Will NS2 be released on OnLive?
symmetry
Join Date: 2011-09-19 Member: 121925Members
Onlive has been working for over a year now in the US and is about to launch in the UK and Europe. Now that it has proven itself to be a reliable platform is releasing NS2 on OnLive being considered? With onlive people with laptops and older pc's will be able to play as well. More users = more profit.
Comments
I don't think it is likely ns2 will be released on onlive any time soon due to it's nature of being an fps and requiring the faster response time that onlive simply cannot provide.
What I really ask is: Would it benefit Unknown Worlds to release NS2 on onlive?
They start off with telling you how great of a service they offer is, then once they establish themselves, they will monopolize the entire market and control every aspect of your gaming needs. No modding, no dedicated servers, everything will cost you money and bleed your pockets dry. The way everybody should be thinking is not how to devolve our gaming market, but to evolve it. Players/People should be able to express themselves in how ever which way they want, like how unknownworlds is creating a mod community for their game.
OnLive caters to players that buy consoles and pay overcharged prices for the games, patches and subscription fee's to just "PLAY" the games online, stay away from these companies, they only care about the money in your pockets and future hidden agenda needs. Companies need to start thinking outside of the box, not putting ourselves inside of one and giving the lock and key to a master that controls all.
What I really ask is: Would it benefit Unknown Worlds to release NS2 on onlive?<!--QuoteEnd--></div><!--QuoteEEnd-->
It may increase sales, but unless onlive will give UWE more a profit per sale, I see no reason why they would switch over.
<a href="http://www.imdb.com/title/tt1034032/" target="_blank">http://www.imdb.com/title/tt1034032/</a>
Go try something new before you automatically come out with an uneducated response to this guys question.
Onlive: player <=> onlive <=> gameserver
player <=> gameserver
Single player:
Onlive: Player <=> onlive
Player.
Ofc pings could look better, since you only see the ping from the onlive server, but <b>better</b> for online games - ehm no, playable - i guess.
Onlive: player <=> onlive <=> gameserver
player <=> gameserver
Single player:
Onlive: Player <=> onlive
Player.
Ofc pings could look better, since you only see the ping from the onlive server, but <b>better</b> for online games - ehm no, playable - i guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
It might be better if (1) the bottleneck is your crappy hardware or (2) you have a terrible internet connection. I think its relevant for casual gamers, but not for competitive players.
They make no secret of it, they're out for the entertainment, to get more people involved. It won't be a mainstream service for a good long time and we all know that, including them.
You don't have a water well in your garden or a power generator in your garage. One day, you won't have a gaming PC in your bedroom.
Well I mean, some of us will. Just like some of us like to tinker with fast cars at the track! And of course there are the conspiracy theorists with wind turbines in their backyard, desalinators piped to the nearest river, and tinfoil wrapped around their balls.
I hope to see NS2 on OnLive one day.
That's not to say I would want it when it becomes possible. I don't care for having my stuff parked on other people's equipment.
What I really ask is: Would it benefit Unknown Worlds to release NS2 on onlive?<!--QuoteEnd--></div><!--QuoteEEnd-->
Unless homefront is more than the call of duty clone I assumed it was, it's not really comparale to NS2, NS2 is like quake 3 in terms of control precision required.
If you couldn't play it on a console, you probably couldn't play it on onlive. I'm sure it's fine for slower games but I'm pretty sure the NS2 design document has the words <b>PC ONLY</b> watermarked on every page.
You don't have a water well in your garden or a power generator in your garage. One day, you won't have a gaming PC in your bedroom.
Well I mean, some of us will. Just like some of us like to tinker with fast cars at the track! And of course there are the conspiracy theorists with wind turbines in their backyard, desalinators piped to the nearest river, and tinfoil wrapped around their balls.
I hope to see NS2 on OnLive one day.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what scares me. It's really not the future, it's the complete opposite to be honest. (Cloud) anything is basically a censorship program that will eventually destroy the true gaming culture. Rules/Regulation, Fee's, Subscriptions, all of this will come in to play, making it extremely hard for people or small Indie companies like UWE to get their foot in the door. It will become like how Hollywood is, culture is destroyed and mainstream gaming takes over.
Check this video out - <a href="http://www.shacknews.com/article/70238/firefall-interview-with-red-5-boss-mark-kern" target="_blank">http://www.shacknews.com/article/70238/fir...-boss-mark-kern</a>
Listen to what he has to say, about how basically Western Gaming Culture has been pushed on us in the wrong direction. The guy speaking was one of the original creators of World of Warcraft. I like his mindset and where he would like to see where gaming should go.
If you couldn't play it on a console, you probably couldn't play it on onlive. I'm sure it's fine for slower games but I'm pretty sure the NS2 design document has the words <b>PC ONLY</b> watermarked on every page.<!--QuoteEnd--></div><!--QuoteEEnd-->
this.
Can you imagine trying to shoot a moving/leaping skulk using an xbox controller?
And before anyone starts complaining, other shooters have aim assist, something that doesn't belong in an fps.
read this:
<a href="http://www.geek.com/articles/games/microsoft-cans-pcxbox-360-live-crossover-gaming-20100722/" target="_blank">http://www.geek.com/articles/games/microso...aming-20100722/</a>
And IF they do release on console, i want crossover gaming damn it! but only with 1 team being pc gamer only and the other being xbox player only.
But thats getting a bit offtopic, i dont think a service as onlive would work to well for a game like this.
It would result in lower visual quality and lag, 2 things i wont have in my gaming, maybe others would, but then they have to prepare to be dominated by players who aren't using onlive, just because they will have the edge on them.
Onlive might be a good service (although i dont trust them 1 bit, I prefer to have control over my own system and games, also the reason i havent bought a single ubisoft game after their new little system), but not for FPS games, a game like WoW or any other game that doesn't rely on fast reaction times (needing high fps and low lat) would work fine on it
Alright, replace 'has' with 'is supposed to have'.
The point is that it wouldn't work on a controller, much less a controller plus extra lag.
But how else am I suppose to prevent shrinkage in cold weather?
The point is that it wouldn't work on a controller, much less a controller plus extra lag.<!--QuoteEnd--></div><!--QuoteEEnd-->
TF2 is on a controller. I'd say you need that precision for TF2.
The only gun in TF2 that doesn't shoot explosives or in a 10+ degree cone is the sniper rifle.
You don't need precision for TF2.
Rocket jumping/sticky jumping, double jump scout shooting etc. some of these manoeuvres are extremely difficult to near on impossible to perform with a console with TF2 and you will never get the fluidity, the movement and the speed you get on the PC. We take these for granted on a PC but you try and rocket jump from one side of badlands to another with thumb sticks, you'll want to slice your wrists and play with a mouse and keyboard.
On top of that, there's the modding issue that was brought up earlier. So many games don't retain value anymore simply because they're not moddable or are very difficult to mod. Case in point, ever since CODMW2 ditched the ability to mod and become purely a console port, they've been able to reskin their game and release a new one every year because people are looking for new content for the same game, and there is no modding community to satisfy them. Hence the 4-map packs that cost 1/3 the price of the game itself. Onlive can't support custom content, yet Spark engine was designed in a way that very much encourages custom content. Anyone playing NS2 with Onlive will have to hope that people are playing on a pure vanilla server and that there is a way to easily find said server.
1. Most people play onlive through PC or Mac, that is WITH mouse and keyboard. Some games there don't even have controller support yet!
2. It is being said, that modding will be coming to onlive in the future. How it will work i don't even imagine, but they promise it.
<a href="http://www.pcgamer.com/2011/09/20/onlive-to-run-modded-games-and-support-more-indie-games/" target="_blank">http://www.pcgamer.com/2011/09/20/onlive-t...re-indie-games/</a>
Every so often it's rebranded and pushed back into the market named as the revolution of the century.
Onlive is the same, only difference is it's just focused on gaming.
I don't even see the real benefits of it anyway.
<!--quoteo(post=1876017:date=Sep 21 2011, 04:03 AM:name=symmetry)--><div class='quotetop'>QUOTE (symmetry @ Sep 21 2011, 04:03 AM) <a href="index.php?act=findpost&pid=1876017"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is being said, that modding will be coming to onlive in the future. How it will work i don't even imagine, but they promise it.<!--QuoteEnd--></div><!--QuoteEEnd-->
They're only putting in the most popular mods being used by those who don't use Onlive
(as you obviously can't mod the game you've <i>rented</i>).
They keep saying that when they have a substantial audience they will cator to modding preferences.
How does a mod get popular through cloud?
Trick question.
It doesn't.