NS2_Summit
Alchemda
Join Date: 2004-02-01 Member: 25942Members
<div class="IPBDescription">Interesting...</div>Maybe I'm uneducated but... I think its quite interesting that the most played map, is a user created one. On one hand it frees up pressure on UWE to focus on engine and stuff rather than making maps, however it makes me sad that we dont have more really good maps that people play.
Why are Tram and Rockdown not played pratically at all? Are they crappy, buggy, not as fun, or what?
Do you think when they ad server map rotations it will be much better, or will most servers opt for a 24x7 Summit?
PS. Props to psykoman for the great map.
Why are Tram and Rockdown not played pratically at all? Are they crappy, buggy, not as fun, or what?
Do you think when they ad server map rotations it will be much better, or will most servers opt for a 24x7 Summit?
PS. Props to psykoman for the great map.
Comments
Bad performance atm, Summit just runs best (in this build)
Tram is still pretty buggy and causes crashes/other weird problems for some people
Summit is pretty close to the right size for a 6-8 player per side games, which is about the max servers can handle at the moment
Triad is another custom map that is both released, playable, and fun (imo), but its hard to build enough playercount without an in-game map direct download from server option (planned but UWE hasn't gotten around to it yet).
There are quite a few both UWE and custom maps in development, so we'll eventually have a large selection of maps to choose from. However, spark mapping is pretty time consuming right now and some of the mappers are waiting for increased performance/future builds to release.
Yes, that's really fanboyism, I'll be back for negativity later ^^
Eh?
Dux, Insane, Sgt Barlow, Olmy, and I feel like I left someone out. Sorry if I did. No, I think UWE has the mapping front well under control.
Everybody knows you're a loafer dux.
Here's the deal with UWE mappers.
Dux = Fulltime mapper working on NS2_Docking, which is looking amazing and is pretty close to being finished. He also made Rockdown.
Olmy = Fulltime mapper. Made NS2_Tram, helped out on Docking on a few areas, and is now making some big changes to Tram to make it look and play better.
Sgt. Barlow = Part time mapper working on NS2_Mineshaft. He's been a developer for us in his free time, and somehow managed to get an entire map done that way, and its the next one up for release. We just recently were able to make him mostly fulltime.
Insane = Part time mapper, who is working on NS2_Refining in his spare time.
Psykoman = Community mapper who of course you all know from his brilliant work on Summit. Since the map was first made official, we've been working with him pretty closely on revisions, and we consider him part of the UWE family, as well.
Hope that clears things up.
--Cory
Dux = Fulltime mapper working on NS2_Docking, which is looking amazing and is pretty close to being finished. He also made Rockdown.
Olmy = Fulltime mapper. Made NS2_Tram, helped out on Docking on a few areas, and is now making some big changes to Tram to make it look and play better.
Sgt. Barlow = Part time mapper working on NS2_Mineshaft. He's been a developer for us in his free time, and somehow managed to get an entire map done that way, and its the next one up for release. We just recently were able to make him mostly fulltime.
Insane = Ppart time mapper, who is working on NS2_Refining in his spare time.
Psykoman = Community mapper who of course you all know from his brilliant work on Summit. Since the map was first made official, we've been working with him pretty closely on revisions, and we consider him part of the UWE family, as well.
Hope that clears things up.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Why are in development maps being kept to playtesters and not beta folks?
I think its for press and publicity.
Ah.
Cory has said in the forums in the past, that Mineshaft is pretty much ready to go, and is just waiting on more client optimizations (as it's huge).
Sounds great that they are about to release a large map.
But It probably will not be released until the the movement chamber (or whatever it's called now) is ready. Phase gates would give marines too much of an advantage on a large map.