Spore Trail

CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
<div class="IPBDescription">I'm -not- asking for cloud back</div>In the secondary view mode of the Aliens (flashlight key), spore trails are completely invisible, which has the benefit of allowing the player to see the enemies clearly but the deficit of not seeing the spores' coverage. It would be nice if you could get a mostly transparent spore trail with the same sharp outlines that we see on the seams of the world geometry and on all objects and units.

Comments

  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Not needed. Alien Vision has not only Pros but also Cons. And not beeing able to see Spores, Fury, Umbra etc are the Cons.

    Just de/activate it.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1875988:date=Sep 21 2011, 02:06 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Sep 21 2011, 02:06 AM) <a href="index.php?act=findpost&pid=1875988"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not needed. Alien Vision has not only Pros but also Cons. And not beeing able to see Spores, Fury, Umbra etc are the Cons.

    Just de/activate it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What he said.
    Alien vision isnt supposed to be on at all times, just bind it to an easily accesible key (i use mouse4) and toggle it as needed.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    Prest F really fast.
  • stickybootstickyboot Join Date: 2004-01-29 Member: 25711Members, Constellation
    It would be nice if infestation and spore clouds showed up in alien vision. I personally think that even fire should be shown in alien vision, or at least tried out at some point durringthe beta.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    I think the pros and cons of the alien vision are where they should be.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    indeed. I'n my opinion even hive sight could be removed from alien vision, to make it a more specialized view.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    Particles simply don't work yet with alien vision right now. I've read somewhere that UWE is working on a solution so that you can see spores, fires etc. in alien vision mode.

    Asraniel ---------> disabling hive sight seems like a nice balance mechanism to me also!
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I think it's balanced right now. If alien sight had no drawbacks why not just remove normal sight from them.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1876157:date=Sep 21 2011, 12:54 PM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Sep 21 2011, 12:54 PM) <a href="index.php?act=findpost&pid=1876157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Particles simply don't work yet with alien vision right now. I've read somewhere that UWE is working on a solution so that you can see spores, fires etc. in alien vision mode.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I personally think it's pretty good the way it is and wasn't planning on making particles work with it (though maybe other members of the team feel differently). Like the marine flashlight, I think there should be some significant drawbacks to using it, and this works ok with the fiction since alien vision is some sort of sonar. I'm not totally satisfied with the visuals, since it seems a little uninteresting and not quite as organic as it should, so I expect I'll tweak that once we're in the polish phase.
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    Fair enough. I appreciate the thought.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    edited September 2011
    What if having alien vision turned on made your eyes glow, giving away your position if you didn't use it with some intelligence? With upgrades on the shade to decrease/remove the effect, of course.

    Edit: Though that <i>would</i> go against the sonar thing. :(
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Members
    edited September 2011
    It would make it a lot more like a cat's vision, which can't be far off the mark.
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