game in an organized way. Issuing a Medpack/Ammo order allows the commander to keep his Squads full stocked on health and ammo.

    Not everybody wants to hear people saying "medpack; ammo; WELD ME" every 5-10seconds in a game. So in theory, In-Game Communication > Microphone Usage
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2011
    <!--quoteo(post=1874880:date=Sep 15 2011, 07:29 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Sep 15 2011, 07:29 PM) <a href="index.php?act=findpost&pid=1874880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and that's why you don't play this game in an organized way. Issuing a Medpack/Ammo order allows the commander to keep his Squads full stocked on health and ammo.

    Not everybody wants to hear people saying "medpack; ammo; WELD ME" every 5-10seconds in a game. So in theory, In-Game Communication > Microphone Usage<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well not quite :)


    The mic is of course primarily for tactical information and strategy, but when it comes to pub play it is invaluable to give some hints to the commander or other players to help ya out, while not giving away your position with loud ingame speech when you're on low on health or ammo. Obviously you're not spouting "MEDKIT" "AMMO" or "WELD ME!" on the mic all the time, unless you're a mic spammer, but they tend to use music or other weird ###### and end up on mute mostly...

    The HUD for the comm is indeed in need of more stuff to improve the overview of health and armor status. Noisy marines tend to get company really quick in the form of unwanted party poopers! Of course map watchers will spot you in any case, seems somewhat overpowered them icons on the map sometimes :D
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    In-game microphone is spammed to hell and over used. I'd rather have one of those voices that I can turn off or an icon. I always turn in-game microphone off, that's what organised games, mumble and teamspeak 3 are for.
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