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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
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Natural Selection 2
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Mapping
Space sky box?
LV426-Colonist
Space Jockey
Join Date:
2011-08-05
Member:
114269
Members, Constellation
September 2011
edited September 2011
in
Mapping
ISO outer-space sky box. The spark editor currently only includes two: refinery and summit. I'm not sure how to accurately convert files into cinematic format. I figured I'd ask around before trying to explode my brain.
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Evil_bOb1
Join Date:
2002-07-13
Member:
938
Members, Squad Five Blue
September 2011
<a href="http://dl.dropbox.com/u/42877240/sparkspace.zip" target="_blank">http://dl.dropbox.com/u/42877240/sparkspace.zip</a>
I made this using spacescape.
folder structure should be good unzip and place in /natural selection 2
Rename replacing the @ with your map's name:
-cinematic file
-All the material files, open each with .txt editor and replace the @ with your map's name
-All the .dds files
Open cinematic file with cinematic editor and set up the links to the .dds files
Place a skybox entity pointing to the cinematic file
Good to go.
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LV426-Colonist
Space Jockey
Join Date:
2011-08-05
Member:
114269
Members, Constellation
September 2011
edited September 2011
I'll look @ this, thanks.
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Tig
Join Date:
2010-05-08
Member:
71674
Members, Reinforced - Shadow, WC 2013 - Silver
September 2011
i have a custom skybox tutorial in my sig
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aeroripper
Join Date:
2005-02-25
Member:
42471
NS1 Playtester, Forum Moderators, Constellation
October 2011
+1 to Tig's tutorial. Handy stuff.
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Comments
I made this using spacescape.
folder structure should be good unzip and place in /natural selection 2
Rename replacing the @ with your map's name:
-cinematic file
-All the material files, open each with .txt editor and replace the @ with your map's name
-All the .dds files
Open cinematic file with cinematic editor and set up the links to the .dds files
Place a skybox entity pointing to the cinematic file
Good to go.