Long blinking fade should be blocked by bullets
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">the best solution I think.</div>Althuogh UWE team has decreased the HP of fade, it's still hard to kill and even be mentioned still as overpowered unit.
It's because fade can easily run away, just by clicking right MOUSE for ages. They don't get any damage while blinking(teleporting?) i think.
So I have a deal, hope the team think about it.
As Camouflage can be disabled when got hit, long-blinking should be able to be disabled and stopped for a short moment when got hit. But, not for tiki-taka.
Then shotgun and some needed shots to empty spaces will work properly just as NS1. It may be able to prevent a teleporting, invisible, and also invincible fade that will once suddenly come right in front of marines' faces and kill them.
Most importantly, it can prevent Fades running so easily away just by keep clicking MOUSE2 as I mentioned upon!
and p.s.
I think that long blinking should be able to be tracked shortly, just like death eaters at the movie Harry Potter. It would look awesome. But only for guys pressing MOUSE2 more than 1-2 secs.
It's because fade can easily run away, just by clicking right MOUSE for ages. They don't get any damage while blinking(teleporting?) i think.
So I have a deal, hope the team think about it.
As Camouflage can be disabled when got hit, long-blinking should be able to be disabled and stopped for a short moment when got hit. But, not for tiki-taka.
Then shotgun and some needed shots to empty spaces will work properly just as NS1. It may be able to prevent a teleporting, invisible, and also invincible fade that will once suddenly come right in front of marines' faces and kill them.
Most importantly, it can prevent Fades running so easily away just by keep clicking MOUSE2 as I mentioned upon!
and p.s.
I think that long blinking should be able to be tracked shortly, just like death eaters at the movie Harry Potter. It would look awesome. But only for guys pressing MOUSE2 more than 1-2 secs.
Comments
Just give them a ghostly appearance for a second at most when they get shot. That way the fade would try getting them from the sides instead of attacking from the front.
They should be safe from grenades and flamethrowers while blinking though. Otherwise it would be like spychecking in tf2.
Just give them a ghostly appearance for a second at most when they get shot. That way the fade would try getting them from the sides instead of attacking from the front.
They should be safe from grenades and flamethrowers while blinking though. Otherwise it would be like spychecking in tf2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Marines have guns, that barely can kill fades just in front of him. Let them have range and time to damage.. fades always appear right in front of marines. Even I do and feel it a bit overpowered. It should be able to be predicted and be able to be prevented. If it makes fade so vunerable, then to increase health is a real easy solution
Just have them be visible when they're taking damage and you'll find that a lot of fades start dying faster.
This require transparency however.
In red you got the incoming bullets (damage) and in black the transparency, when the fade is hit he becomes slightly visible but recover invisibility with some characteristic time (to tune). Near 5 seconds the fade take a lot of damage (shotgun blast) and become more visible. The actual health/armor that the fade would take while blinking could be multiplied by some factor like (1 - black curve).
<img src="http://i.imgur.com/V2DMF.png" border="0" class="linked-image" />
It's actually already possible to see a "mini-fade" flying around while the "real" fade is in etheral.
But I agree with you, a simple particle effect instead of this "mini-fade" is needed.
I don't think that all marine weapons should hurt fades while blinking. Maybe an idea for the future Railgun for exosuits?
Everyone will most likely prioritize the fade if it were to appear during blinking.
maybe we should remove blink, and give the fade sprint likes marines, it sure would even out everything.
Open steam, double click Natural Selection :P
But I agree with you, a simple particle effect instead of this "mini-fade" is needed.
I don't think that all marine weapons should hurt fades while blinking. Maybe an idea for the future Railgun for exosuits?<!--QuoteEnd--></div><!--QuoteEEnd-->
Whoo that Railgun Idea sounds awsome! Would also be logic Tier 3 > Tier 2!