Spore Trail
CannonFodder100
Join Date: 2011-09-14 Member: 121355Members
<div class="IPBDescription">I'm -not- asking for cloud back</div>In the secondary view mode of the Aliens (flashlight key), spore trails are completely invisible, which has the benefit of allowing the player to see the enemies clearly but the deficit of not seeing the spores' coverage. It would be nice if you could get a mostly transparent spore trail with the same sharp outlines that we see on the seams of the world geometry and on all objects and units.
Comments
Just de/activate it.
Just de/activate it.<!--QuoteEnd--></div><!--QuoteEEnd-->
What he said.
Alien vision isnt supposed to be on at all times, just bind it to an easily accesible key (i use mouse4) and toggle it as needed.
Asraniel ---------> disabling hive sight seems like a nice balance mechanism to me also!
I personally think it's pretty good the way it is and wasn't planning on making particles work with it (though maybe other members of the team feel differently). Like the marine flashlight, I think there should be some significant drawbacks to using it, and this works ok with the fiction since alien vision is some sort of sonar. I'm not totally satisfied with the visuals, since it seems a little uninteresting and not quite as organic as it should, so I expect I'll tweak that once we're in the polish phase.
Edit: Though that <i>would</i> go against the sonar thing. :(